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wdrago

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Everything posted by wdrago

  1. Hello guys ,) I would love an Mirage III cause it was my father plane, so it would be a great thing to fly in some way the same bird that my father did... But with the incoming Mirage F1 (also one of the fighter my father flown), I would be more intrested by the super etandard, for some French carrier ops :) as i know Razbam has the Corsair on old it would be A M A S I N G !! to have a full operational french task Force onboard The "Foch" actual Sao Paulo. with a Jeanne d'arc (heli carrier) as we allready have Gazelle, and we can dream of, maybe Supe Puma (as332). would be a great thing to come belong dcs carrier ops mod :) :) Futher that with your in dev Harrirer ( still on plan ??) it would be awesome to have super etendard vs harrier on a Falkland map :) :) There is also the Famous fr/uk Jaguar ,) !!!!....
  2. "COPY" But I need my "Toggle" back, I'm not rich enough to own an Hotas xD
  3. +1 airbrake doesn't work on (2.0.2.52369) But Cannon works, you need to activate them with "Gun Arm Toggle" which is not key binded by default. don't know if i should open a thread for that xD
  4. Auto lase is just above Senaki-Kolkhi Airfield. For Eyeball check radio chan....
  5. Yep it's sad taht DCS Jtac system can't lase static objects as Building... Senaki-Kolkhi Airfield is a Great location for ground practice, no dangers Dzhvarl is an other story ,)
  6. May you miss read brienfing... ,) "F9" Jtac "Eyeball" option is for deep strike Target waypoint 4 "F10" Jtac "reaper" or auto lase is for waypoint 2 static passive Targets. Enjoy. Or may I mess my brienfing I will check it.
  7. you can check those I made specially for the Mirage :thumbup: http://forums.eagle.ru/showthread.php?t=159211
  8. Big Bada Boum Hi Lukpro, I have a big issue, with last GCICAP release b10cb11 , and the return to mist_4_1_61 (6919006) . It make my other srcipts crash(CSAR & Auto Lase Script By Ciribob and Tanker Respawn Script By Baron's). If I use GCICAP b10cb11 release + other scripts and mist_development it works If I use other scripts + mist_4_1_61 (6919006) scripts works But If I use GCICAP b10cb11 release + other scripts and mist_4_1_61 (6919006) all scripts crash and GCICAP doesn't init... see attachment So it seems to be linked to the return on mist_4_1_61. Have any idea ?
  9. I couldn't said it better !! :thumbup: Got same kind of experience, as well with RTB flights cercling on "await" for landing clearance. I guess to, there is some ATC update needed from ED, I hope they will came with merging vesion of 1.5 and 2.0.
  10. As said T_A, not implemented yep. but here you can find some. First one perfect for training ,)
  11. P 2 Run on RC5 with 1.5.3 (2h each) Looks great that RC5, a good possible client for 1.0.0 release :thumbup: - CAP Spawn / despawn : Ok - CGI Spawn / despawn : Ok - RTB Timing respected for both side : Ok - No TaxiWay Stuck for both CAP & CGI :Ok - No Longer Spawn collide for CAP starting from air : Ok - Took orbiting option : CAP zone Respected, still have some issue with Max Cap altitude, but no roller coaster. - CAP / CGI RTB on any Arifield of their Coallition (before only on Airfield mark by Airfield trigger zone), not a big deal. with RC3 / RC4, I was having those BRA Alert for ground units (combined arms) back again, that I don't have with RC5 ouff xD so far, you have done a Great Job Lukrop "/clap" "/clap" "/clap" I will test on 2.0 tomorrow,and will let you know...
  12. so it was a default pedal binding issue ? I guess we will have to wait that mirage end it's Beta journey. And all bindings keys be setup.
  13. already answered here ,)
  14. I had a Big "Epic" session last night with RC4, everything goes fine for 3 hours, spawn / unspawn, wreck clean, GCI intercept :music_whistling: I guess my computer was in good mood, welcoming last DCS update :) - CAP respawn issue always happen after quite long runtime, and always on red side, can't figure out why specially red... whatever I read your update on subject :) I have some great expectation on what coming next !! Following the discussion about MIST fork, I have to say that, I use 3 to 4 scripts that I will Always get in my missions, And for sure it seems to me important to have one only universal MIST lua, for our missions. so Yep you (all good guys) should go that way :megalol: I guess. See you...
