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Zergburger

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Posts posted by Zergburger

  1. 1.download -1 and -34 for the given US plane.

    2.Attempt to execute what you read until dcs stops you because its not implemented.

    3. make forum post asking where feature XYZ is.

  2. Something to consider for all ED aircraft, not just viper. Stores overloading is completely absent. F15, F16, F18, F5....etc. In pretty much all ED modules it is impossible to over-G your stores/tanks/pods. If ED is really trying to be the best, it would be a gross oversight to not include this.

  3. try closing oxygen valve like 15-20 degrees from full open, so the arrow is pointed to your 7 o clock, should not allow you to grey out and should cut down on o2 use, i guess our regulators dont work too well.

  4. the mk82 AIR is generally more flexible as you can drop it in a slick config, and it is pilot configurable. The Snake-eye can only drop high drag, but it is a cheaper and more reliable system since you are relying on a spring instead of a pyrotechnic inflation.

    The MK82AIR is also cleared to higher mach, the mk82SE is limited to ~550kts and i forget what mach; i am certain it is lower though. If i had to speculate the drag index of an SE is probably higher as well.

  5. yeah, the circling amraam phenomenon is certainly one of the weirder parts of these clips. My only theory is that once the missile is past the target the control surfaces are locking up in the config that they were at when they passed the target. If you look the arc scribed by the missile after the target, it is in plane with the endgame turn the missile was doing as it missed

  6. First off, thanks ED for this change to amraam, the community is pleased.

     

    Just wanted to leave these videos of some fringe cases for your inspection so that you can decide if there is a bug here or these are "working-as-intended" scenarios.

     

    First, an AV-8B goes into a full departure resulting in the defeat of an amraam.

    https://i.gyazo.com/5286382f8bfddba2b0bbcc43d5135e8f.mp4

    giphy.gif

    Second, a Su-27 Cobras his way out of an amraam death.

    CobraNotch2.gif

  7. A2A missile desync is not a new phenomenon. The reason it is becoming more prevalent is that the longer the missile is in the air, the more desync can occur (think INS drift). With the introduction of the aim-54 and the increase in aim-120 capabilities, longer and longer shots are becoming possible; thus more desync is introduced.

  8. Well the model needs to also take into account some other factors such as G onset rate, time since g warmup, amount of time at high G, and amount of time at high negative G. You totally could blackout after 9G after only a few seconds if you add on that G really quickly and your piolt is already tired from doing 9G's already. Now our understanding of Gloc has come a long way and modern Gsuits give a trained piolt around 8.3G sustained for a many minutes at least and at best up to 9G's for a max of a few min (source below) assuming the full lower body G-suits and Positive pressure breathing became a thing. But just making it so you black out slower at 9G is not necessarily accurate there's a lot of factors at play. In short it will probably take a while to do right and ED has already said their working on it. Now not sure if that means we'll get to it in a few years or its actually being worked on but still give it time. https://apps.dtic.mil/dtic/tr/fulltext/u2/a296761.pdf

    THIS

     

     

    I see so many of these GLOC threads it's laughable at this point, peeps in the eagle pull 13 instant onset G then wonder why they GLOC in under 3 seconds.

     

    Not to mention that the Viper pilot should have a much greater tolerance to high G with a seat that is tilted 30 degrees back. Also, the pilot's feet are higher than the buttocks, so that the blood does not drain to such an extent from the upper body. When will we finally feel that the Viper pilot tolerates high G better?

    Theres a few reasons no jets after the viper have such a silly angle on the seat. It doesn't alleviate G as much as internet fan boys wish it did, and it causes a fair amount of other problems, mostly associated with neck positioning.

    Exactly. This guy does 10 seconds at 12G and I can't pull 8G for 3 seconds in DCS:

    i dont know about you, but i've been on roller coasters and had the grey out, and thats 4-5g. You probably couldn't pull 9g, i probably couldn't pull 9g, cherry picking 1 super human that can do some dragon ball z level shit doesn't really do much for your argument.

    F15 is particularly bad and is worse than the F16 and F18 btw.

