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Finlayson

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About Finlayson

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  1. Yeah, that's what I suspected. Just wanted to confirm that is the case in RL. Thanks for the clarification.
  2. It seems the default cold-and-dark positions of the "Boost Pumps" and "AC Gen" switches have been changed from "off" to "on" in 55960. Is that a bug or a feature? When the aircraft is cold and dark, these should be off, right? Same thing is true for the original A-10C Warthog. Cheers, Fin
  3. <p> It seems the default cold-and-dark positions of the "Boost Pumps" and "AC Gen" switches have been changed from "off" to "on" in 55960. Is that a bug or a feature? When the aircraft is cold and dark, these should be off, right? Same thing is true for the A-10C II Tank Killer. Cheers, Fin </p>
  4. Well, it is difficult indeed to see stuff sometimes. However, in this special case, the reason for the difference you are seeing is simple: time of day.:smartass: As it seems, the time of day of this particular mission was changed when it was edited for the A-10C II. The original mission runs in the afternoon, the A-10C II mission runs in early morning. This is why the lighting looks very different, and this is most likely the reason for your target visibility difference. Cheers, Fin
  5. Just want to add that copying Config\Input\Aircrafts\Default\trackir\default.luafrom 1.5.3 to OB 1.5.4 actually also solves the snapview problem. Indeed the problem seems to be related to the same changes introduced for VR headtracker support as reported here.
  6. Yeah, it gives me the snapview. But the snapview is not fixed as it used to be, but it moves when you move your head (using TrackIR).
  7. Hi, I just opened the following ticket, and thought I'd post it here to prevent duplicate reports: I use snapviews regularly to be able to more precisely interact with clickable cockpits without TrackIR getting in the way. For me, the whole point of using snapviews in the context of TiR is that snapviews are *not* influenced by head movements. So I go through the "hassle" of setting up proper snapviews to my liking for each module. With the latest OB 1.54, these snapviews are rendered useless. And having to freeze TiR each time you use a snapview cannot be the solution here. I hope I
  8. Fix for v1.5.x Yup, thankfully, it has been fixed. And for the impatient who want to also fly Warthog night missions with proper lighting on the Black sea map, here is how you can fix it for v1.5: Copy the following two files from your 2.0 OpenAlpha installation to the v1.5 OpenBeta: Mods\aircraft\A-10C\Cockpit\Shape\A10C-CPT.EDM Mods\aircraft\A-10C\Cockpit\Scripts\LightSystem\LightSystem.lua Copying the LightSystem.lua is not strictly necessary, but I'd recommend it. I'd also recommend to use JSGME (see http://forums.eagle.ru/showthread.php?t=98607) for this. Have fun! :j
  9. Yep, same problem here. However, upon closer inspection, I found the fix. Two of the textures are present in the original ZIP with different name. So to get this to work, starting from Devrim's original v1.2 mod, you have to do the following: First, fix the folder structure as pointed out by Vandal71 above: Second, rename two textures: su25t-cpt-tex-02.tga.dds -> SU25T-CPT-TEX-02.dds su25t-cpt-tex-04.tga.dds -> SU25T-CPT-TEX-04.dds That should do the trick. If you are paranoid, do not rename the files, but make a copy of each and rename the copy. This way, should t
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