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Ice_Cougar

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Posts posted by Ice_Cougar

  1. Oh, thanks! Now I see and targeting is way easier indeed. I only wish there is custom snap view for EP-13 zoomed in. For those who don't have that fancy look around equipment it is quite a pain to manage the camera and zoom in that speed. When you need seach for your target a bit, its really rough. For close radar view, there is such a snaphot I can bind on my HOTAS...

     

    Just do what I did (I don't have any head tracker) and set up your own custom snap views. I have one set to put my eye right up against the rubber or bracing of the EP-13, and two others for setting up lights, radio, ck-37 access, weapon settings, and the drop-tank and weapons jett. buttons.

     

    https://forums.eagle.ru/showpost.php?p=1743483&postcount=3

    This link has it all.

     

    *EDIT* Follow his instructions for changing that one value in the .lua file. I don't know if it changes whether the Viggen can set it's own snap views or not but its what I did.

     

    I find my target on radar, put the target waypoint over it, select RB-75/T/AGM-65B, go to ANF, and put the seeker bore-sight marker right on the HUD's waypoint target ring. It really works well for taking sam sites, air defences, finding convoys, you name it.

  2. I'm pretty sure the U/22A is the only jammer that can xmit proper audio warnings to the pilot about high powered radars on the Viggen due to it's ability to receive and record in order to interpret it's data. Anyone here know if the U/22A has to be in silent recording mode to detect and warn the plot of these radars? Or may I just leave it to automatically jam while it picks up signals?

     

    Turns out my mistake was that I was generating sine wave tones when they should have been square, so it was a really simple fix and now they all sound pretty much exactly like they do in game.

    Thank you! :D

  3. I wonder how much of the issues you mention are related to this bug report. Sometimes the damage modelling is wildly variable.

     

    I definitely think its a combination of some units having either un-realistic resistances to certain weapons (for an example a truck having the same resilience to the S-8OFP2 rockets that a main battle tank should have), or some projectiles/weapons not being able to provide enough damage to normal or un-realistic damage models, such as the infantry example in the bug report you've sent. Thanks for that btw. At least I know it isn't mine or the Viggen's fault. :thumbup:

     

    The HE rocket warhead contains 3.7 kg TNT, the HEAT warhead 4.7 kg composition B. The 120kg bomb on the other hand contains 30 kg composition B. The DCS damage model is wonky.

     

    Wow...so from what I understand I should be getting somewhere around 6.4x the amount of explosive power from the bombs than the HE M/70 ARAKs rockets? If so, damn. I now really wish they added more weapons load-outs for the Viggens in games like Wargame ALB, EE, and RD. ;)

  4. So I've had a mission set up (that I've probably flown about 100-150 times so far :P), that I use to test treetop level, high-speed-ingresses and/or pop-up attacks with the precision bombing mode (DYK) and level releases (PLAN) with the low-drag M/71s, testing very low level bombing with the high-drags, testing the effectiveness of AP and HE ARAKs, and using AKAN + RB-75/T/AGM-65B. I also mix all load-outs sometimes with the U/22A pod, and/or the FC dispenser for experiencing how much rudder is needed to compensate for having one AKAN or ARAK pod firing on a wing for instance.

     

    The targets are a line of trucks (Urals, but I don't remember the exact model number of the urals...I'll check it on Friday, as it might be one with a weird damage model or something...), along with a BMP-2 and T-80U, the two armored vehicles however, are NOT lined up perfectly with the trucks, just to check splash damage capabilities.

     

    As stated above I don't know if the urals I've set down have a weird damage model or something, but they seem to always live when the M/71 bombs impact just one meter in-front of the engine compartments! Checking the debriefing I even have "hits" registered for some of the bombs, but no deaths on the urals. (Yes, I gave ample-time for the trucks to explode in-case anything was set on fire. I like landing the AJS-37 a lot anyway.) The exact same results occur with either high or low-drags, and (as it should be) the DYK mode with low-drags seem to wield the greatest accuracy and power.

     

    Meanwhile with the ARAKS, (I usually take the inner fuselage pylons with AP M/70 and the inner wing pylons with HE M/70 and if I'm testing an FC dispenser or U/22 I take one AP on a fuselage pylon, and the other fuselage pylon plus the other wing pylon gets HE) the urals instantly die, the BMP-2 is significantly damaged from the sheer splash damage, and the T-80 sometimes takes splash as well! The rockets seem to be amazingly powerful (as I'd expect them to be because of their caliber and being made by Bofors. (any weapon made by Bofors tends to make things go "boom" :D)

     

    RB-75/T/AGM-65B are self-explanatory. They make anything go boom ;)

     

    Finally with AKAN, I've found that they are VERY accurate and intuitive to use mostly due to the tracers, and fairly balanced recoil. However for 30mm ammunition, they seem to never really explode on impact with either the ground or the target, only producing the small "poofs" that most guns make when impacting metal. I really didn't expect much damage to be dished-out to anything more armored than an M-113 or BMP-1/2, but I was rather surprised to see it cause good damage to these APC/IFVs, and be decently good at killing un-armored trucks...However for firing what I assume to be high-explosive ammunition, it would be nice to either see the pods have more spread when they fire, or actually produce small explosions on impact with the ground similarly to the DEFAs on M2KC or the GAU/8 on the A-10s (obviously not with the same power as the GAU/8 ;))

     

    Let me know what you think!