    Actually, DCS is pretty mild when you compare it to the real simulations of what a high speed eagle pulling max deflection would do to the jet and pilot. (hint: be happy your wings stay on, and 13g is the max you can pull)

    Thank god when buying an aircraft you're not paying for that effort :-D

    when you take it big picture, GLOC is a small issue compared to some of the other glaring things in the sim. netcode, drag modelling, damage modelling, and much else comes to mind.

  9. The F-16 in the last picture is a Block 30 from 1986 btw.

    The SDBs where implemented in the F-16 later than 2007, not in a later model.

    And 2007 is the year ED wants to replicate.

    thats why our 2005 lot 20 US Navy hornet has a center line litening pod........because realism

     

     

    if they want people to take realism seriously, ED needs to start realistically modelling shit.... after that we can start talking about autistic rivet counting and specific ordnances.

    in the mean time i'll be pulling 9g at mach 1.6 with 3 bags and a pod on the jet. LMAO

  10. to elaborate on the previous posts, F/A-18s have a feature called "HARM pullback mode" which will override whatever mode you are in if you get spiked by a SAM radar and have a harm on board.

    If you do not have HARM OVERRIDE boxed, HARM pullback is enabled. Typically it will put you in SP mode with the spiked radar already designated so you can just press the pickle and call slapshot.

     

     

    HARM pullback is not currently working in DCS.

  11. Awesome to see this feature finally being rolled out in a finished capacity.

     

     

    Question for the devs: Currently in TWS-M it is easy to lose tracks while cranking, even if the RIO keeps the scan volume centered on a track. I have not done specific testing for causality but i notice that it seems to lose the track easier if the pilot cranks faster, and it seems that once you get past about 40 degrees off boresight the tracks drop regardless of how gentle the crank is.

     

     

    Is this a bug or some aircraft limitation I am failing to comprehend?

    Will TWS-A have this same limitation?

    Whether its a bug or WAI, can someone explain why this is happening?

  12. in its current state we will never have 100% accurate flyout info because a real amraam has HPRF and MPRF active. the DCS amraam onhly has one stage of active guidance

    the "H" time is time til HPRF active Brevity: Husky

    the "M" time is time til MPRF active Brevity: Pitbull

  13. Guys, i would love real simulated ECM as much as the next man. But outside of basic noise jamming, we will most likely NEVER see any ECM in game; Reasons for this include:

     

    1. EW is some of the most top secret tech on the battlefield today. Seeing as we can't even get reliable missile kinematics data with publicly available info; how would we ever get enough information to accurately simulate the capabilities of each pod/device?

     

     

    2. The simplistic radar simulation in DCS does not allow for the more complex ECM techniques to be used. More or less any kind of DRFM techniques don't work because of this.

    there is no range gate, thus no range gate pull-off can be used

    there is no velocity gate, thus no velocity gate pull-off can be used

    inverse gain, multiple false target signal injections (cross eye jamming), bin masking, etc.....

     

    3. there is no actual ECCM being processed, its just a simple if X radar is looking at Y target, burn-through happens at Z range.

    Even if there was actual ECM and ECCM being simulated, we get back to the original point; Where do you get accurate info to simulate these systems?

     

    4. from a gameplay perspective nothing would be more frustrating than going up against a target with a full suite of ECM techniques. lets give an example: First your screen is just a green mess of noise saturation, when you finally burn through that, the ECM is switched up so you have so many false contacts you cannot possibly hope to lock the real return. If by some chance you manage to lock to correct contact, you would immediately be given false ranging, velocity, and angular data causing the radar to either drop lock(best scenario) or the ECM would have fooled your radar so thoroughly you would be shooting a missile a TD box with no plane even remotely close to it. leaving you wondering if your radar had a stroke. AFTER ALL THAT, if your fox 3 manages to get close enough to the enemy to begin terminal guidance, it is also being jammed, with the full complement of shit previously mentioned, so it goes into HOJ mode, but the jamming is coming from a towed decoy; so it misses the plane and destroys the decoy (assuming it fuzes at all, because we all know how reliable ED's proximity fuzing is)

     

    Meanwhile the enemy's fox 3 is now probably close to fuzing and explosively rearranging your parts. leaving you with nothing to do but go back to the ED forum and file a bug report or some pseudoautistic complaint thread.

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