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Headwarp

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About Headwarp

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  • Flight Simulators
    DCS World: FC3, A-10C, Huey, Gazelle, mi-8, Ka-50, F-5E, Mig-21, F/A-18C, Viggen, P-51D, FW-190 D9, Spitfire mk.IX, AV8B N/A.

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  1. Yeah, that's my guess with whatever's doing this. Old or broken unit models. But it's just a guess.
  2. F-16 SP mission "Combat Training: Home On the Range" in Nevada When I spawn in facing forward my FPS start jumping all over the place. My GPU is nowhere near 99% utilization, none of my CPU cores are maxing out. This doesn't seem like a hardware bottleneck. In most single player situations I can maintain 55-60FPS no problem, and have my WMR headset running at 60hz. But something I believe around the parking area of this mission is destroying my framerate. I have taxi'd around the airfield and facing certain directions I jump right back up to 60FPS. Anybod
  3. wow, this made my hud actually readable in VR. Thanks Taz.
  4. The HTC Vive's native resolution is 1080x1200 per eye. The Valve Index has a resolution of 1440x1600 per eye, and therefore requires a higher demand from your gpu in order to run at the minimum of 45fps required for motion smoothing from SteamVR. Start with a 1.0 PD in DCS, and 100% SS in SteamVR settings for DCS.exe (you can only change this while it's running but you have to restart the game for it to take effect. From there you can increase the supersampling settings in SteamVR for the Index to the best balance between performance and image quality.
  5. While appreciated, the whole point of asking for a feature like this built into the DCS Engine, which has been done before by at least one other engine and could probably be done easily again, is to reduce the amount of time we spend configuring devices. I'm fully aware of that post and it's good info.. but as I said on the virpil forums there are software solutions that would reduce the tedium involved in the current options we have for doing things. The fact that you felt an urge to write a guide for people just kind of makes my point, that this simple feature would make users lives e
  6. With many people using TM Warthog throttles or the new Virpil release.. it'd be nice to simplify the process (for the end user at least) for configuring an axis for a physical detent. Personally, I'm against using curves on my throttle axis. Linear travel allows one to develop a feel for power increases and decreases, where a curved axis will vary more in how much a millimeter or two of throttle movement affects the engine RPM depending on where the stick lies.. generally becoming more sensitive as you move away from the center. Currently the only way to use detents in DCS is
  7. My throttle bricked too. I think it happened during a power outtage. What's worse is It was my second warthog throttle. The first one had a few mechanical failures, like one of the throttles had no resistance whatsoever. I tried to pull the pcb out from the old one and put it into my newer one but the plastic connector snapped off the wires in the one I was putting the PCB into so I threw it in the garbage. I just got my tracking number from Virpil today for the T-50 CM3 throttle.. which I hope lasts me the rest of my simming life for the price I paid for it lol.
  8. The chart below is the Silicon Lottery Binning Statistics. The 8600K based on the samples they received has a 100% chance of being stable at 4.8GHZ at 1.375V. Their top 98% hit 4.9Ghz at 1.387V, their top 87% of chips hit 5.0Ghz stable @ 1.4V . Find a guide on how to overclock your cpu, make sure you can fit an AIO liquid cooler in your case or maybe get a case that will fit one, buy an AIO unit with at least a 2 fan radiator.. You're pretty much gauranteed to be able to OC that thing to 4.8 and I'd be you could even disable the AVX offset as long as your cooling was adequat
  9. I have to chime in and say VR performance for me has been a bit disheartening since 2.5.6 and the recent updates have fixed nothing. In SP and instant action missions I can run @ 60FPS which i've recently set my odyssey to run at 60hz and it's nice, but if I join any populated MP servers I'm dropping down to like 30fps on the runways, and while it does improve a little once I get in the air, there are still significant drops in FPS that make the experience not fun at all while in VR. In 2.5.5 I was able to maintain at least 45fps for reprojection no matter what server or conditions I was
  10. I know this post is a few months old. But I have to say.. my first experience with DLSS was horrible. It wasn't far off from the downsampling options built into the game it was implemented in. But it was DLSS not DLSS 2.0. I just jumped in to a different title that I believe has to be using DLSS 2.0.. and it looked freaking amazing. Frankly I'd love to see this revisited by ED as an option. MSAA seems to have even more of a performance hit after the lighting update. FXAA or without AA leaves shimmering buildings and landscapes that tend to drive me crazy. I know it's a lon
  11. The FC3 aircraft are "simplified" but imo harder to set up controls for than clickpits.. as for click pits I just map my hotas to be similar to the real thing. For FC3 aircraft pretty much every button on my stick has dual functionality using the paddle on the WH stick for a modifier, and most of the buttons on my throttle are mapped for dual functionality too. Once done though, the major difference between them and full fidelity pits are that I have to click switches in the full fidelity pits to prepare for combat.. where by the time I'm in combat it's all hotas controls in both pit ty
  12. Wwhen creating or quoting a post or all you have to do is hit the youtube button up top towards the right and insert the part after "watch?v=" from the url between the command line it creates.. in this case buQ-gLVxrdI {YOUTUBE}buQ-gLVxrdI{/YOUTUBE} Except I replaced the brackets with { to show my example, pressing the youtube button enters the correct command. When editing your own post or using "q:reply" you can access this via the go advanced button, which lets you have all the posting controls.
  13. While overall, my frames have smoothed out in certain situations.. with 20+ people on Growling Sidewinder my FPS still tanks.. but once I'm off the ground I get back up to a steady 60fps for the most part. The saved games rebuild does seem to have smooth things out a bit as I was experiencing some weird framerate issues in SP. Seems turning Anisotropic filtering off in game and setting it to 16x in nv control panel/profileinspector helped a bit too. I'm not having the same experience with other servers. Hoggit for instance I pretty much stay at 60fps even when there's 20-30 people co
  14. Not saying you aren't already aware... but for anybody who sees this and decides to try it.. Be sure not to delete your original saved games\dcs folder.. mine was Saved Games\Dcs.openbeta and I simply renamed it to DCS.openbeta.bkp.. that way i was able to grab the input folder (DCS.openbeta.bkp\Config\Input) and drop it into the new folder created by DCS to save my controls.
  15. Edited my post thinking no one had replied to it yet but I think I was having some kind of conflict in my saved games folder.. and it wasn't just the fxo/metashaders folders either. I let it build a new dcs.openbeta folder in my saved games and my framerate seems much more consistent. Currently running at 160% SS in steamVR and msaa 2x in my odyssey. I also ran nvprofileinespector and changed some things up but I think that had less to do with my issues than whatever was going on in my saved games folder, which was likely still around from 2.5.5. Then again I need to check this ou
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