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marginal

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  1. Name: Hormuz Furball - F-15C/F22A - version 1.0 Author: marginal Mission type: Air to Air Controllable: F-15C, F-22A Raptor Quick Summary: Grinnelli’s F-22A mod is required. It’s available for download at: https://fsoutlet.com/f22/ You have a choice of flying the F-15C or Grinnelli’s F-22A on this air-to-air mission. You and your wingman can start hot on the ramp at Al Minhad AFB / Sharjab Intl / Khasab or in the air northeast of Sharjab at 35,000 feet. You can fly intercept missions by selecting: Radio menu > Contact AWACS Darkstar 5-1 > request “bogey dope”. Once Iranian fighter aircraft are detected in the Bandar Abbas area, Command Center will activate and you can select: Radio Menu > Other > Command Center > Assign Task. You will be assigned an intercept mission and get a constantly updated BRA position report as you fly towards the target aircraft. There are also 3 blue SEAD missions planned. Pick a SEAD mission and provide additional escort protection across the Persian Gulf to Iranian SAM sites. Download here Additional images and PDF briefing notes are here
  2. Will download be available again in the future? I started using the DCS LeClerc, its a great tank with fast ammo load times.
  3. If you go to driver view first then isometric the weapon won't swivel either.
  4. I wanted to show CA some love with a new mission. I bought the module a couple months ago. It has potential with a little scripting to be a great part of the DCS module family. https://www.digitalcombatsimulator.com/en/files/3315241/
  5. King of the Hill - Combined Arms - CAS - version 1.2 Can you be "King of the Hill? This is a fairly busy Combined Arms mission on the Caucasus map. Here is a link to the mission file on DCS: https://www.digitalcombatsimulator.com/en/files/3315241/
  6. I believe the next release of DCS Liberation will integrate SKYNET 2.0 with HighDigitSAMs. I've been playing DCS Liberation for awhile and SKYNET does make SEAD much more challenging. https://github.com/walder/Skynet-IADS/blob/master/README.md https://github.com/Auranis/HighDigitSAMs I also want to build a MANTIS system (MOOSE scripting). It looks similar to SKYNET in it's ability to mimic real world IADS. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.Mantis.html
  7. Did you see GRs video with the former tank commander? He talks about using Air Defence vehicles like the Gepard and Tor against light ground vehicles. Some of them are quite effective but long lock times. Its quite a long video, bring your popcorn.
  8. I've built a moose script that works well for Cruise Missiles. The instructions assume you have minimal knowledge of scripting and using the Mission editor. Hope this helps. https://forums.eagle.ru/topic/255306-add-a-cruise-missile-attack-to-a-dcs-campaign-or-mission/?tab=comments#comment-4506274
  9. This script will: ● fire 60 cruise missiles at 30 targets in 20 second intervals using 4 navy groups composed of at least 1 US navy Arliegh Burke or Ticonderoga ships per group. The target(s) can be any static object: a SAM unit, ammo dump, aircraft parking area, ground unit, bridge or runway ● turn the Carrier and LHA into wind and provide 25-30 knots of wind over the deck for easier takeoffs and landings ● allow Navy ships to patrol between the starting and last waypoint forever. The navy group must have a waypoint. If it doesn't, add a waypoint. To make this work you need to edit a lua file by adding the names of your 4 navy groups, insert 2 scripts into the mission using the mission editor and designate 30 targets on the Mission Editor map. The instructions, a demo mission and lua files are included in the zip. Add a cruise missile attack to a DCS campaign or mission
  10. I agree with your comments. This is a great add-on to DCS. I've been trying different tactics when facing the relentless enemy. In ME I've added a cruise missile attack from one of the navy ships to one of the enemy airbases taking out their ammo and fueling facilities and runway. I'm not sure how the game handles runway repair but we will see as the missions progress. I'm also using wingies more effectively with different loadouts for SEAD and CAP to fend off the baddies while blowing up things on the ground. Easy to change out in ME Great fun!
  11. This is what I was looking for since I started with DCS years ago. Thanks khopa for continuing development of this.
  12. I'm easily confused at the best of times but I am attempting to load MOOSE sound files into mission editor. How is it done? https://github.com/FlightControl-Master/MOOSE_SOUND/releases I have the ATIS inserted into this mission but no audio and no errors in the DCS log. ? Wild Weasel a FA18C SEAD trainer Beslan edition version 3.miz ATIS - 100 - Caucasus Mozdok.lua
  13. @Hardcard Thanks for the explaination. I use AI tornados equipped with ALARMs. Should I add those to the list of missles detected by the MOOSE.lua? if SEADWeaponName == "KH-58" or SEADWeaponName == "KH-25MPU" or SEADWeaponName == "AGM-88" or SEADWeaponName == "KH-31A" or SEADWeaponName == "KH-31P" then
  14. SEAD evasion script @Hardcard I was wondering if you could share some insight on how the script works and how to employ HARMs against this script. The script is turning off the radar when it detects a HARM? Does the script detect MAVs and attempt to shot down? I also notice the mobile units like SA-15s and SA-19s will move. Hit accuracy at long ranges with HARMs is about 25% if that. A long range shot will usually lose lock during the loft and fly 10s of miles past the site. I see this as being more realistic than without the script. I'm trying to figure out how figure out use HARMs against longer range SAM sites like the SA-6 SA-10 and SA-11 sites. It seems that closer in is better as it gives the radar no time to turn off before the missile is on top of them. Cheers
  15. OK thanks. You'll see the SAM units are activated via the radio/other menu. I have added the SEAD evasion code.lua to the relevant SAM unit after it activates. Probably not correct. Any help appreciated. Here is the mission. WIP 2 - F18C - SEAD Sandbox - Georgia.miz
  16. What is the best way to determine if certain .lua files are working or not? I've successfully used MOOSE on past missions but I am not getting the expected result on the SEAD evasion.lua It could be me, I am not a strong coder but most of this I can figure out by looking at snippets. I'm seeing reference to obsolete code here which makes me wonder whether its me or the code.
