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Pitot

Members
  • Content Count

    263
  • Joined

  • Last visited

About Pitot

  • Rank
    Member
  • Birthday 01/27/1985

Personal Information

  • Flight Simulators
    DCS
  • Location
    Apartment no4
  • Interests
    Flying, Writing, Photography
  • Occupation
    Desktop Publisher
  1. There is enough publicly available information on the web about L005 to make it more exciting to use and more realistic to use in the simulator. That is all. As someone likes to say on these forums - "quite enough to make an intelligent guess". And talk about "it would ruin the sim because other aspects are not modelled (ALSO) good enough" is not really, in my humble opinion, way to get a quality product. Cheers and tnx for the reply.
  2. Well, aside all the real reasons (need F/16 etc) for this theater to be put aside in development, I believe this is one of the most positively voted polls in the history of these forums. Ignoring that fact would, in my humble opinion, be a big waste.
  3. My DSL is such that I can't see the server PC from the one I want to "fly on". Tell me what to fix and can it be done without buying an additional router device. (Be advised: I can obtain the admin login credentials for DSL modem if I have to for advanced settings).
  4. Soo... Came after some time and - Nice results on that pole up there. Me like. Now let's all hope it happens.
  5. Crash on startup, installed via client installer. Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SR-ClientRadio.exe Problem Signature 02: 1.2.9.2 Problem Signature 03: 58278f8b Problem Signature 04: SR-ClientRadio Problem Signature 05: 1.2.9.2 Problem Signature 06: 58278f8b Problem Signature 07: 138 Problem Signature 08: 2a Problem Signature 09: System.Windows.Markup.XamlParse OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 1033 Additional Information 1: 5b90 Additional Information 2: 5b909
  6. 1st bet: 9:3 for Team Viggen 2nd bet: 14:6 for Team Fishbed
  7. Thank you for making fun of us. If you said "there was a problem", "we couldn't fulfill it because X" it would be okay. Promising and then forgetting those to whom you gave a promise is plain crap. I don't care about having some trinket, I was glad to recieve it because I enjoyed blue flag. Because I respected your work, guys. Nevermind the trinket, I have money and means to make things I want, but it was irresponsible and stupid.
  8. Sorry to troll, but - what happened to those screenshot prizes? *asap*?
  9. But you NEED dynamic weather engine to achieve that. Why are you people so eager to ruin threads on these forums with your naysaying? I am not speaking in ancient mandarin, it is fairly easy to communicate with people, unless you're blinded by wish to ruin conversation.
  10. 1. I don't know why most of you is stuck on an idea of having all missions set to dunno when. 2. SIMULATION - the feel of simulation is quite nice when you have weather that's happening just now. I get it that some people aren't so RPG minded, but I am not attacking them, why f*uck up the thread with hanging to one aspect of it? 3. Weather import is secondary gain anyway - the important part is to have weather system that can simulate all available weather elements of the planet Earth (with acceptable exception of tornadoes and similar extreme manifestations). Imagine having to plan your mis
  11. Where it comes into that is to keep the current weather updated in game while you play. So, first you need a capable dynamic weather engine, then you involve weather import. Not really hard to realize what I am pointing at, unless one has strong desire to disagree...with everything. ;) Sure, it won't be 100% accurate, but still cool. As for sudden changes on refresh: Real weather can be imported with n amount of delay, so that dynamic engine can gradually change tje weather. Not like in some other sims, where it updating weather can give you a massive wind gust because it changed direction IRL
  12. This would be useful to HOTAS players, and (with addition of ingame on-screen keyboard) to VR players.
  13. NOTE: Multiple poll options are available. 1. It would be nice for SP scenarios to have an integrated command in-game to tell your wingman to hold at specific area. Example level structure of the command: Now, why in the hell did I add airfield? Population of airfields is such in current maps (and imagine when in WWII scenarios you get to be able to place them on the map) that it can be used for tactical regrouping - since it is almost impossible to implement telling AI to hold at any custom point. Also, it would be nice if there could be an option in the Mission Editor to add the
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