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About Nero.ger

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  1. is there a way to remove the gray haze from the window glass so one can see the outside world a bit more clearly?
  2. you cant just post something about how YOU think something should be and expect people who dont like it not voicing thier opinions. Worse you dismiss opinions not aligned with your as "ranting". Sorry but this is not how this works. also, I am here just because i care about my game, just so you know.
  3. why do people have an issue with 90° angels? and why does it allways need to look like its on cocain? sorry but i really hope DCS does not take inspiration from this one
  4. i have the same issue, but the bar is blue, like the pilots cloth. using stock livery/textures for my L39
  5. FC3 goes boom and the AI gets confused as hell
  6. that is the correct link, the "community A-4E v1.4zip" at the bottom of the page it should look roughly like this in the end savedgames/dcs/mods/aircraft/
  7. or maybe...A4s or MB339 or T45 once its released so lets keep to the facts here.
  8. there is of course the slight chance we speak about 2 different things but the SFM has some quirks in that regard
  9. that is an issue of the SFM. happens when you airstart. If you TO from the carrier and land, its not happening
  10. the ground radar does not produce a RWR contact on other planes
  11. you got some pictures for people who dont play in external view. like the Cockpit ;) other than that *thumbsup*
  12. pretty sure the a4, mb339 and 540 beg to differ
  13. just putting that in here to remind people that this isnt an end user mod but an example for people who like to create thier own EFM.
  14. so let me get this straight, you are complaining that you bought the ka50 to play a mod that does not change the Cockpit... so you were infact flying the ka50 while LARPing that you fly a AH64 the whole time. or maybe you play with easy avionics and flightmodel in 3rd person view to avoid looking at that blood russian HUD just fly the ka50 and pretend that the exterior looks like an ah64 :pilotfly:
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