  17. This mission worked until the latest openbeta update. The mission loads and after I select the fly! button on the mission splash screen the aircraft partially loads then DCS crashes. The mission worked prior to the update. I tried a couple other missions and they start OK. Ive done a repair, tried deleting the fxo and metashaders2 folders. The behavior remains the same. It seems like a script that was valid in the last openbeta is no longer valid? I have no idea... WIP - F18C - 5 JTAC missions - Georgia.miz dcs.log-20190314-232128.zip
  18. Assuming you have waypoints programmed into a mission and you are taking off from a base (not starting airborne) the easiest way to get back to the home airport is to cycle back to waypoint zero (W0) and fly there. If you have the master arm switch and A/G mode selected you will also get a diamond overlay on your HUD at your home airport. On the right side of your HUD you will see TGT and distance to go. You can back that up with a inbound call to ATC at the base/map reading/tune a TACAN.
  19. Name: I feel the need for SEAD - a FA18C mission using the HARM AGM-88C missile Author: marginal Mission type: SP Controllable: F/A-18C Quick Summary: In this mission you can practice using the HARM AGM-88C against SAM radars. The previous day's raid over Fujairah International Airport severely reduced REDFORs ability to defend the area from further air attacks. Today's mission starts with you, Pontiac 1-1, launching from Al Minhad AB and proceeding west to destroy two SA-6 radars (6 on RWR) and one SA-19 Tunguska (S6 on RWR). All three radar emitters send targeting information to all launchers. All three emitters must be destroyed to suppress the SAM system. Link/Download (leave comments there too.): https://www.digitalcombatsimulator.com/en/files/3303558/ Mission screenshots
  20. The Battle for Al Hayer, an A10C night armor attack mission in the southern desert Name: The Battle for Al Hayer, an A10C night armor attack mission in the southern desert Author: marginal Mission type: SP Controllable: A-10C Quick Summary:This night mission gives you the choice of using laser guided bombs or AGM65D mavericks in coordination with a Reaper drone who is lasing targets for you above a dynamic armor battlefield. JTAC will automatically designate targets for you at mission start until no more targets are available. There is no need to contact JTAC by radio. JTAC status (available targets) are available via the comms menu (backslash \). Select F10 and JTAC status to see current targeting information. A major armor battle is developing at 3 in the morning as Redfor attempts to advance towards Al Hayer in the southern desert. Bluefor Command has tasked 3 columns of mixed armoured vehicles patrolling south to meet the threat with artillery and air support. Bluefor Intelligence believe SA-19 are operating in the desert south of Al Hayer. SEAD aircraft will precede CAS aircraft to suppress and destroy RedFor SAM units prior to BLUEFOR CAS operations. Link/Download (leave comments there too.):https://www.digitalcombatsimulator.com/en/files/3303313/
  21. Hi Judy, Yes it's possible to combine MIST and MOOSE scripts in the same mission. The linked mission combines a MIST JTAC and ARTILLERY script with a MOOSE RANDOM PATROL ZONE and RAT script. https://www.digitalcombatsimulator.com/en/files/3303313/ Cheers, marginal
  22. Free Muzeira! An A10C mission with drone JTAC support in the Persian Gulf Name: Free Muzeira! An A10C mission with drone JTAC support in the Persian Gulf Author: marginal Mission type: SP Controllable: A-10C Quick Summary:This is a good mission to practice your skills using laser guided bombs in coordination with a Reaper drone who is lasing targets for you. JTAC will automatically designate targets for you at mission start until no more targets are available. There is no need to contact JTAC by radio. JTAC status (available targets) are available via the comms menu (backslash \). Select F10 and JTAC status to see current targeting information. Link/Download (leave comments there too.): https://www.digitalcombatsimulator.com/en/files/3303021/
  23. Summary: This night mission gives you the choice of using laser guided bombs or AGM65D mavericks in coordination with a Reaper drone who is lasing targets for you above a dynamic armor battlefield. JTAC will automatically designate targets for you at mission start until no more targets are available. There is no need to contact JTAC by radio. JTAC status (available targets) are available via the comms menu (backslash \). Select F10 and JTAC status to see current targeting information. Description: A major armor battle is developing at 3 in the morning as Redfor attempts to advance towards Al Hayer in the southern desert. Bluefor Command has tasked 3 columns of mixed armoured vehicles patrolling south to meet the threat with artillery and air support. Bluefor Intelligence believe SA-19 are operating in the desert south of Al Hayer. SEAD aircraft will precede CAS aircraft to suppress and destroy RedFor SAM units prior to BLUEFOR CAS operations. Weather Conditions: 3:15 local time, clear with light winds from the east. Full moon. Download from here
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