     

    -Ice Cougar

    (Kingfisher in-game)

  5. I would like JA-37D more than tomkitty :P

     

    I prefer planes that don't self-detonate when going above mach-1...(Yes, yes, I know it was an F-14A model, but to be fair LNS IS making an A model and B model.) Plus IIRC the tomcat B's A/G capabilities will be entirely set on whether its a B+, with targeting pod and other doohickeys. I know they can all load four heavy bombs on the pheonix pylons, but other than that + zuni rockets I don't see too much appeal from it compared to an F-15E, F-16, F-100, F-4 PhantomII, Tornado, Jaguar, or JA-37s...

     

    Gotta admit though the Tomcats were always pretty planes, but I'd definitely prefer some other aircraft over it...But imho PhantomIIs will be my main requested plane next to Mirage F1M or Gripen + JA-37.

  6. how do you determine what range and what area is looked at by the B-Scope? And how can you move it around to look elsewhere?

     

    You just have to remember that the red range number in the lower right represents the top of the display and guess approximately what range the contacts are at.

     

    I think the B-scope is focused on your current waypoint, and the antenna elevation has great impact on the image.

     

    It isn't focused on the current waypoint, rather its just focused on what the radar sees like in A1 where the lower edge of the display represents range: 0km (you), and the upper edge represents the range the red radar range indicator says...similarly to the F-15's radar display.

     

    Can I use b-scope to re-position waypoints more accurately over a ground target?

    I am surprised you can't do any radar fixes with the B-scope, considering the detailed view it provides. The PPI doesn't offer the precision for really precises fixes.

     

    Based on this part of Ralfi's video:

    *GO TO 10:22*

     

    I believe that the early access Viggen was more...feature-complete since things that don't work even now worked in the early access videos. (for instance the roll trim reset button in the start-up & taxi tutorial could be clicked and produced sound while they don't in the current version.) That aside in the final version or at some point along the road we should hopefully be able to change the position of waypoints using B-scope (As microvax stated) for some gloriously accurate BK-90 deliveries. :D

  7. Yeah theres already several posts and another thread on this. RUTA works but I don't believe the destination indicators work yet. The boundary lines don't work either. It will probably be fixed in the next patch. LNS seems to have a lot of the bugs sorted out, just waiting for the next update from ED. (I think)

  8. I don't follow that.

     

    Just for example, If your stall speed is 100 knots IAS and you are flying directly into a headwind of 20 knots, then surely your IAS stall speed is 80 knots IAS?

     

    Similarly, if you have a tailwind of 20 knots, your stall speed will be 120 knots. At least that's my understanding.

     

    However, in this topic, if the airspeed is not reported as such on our ASI, then there's a problem. :cry:

     

    Off topic the L39 has a dual readout, IAS and ground speed....very handy! But not in our Viggen!

     

    regards,

     

    David

     

    In this situation the aircraft would be still flying at 120 knots with that headwind. Your ground speed would be what gets reduced to 80 knots. (Although this depends on your altitude but we'll assume that you're not doing this at an altitude too high over sea level)

    With the tailwind it would be the opposite. Your ground speed will increase because the air is providing 20knots-worth of less resistance, making your ground speed faster, but 20 knots-worth of IAS will be lost because of this. Also, the second needle in the L-39 I believe is TAS or TRUE airspeed. Not ground speed.

     

    *EDIT* alftand beat me to it :)

  9. Okay. First off, your procedure seems indicate that you input the Log/Lat coordinates of your pop-up point.

    This is unnecessary and AFAIK impossible. The pop-up point is created simply by inputting a 3-digit heading followed by a 3-digit number to represent range along that heading FROM the target waypoint.

     

    So your pop-up point (if the system wasn't bugged) would be 9km away from the target position, and you would attack the target flying at a heading of 130. This would be entered into the CK-37 computer as going into TAKT, input mode, code: 130090, then hitting B2 button.

     

    HOWEVER

    Currently the function of pop-up points is a bit bugged. As Fishbreath stated, pop-up points only work for some reason if you leave-out the final zero in the distance part of the code, and make said distance a multiple of 10. Also, enter the code only and keep the waypoint of your target as a normal waypoint.