  15. Yep talking about the triangle below the course, so Okey that's logic to me now ^^ thanks for explanation.
  16. Hello, with 2/5/2016 update, did you touch the INS system ? cause since that update has on DCS 2.0 and now 1.5.3, the INS is inaccurate, waypath on hud are far from where they should be, the hud indicator has a very strange behaving (even if i'm waitting those famous 8min. synchro.) ?? did I miss something ? Love last update :D lights for nigth Flight Hummmm :pilotfly:, Radar and antena systems, the azimut system following the select cursor, love it :D
  17. Take an Ice Cream !! you deserve it !!!
  18. Oh yeah !! want to see that, make a video plz :joystick:
  19. you make me Hungry now :chef: !! .... I reproduced the stuck issue without any script here
  20. Hello, I have some issues with ATC system (not sure been reported before). Gonna try to be comprehensible xD I offen have my AI air group getting stuck on "in bound" situation cerlcing around an airfield, cause this one is busy, but once it get clear (the airfiled) the IA group never recieve the landing clearance, keep cercling until death xD. Also as player, when I request clearance for taking off or landing, just after a plane landed or took off, I have to spam clearance request from ATC before receiving one. that issue can be linked to that discussion : http://forums.eagle.ru/showthread.php?p=2705857#post2705857 You can find in attachments an exemple where B1 will never receive clearance to land, and M2k will get stuck on runway entrance waitting to receive clearance to take off. Side Topic : in future it would nice that if players does not respect ATC protocol online, be punish by 10points :D test ATC stuck.miz
  21. I made some more run of RC3. and now i'm definitely sure that A.T.C. is one of the reason (the main reason) why we get CAP and CGI stuck. Cause I notice that stuck issue offen happen when CAP and CGI are on runway "entrance", I supposed they waiting for an ATC clearance wich never come... On my map the scenario at 1 hour 30 mission run, trigger the battle of kutaisi, wich make kataisi airfield quite busy for 15min with 4 to 6 air groups taking off and landing during that time. and very offen one of my AI group "banzai" get stuck in "inboud state" waitting desperately a clerance to land, wich will never come causing lost of my brave pilots :O As Player I also have those ATC issue when plane take off or land just before my request I have to spam clearance for take off or landing before recieving one. also read over here (104th admin of remember well) that ATC not working properly. So I'm sure now, that we have an ATC issue, wich have affect on your script. I gonna make a request in that way. RC4 !!! Whouhou gonna tried it right now !!! ;)
  22. This is definitely my favorite script it work so sweetly :) - The last update for side activate work good. If I could make a wish, it would be nice if a succeed SAR run would reward players with some points (maybe 25 pts by rescued pilots). don't know if it would be complicate to code ? See you
  23. 1.5.3 Feedback with RC3. Two Run while hosting online Run 1 : 4hours, Run2 : 3h30, CAP starting from Air (so in real time). - On red side I recieve Awacs (DCS speack) alerts, one per ground radar unit having contacts. wich can turn the thinks into a spamming machine. I don't have those alerts on blue side (both use EWR 1L13 as radar unit). - Altitude and CAPzone are not respected by both side, also speed (but think it s dcs issue for speed). - don't have Roller coster flight path as on DCS 2.0 Question : does air traffic or Sam activity can breack CAP spawn ? Why, cause I notice that on airfield proctected by Sam group(Buk or Hawk), when they come active the air traffic around airfield are put on "hold", AI flights cercling around airfield until Sam return passive (may i'm wrong). So could it be possible that CAP spawn be breack by SAM getting active on an airfield ? - Blue CAP sometine get Air refuel, so I can have more Blue CAP than Expected... - Blue CAP respawn before old one land, Red CAP spawn when old one landed... ? - Generally CAP and CGI are spawning correctly, I got Far less TaxiWay Stuck for CAP and CGI than in old verison. But here I got an exemple of Taxiway stuck on Nalchik (3hours after mission start (when I noticed)), A Red CAP grp got stuck on taxiway whitout any reason see attachments, So I took a red SU27 to squeeze them out, only wreck of CAP 7 and CGI 3 been clean up, but not CGI 4. Blowing them unstuck CAP and CGI spawning. Can you remind me Respawn timing for CAP and Wreck clean up ? clean up process is general or specific for each units ? - Sometime a CAP or CGI grp got stuck, they unstuck by themself after 10 minutes... - sometime CAP spawn on same parking spot (blowing each other). - After RTB some CAP despawn some other not, all my CGI RTB have un/despawn. Side Topic : I Feel that Speeding time for testing, mess AI behaving ? what you think of that ?
  24. Update 03/03/2016 : oO Mirage M2000-C PvE / PvP Map Enhanced with Script Oo : Set CAP start from air, at mission start for faster warmup + minors Adjustment.
  25. Wich one ? - the training map is the light, nicer one. it shall be real smooth. - on nevada cold war I got some little lag issue due to the actual dcs 2.0 beta stage (should go better on next update). - the enhanced with script is the stronger map, but it remain smooth on my bit old computer. you have to keep in mind that for nevada and enhanced with script, during first minutes the script is loading and generating CAP groups and waypath... usally for those missions, I used to load them and go for a smoke breack, letting the theater taking place.
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