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Florence201

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About Florence201

  • Birthday 01/01/1958

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  • Flight Simulators
    DCS World 2.5

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  1. I don't have any issue checking the function of AAR door in SP or MP
  2. Using this mod for a while now, but having no luck in 2.8. If got all the file tweaks done as suggested, but no full screen anymore.
  3. When using the Orbit/Circle triggered command, AI helos act strangely. As can be seen in the attached trk file, once the helo enters the trigger zone, the ORBIT triggered command is activated, BUT, the helo goes back to the previous waypoint to carry out the orbit and does not orbit in the trigger zone. Thus meaning, you have to set a waypoint at the edge of the trigger zone, to keep the helo orbiting in the area you require. If designers are unaware of this, it can lead to the helo orbiting at far greater distances than they are designed or desire. AI Orbit .trk
  4. When adding a new frequency with the use of the Switch Freq button, the standby freq resets to 121.5Mhz regardless of what was set in there. This issue happens whether you use the manual input, or by using the presets. Trk file attached https://drive.google.com/file/d/1NAndOB9UOT7kWJove5B8o8y9ZwaKpEpz/view?usp=sharing
  5. Having played your miz, yes it transmits on FM, but if you change the Apache FM radios away from 30MHZ (Your set transmit freq), then your sound continues to play. As for it actually playing the TRANSMIT MESSAGE, i wonder if this is a STABLE vs OB issue, as i'm building in STABLE version
  6. I'd very much like to create a "Rolla Track" type laid down runway matting, but do not have the slightest idea of where to start. Help/advice would be greatly appreciated.
  7. All the AI transmit on the freq selected in the GROUP panel. So in your above case, your wingman would only transmit on 132.5. Where as when you are the player, it transmits on both VHF and UHF radios. This can't be correct surely? I can set background or other radio transmissions with AI, but PLAYER blocks and stops both radios
  8. When you trigger action TRANSMIT MESSAGE, the Viper transmits on both radios, rather than a single freq. Track added to demonstrate F-16 COMM TEST .trk
  9. This is the only way to overcome what is for sure, a bug. Setting ROE WEAPON HOLD and ALARM STATE GREEN has ZERO affect on the ground troops engaging. How this can be marked as no bug is astonishing. Designers are attempting to set a fire fight, that their player/aircraft then enter. Upon entering, the battle is almost over due to this BUG! By setting INVISIBLE, the AI Wingmen now do not engage, so you as player have to kill all units, despite weapon loadouts!
  10. Nope, isn't working for Wingman comms. They just RTB when you tell them to Engage Mission and Rejoin
  11. You are spot on. This does not work, but getting the AI to ATTACK GROUP instead, is a good way to trigger them
  12. When setting a unit to transmit message when triggered, if set frequency has been used to set an FM radio freq, unit will not transmit message. Trigger works for VHF and UHF freqs. trk supplied. Approx 3 minutes in, F10 radio triggers BATMAN TOWER comms. Apache transmits, but does not hear/see reply. If set to VHF freq, all works as it should Apache fm .trk
  13. I can get the files prep'd by doing it with another jet, but then the folder contents don't show in DCS Apache
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