     

    So the closest thing to your pop-up point code procedure that would work is this:

     

    Takt, input, enter code: 13001, hit B2 waypoint button, AKT POS output mode.

     

    The B2 waypoint will automatically become a target waypoint (don't do the code: 9 thing), and after passing over B1 the destination indicator will become a U2. Follow the hud, not the compass/CI.

     

    Hope it helps :)

    • Like 1
  10. Someone made some fictional Soviet Airforce/Navy skins and I feel they're desperately needed as default skins so Redfor can have more...realistic liveries for Viggen (Should it be thrown into a conflict with the Soviet Union.) To be quite honest now that I think about it, it might work as is because Sweden was neutral...

     

     

    Also, AJS liveries that look like JA-37s are awesome (good example being Timka's AJS-37 skin)

     

     

  11. I have been searching the forum to see if somebody else has reported this but I havent found any other post about it.

     

    Its very simple, when I have my Trackir on I can lean outside of the aircraft through the closed canopy.

     

    Oh don't worry. Without a head tracker on and using the keyboard, I can put my head about 5 head-heights above the canopy glass and see everything behind me. (I've never done this in MP though ;))

  12. If you follow the TILS directional guide all the way in, you'll be lined up with the center of the runway about 900 meters from the threshold. You can turn slightly onto the threshold at that point, and it's much easier for me to follow both directors all the way down to there.

    I see. I suppose it depends for each airfield, but whatever works for you! ;)

     

    Wow

     

    Thank you so much for going to the trouble, exactly what I needed for TILS.

     

    Not only that but a nice looking video too and really nice flying.

     

    I cannot yet follow HUD steerpoints that accurately in the turns.

     

    Awesome the way the runway appears from nowhere at the last minute

     

    That was great and learned a lot from the video

    Great! Don't thank me however, thank the video creator. I just found the video and linked it here! ;)

     

    Is that mission available for practice?

     

    I checked the guy's video description but its not there. Perhaps one could ask him in the comments section...I made a few bad landing condition missions myself and sometimes it can be really stressful to rely so heavily on altimeter, ILS/TILS, CI indicator, HUD, and terrain avoidance radar. Once you get used to it however, it becomes very intuitive and easy. :)

  13. Loving the Viggen. Wouldn't mind trying my hand at skinning a F105 scheme. My favorite low and fast striker when I was a kid. I imagine there is advice on how to skin on the board somewhere.

     

    +10000000000000000000... for an LNS F-105 one day, but I'll definitely settle for Viggen "Memphis belle II"s or 335th "Chiefs" skins!

    Fictional 48th Tactical Fighter Wing Viggen: USAF_SEA1.jpg~original

     

    ...or even some JASDF skins too! :D

     

    JASDF_1.jpg~original

     

     

    JASDF_2.jpg~original

     

  14.  

    I'm beginning to get to grips with it, but still got a bit of a way to go

     

     

    This video may help you out in learning to do the ILS approach...One thing though. The TILS antenna that guides your ILS (TILS) system is slightly off-center from the runway, and in the video he tells you to simply look for signs of the runway.

     

    However all you really have to do is kinda use your TILS indicators on the ADI to get a good line-up on the runway and just follow the heading in while watching the waypoint circle and line on your radar/CI (central indicator) while ignoring the TILS horizontal directional guides once within ~5 km of the runway, only using the CI indicator to guide you instead for a near perfect ILS/TILS approach.

     

    Also, you can use the vertical guidance of the TILS all the way in, since vertical guidance won't really care about the antenna being off-center from the runway.

     

     

    Hope it helps ;)

  15. Thank you everyone for the responses. I figured the first pic was of an SH because the EP-13 sight isn't present but then again the AJ didn't have it either (I think...I don't know when Sweden bought/implemented RB-75 and EP-13 into the Viggen's arsenal)

     

    I figured it was only to ferry RB-04s as I've seen a picture of other Viggens with impossible loadouts just to either ferry or display (Such as carrying RB-15F with BK-90) so this makes sense. I simply made the thread because I wanted some clarification from the ~2 people I've ever seen ask the question.

     

    Thanks again to you all!

  16. Am I the only one who wants it? I mean, I end-up landing with ~60% fuel after D.E.A.D. and maritime-patrol flights using auto-throttle to hold me at an economic airspeed (Even using the burner to get out-of sticky situations with Migs and SAMs) so...Not having the X-tank isn't too big of a problem for me. ;)

     

    Could this be possible? :music_whistling:

     

    A37_mrb04.jpg~original

     

    viggen_done_4.jpg

     

    viggen_done_3.jpg

     

    (I'm pretty sure these are SH/AJSH-37s though so I'm not too sure if the Attack Viggens could do this...)

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