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Everything posted by Nero.ger

  1. to be honest i did not tried it yet. Since it just presents information that is allready available in the Module, i dont see a problem with Integrity. But i aim for "passing integrity check".
  2. ok i managed to make my first youtube video ever :music_whistling: just a quick show how you can create NAV Targets, cylce throu them and display them in abris/Shkval/Hud using the MFD
  3. very nice, also interested in the final product. But more because i want to see how you code it :)
  4. A little update, hopefully i can get a video going the next days to better show the functionality. MFD buttons on the right side are linked to the NAVTGTs of the PVI. you can switch throu them and save them with just one click (TGT MEM) or recall them into the Abris/shkval so you can slew you shkval to the TGT. The small BOX in the HUD shows the position of the NAVTGT, like in the A10c. Also the MFD tells you what to to when you want to save a point for example. like "Lock target" "uncage shkval" etc. The HUD is obviously clean up, and it does not change much when switching modes, so you dont loose important information. The big line represents the horizon like in the M2000 and the little arrows left and right of the CenterMarker move up and down with your Vertical Velcocity.
  5. if you ask if they will be clickable, maybe. but there will be 20 new Keys in the controlls so you can bind them to the thrustmaster Cougar Panels for example. and yes those will do something, like in the a10 mfds :)
  6. mod has been removed because its no longer maintained and caused problems in newer DCS versions. Also it included modified LUA-files from ED and sharing those is no longer allowed --last update:19.01.2017--BETA What is this MOD all about: well i think we can all agree that the Ka50's Cockpit systems are a bit outdated by now compared to the A10's for example. So i decided to give it an overhaul but stay true to realism. I looked at pictures from the different Prototypes and also of the Ka52's Cockpit and decided that replacing the TV-Screen with a modern MFD display would be a realistic option. The idea was to control most of the systems by the MFD and its 20 Buttons, so instead of remembering what you mapped to your 'Cougars' you actualy can see it on the screen. this MOD does not replicate an actual model of the Ka50, instead its a modernized version of our model how i see it (and how i was able to code it) The change of the HUD was more a medical necessity, because the old pitch-ladder always made me nauseating after 30minutes :) so in a nutshell, the only 'real new thing' is the ability to display a terrain-point in your HUD everything else is just another way to deal with the Ka50 current systems. UPDATELOG: 30.12.2016 so finaly there is an Alpha version of this mod. Since its my first mod to be released my hands are sweaty as hell :) i decided to release it even without the full manual because i have difficulty writing it because ...english is not my strong language. anyway, be aware that its alpha and you have to figure out stuff yourself for now (more or less :) ) Google Drive linke below General question, post here Bug reports, please send a PM to keep thread clean 31.12.2016 Manuel uploaded 01.01.2017 Manuel updated (some functions were missing) 06.01.2017 feature update (but no new release version yet, still some bugs to fix) https://forums.eagle.ru/showpost.php?p=3008127&postcount=64 07.01.2017 new release. now considered BETA now and feature complete :) DL link below. If you installed it and it "worked/did not work" pls send me a quick PM, even if you hate the mod and deinstalled it seconds later :) a tutorial/explenation video will follow (hopefully this evening). 08.01.2017 Hotfix: default.lua for joystick was missing so you could not bind anything other than keyboard keys. the beta version from 08.01.2017 allready has this fix included. 09.01.2017 Hotfix: bug in HUD only view 15.01.2017 using the "Scales reject"-function of the ka50 to hide FPM and Horizonline to clean up hud. MFD box was remove and Shkval is now back at its original place. 19.01.2017 there is now a "HUD Only" version available that leaves the Shkval completly original. Of course any function releated to the new MFC-Shkval are not available. Feature List (stuff will be added as i implement it) -HUD *overall cleaned/decluttered to improve overall readability (removed most of the Scales, moved Shkval off-hud-indicator to bottom) *added Horizonline and larger pitchladder and VVindicator Flight Vector Marker ability to display "Point of Interest", this can be a Location, NAVTGT or Abrismarker -Shkval modern LCD replaced the TV. removed "light-bleeding" into the HUD with nightvision 20 new buttons to control the MFD and its function -MFD Functions easier use of NAVTGT and DATALINK Display locations/Coords as Markers on the HUD Coords can be directly entered (JTAC), copyed from abris or from PVI ability to determin if you have LOS to a Marker/point Database with Missiondate and Custom textpages (set by player or mission designer) ---- [b][u][size=4]----Full Mod ---- BETA release![/size][/u][/b] --FULL MOD version:15.01.2017-- --HUD Only version: 19.01.2017-- since it replaces many files make sure you make a backup of your ka-50 folder. Manual will also be in the Download-link.(still a bit lacking and outdated ...sorry) [u]install:[/u] unpack the zip file to 'C:\DCS\Mods\aircraft\Ka-50\' [u] uninstall:[/u] hopefully you made a backup.... [u]UPDATE from Alphaversion(31.12.2017): [/u]best way would be to copy the original files back or run a repair of your DCS installation because some files that had change previosly are no longer included in the MOD because of changes in the file structure. most important would be the Fonts.lua in your scripts folder. if you see strange letters or "(NULL)" everywhere, chances are you are not using the original Fonts.lua (copy from backup or repair DCS) [u] how to use:[/u] still working on the manual, but short version: Bind the new keys to your Cougar (Controlls/MDF) Buttonlayout: [code] 11 12 13 14 15 1 6 2 7 3 8 4 9 5 10 16 17 18 19 20 some buttons have a Short press function and a "hold for more than 1 sec"- function(in both cases the function will be called when you release the button) known issues the lcd monitor does not react to lighting conditions no clickability, you have to use the 20 key bindings if you find a bug, pls send a PM, its easyier to keep the thread clean. General questions belong in the Thread, course they might interest others Thanks to every other modder out there (yes i looked throu your stuff and learned) and everyone who documented something, no matter how small :) mod responsible - make Backups!
