I'm looking for inventive and realistic ways of guiding people to the specific target area, but without using things like red smoke or flares to make it too easy. For example, I'm in the early stages of making some REDFOR missions, and mission one is locating a convoy of stolen munitions and following it back to their camp/base. Once the convoy reaches the base, other ground assets (SAMs AAA) activate, forcing the player to attack.
I want players to be able to locate the convoy and maintain a visual ID until they get to the "camp" which I've tried to make look realistic in that it doesn't stand out too much. I want to make it tough, but not impossible.
On a side note, I'll be looking for voice actors for this one. I've never released a mission I've made before, so when I do, I want to make it as polished as possible and get constructive feedback from anyone who plays it...
Thanks in advance!