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About spacenavy90

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  • Birthday 07/18/1995

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  1. How is this still not implemented?
  2. DCS likes to play the quiet game. Sent from my SAMSUNG-SM-G900A using Tapatalk
  3. Agreed. Superior technology, and in my opinion better developer support, and shipping game controllers with the headset instead of holding back for months has the Vive out ahead for sure. Only thing to question now is the price of the V1 package and how many are willing to throw down the cash.
  4. That is amazing. I'm pretty confident at this point Vive is going to succeed over Oculus in have a game-filled product launch. Like the PS3 back in the day, Oculus seems to be going for the "get the hardware out fast as possible" approach. But the problem is, there isn't anything to do with it once you have it.
  5. Yeah seriously. Can you move your head right now without "moving furniture"? Congratulations, that is head tracking. But most games that do require movement are being designed with 1m by 1m space. I'm sure most people have at least that amount of space around them now.
  6. Extremely, extremely exciting stuff coming to VR soon. That UE4 building thing looks like a lot of fun even for non-developers. And to add a bit to the teleportation video (and share an awesome looking game): [ame] [/ame] Sent from my SAMSUNG-SM-G900A using Tapatalk
  7. I just don't think there is really anything to report. I mean no one can use it except devs right now so there would be little point to it.
  8. The Oculus was speculated to be $350 so maybe we should hold off on speculation until they actually announce it. Sent from my SAMSUNG-SM-G900A using Tapatalk
  9. :megalol: The fan boy returns to protect his joystick from the mean internet people. :megalol:
  10. Sounds like clickbait. If we knew the price of the Vive, we wouldn't stop hearing about it. Sent from my SAMSUNG-SM-G900A using Tapatalk
  11. Valve will really shoot themselves in the foot if they pull an Oculus and double their price for about the same product. Sent from my SAMSUNG-SM-G900A using Tapatalk
  12. Well, with the benefit of lower average FPS on games, means they can increase the screen size. Someone mentioned that 4k each eye would be doable on high-end cards in the next few years with foveated rendering. But agreed on the eye-tracking latency. But I don't doubt they would get it working eventually.
  13. My goodness... They need to incorporate this SOON. I bet Oculus and HTC/Valve are going to be fighting over SMI soon. Who ever gets them first will very likely win this "console war". That is unless either company can reverse-engineer their own system. [ame] [/ame]
  14. That certainly IS true. Thus why no one in their right mind will be buying one. :thumbup:
  15. http://oculusrift-blog.com/allthingsd-speaks-palmer-nate-d11/1616/ " If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist. We’re going for the mainstream, but time will tell what the market is. " -Palmer Luckey June 2013
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