  7. you sure you not refering to the r27E version missing?
  8. ok so its not just my SRS coughing up
  9. there is an offensive 24/7, so you can join anytime :)
  10. while i am all for 'marks on my personal map' and ' Marks form the Mission developer' (<-THIS is needed) , i am not so keen about the 'sharing [perfect information] with others'. Its one thing of someone tells me 'hey there is a SAM north of that village' but another if a KA-50 with its 'God-eye-ABRIS' marks said SAM so precice that you can use that Coords to drop bombs on it. and well there will be the cursing and ' lol you ****' allready mentioned and also some false information from Spys :) if i had a wish i would ask for an 'On the fly briefing, or messageboard',something like an info/intel you would get bevor you get airborn. but we dont know how its implemented at the end so i am carfuly optimistic
  11. can you delay that "fix" until we are sure the CCRP drop works as intended? because without visual feedback which spot on the ground we choose we have no idea if one has simply click the wrong spot on the ground or if CCRP is still inaccurate.
  12. will this be only available to Squadrons or "Lone Wolves" too?
  13. +100 this is seriously an issue, maybe not for most people but for me it makes it more or less unplayable for longer periods :(
  14. true and it would be great in a more...realistic missiontype with more defined goals. But BS is more like a football match (or soccer depenting on your part of the world), franticly trieing to outsmart the enemy an react to the situation instead of having a plan for the next move or how to score That goal (morwe like american football :) )
  15. for everyone who want the f10 map removed so much. Do this: play on the current BS server, Dont look at the map or pretend you did no see your craft, THEN fly a transport chopper (uh01 mi8) try flying from a Airfield to a FARP try setting up a sa6 or stinger try to repair a sa6 which has been setup by someone else. if you can do all that without either you want to kill yourself because fun is now work or without the CGI want to kill you because you ask for directions every 30 seconds , i will consider your argumentation valid. Because its easy for you Fighter and CAS planes to get your barings simply by climbing 10k and look around and you can see your targets on radar or visualy but in a chopper 100ft abouve the ground while angry russians zooming around...totaly different and terrifiing experience :) i could go on and on, and the oposit side could also go on and on, but bevor you want to changed something drastic like f10, please fly all roles for some days and see if its fun or sucks. edit: and by F10 map i of course mean the ability to see your own craft
  16. i can only fire one Magic, i get the seeker tone but the other Magics simply do not fire. same with Bombs, i cant just simply drop a LGB. i have to lock something on the ground and then drop them, very anoying
  17. hi, is it possible to have the overlay and/or client on a seperate machine? if not can you implement such a feature?
  18. and what is with the Mirage and Mig21? If anything we should talor the game more towards the complexer Planes than the simple ones. One the other hand, why not change the Concept completly to a even more async-mode. i dont know maybe the "nato" with all its good toys has to deal with coleteral damage and precice targeting and limited lifes while the..."undefined aggressor land" somewhere in the middle east hast shiity equipment but but does not care about pilot lives or Political Correctness. But i am getting of track here :)
  19. can we get an option to switch of the "head vibration". Its fine that the Dashboard vibrates but having the entire Picture Vibrate makes me nausea after some minutes.:(
  20. jep thats bad, i was talking about "free" units , not used to check capture etc to be honest if someone drove a tank for 2 hours he kind of deserves the joy of massacaring an airfield
  21. i would LOVE to drive around in a Tank/BMP/Shilka for a change and do stuff!
  22. removing the F10 informations might be ok if you are a pro-flyer and know BlueFlag insight out but this will seriously discorage new players or make it next to impossible for them. even now its hard to get them to a FARP or so
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