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Top Jockey

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About Top Jockey

  • Birthday 07/31/1980

Personal Information

  • Flight Simulators
    Player of 40+ combat flight sims since '90s

    F-15 Strike Eagle II
    ChuckYeager AirCombat
    LHX Attack Chopper
    TOPGUN: Fire At Will
    F-16 Fighting Falcon
    Red Baron 3D
    iF-22
    F-16&MiG-29, novalogic
    F/A-18 Hornet 3.0
    Flanker 2.0
    iF/A-18E Carrier Strike F.
    Super EF 2000
    Combat FS 3
    LockOn: AirCombatSim.
    Tomcat Alley
    A-10 Cuba
    StrikeF. 1,2,NorthAtlant
    B-17 flying fortress
    DCS Black Shark
    Falcon 4.0, Allied, BMS...
    Take On Helicop: Hinds
    FSX , Aerosoft F-14X
    DCS World
    ...
  • Location
    Portugal
  • Interests
    Jet fighters, pc games, cars

Recent Profile Visitors

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  1. I support the idea, especially today as we don't know if / when the other MiG-23 will ever arrive.
  2. Hello Volator, thank you for the insight. Well... I wasn't expecting things to be THAT bad, and sad as it might look, it seems it may go that way (although I hope not). For much that I appreciate the MiG-23, let's see waht the future brings then.
  3. So, given the current state of affairs ... Does anyone have any insight of what is the predicted future for the MiG-23 ? ( Is the project to be forgotten, will it be on stand-by indefinitely or will it continue developing to an eventual release ? ) Thank you
  4. Thank you. I see, in that case why do they announce it so early ?
  5. By the way, any ETA on the Fulcrum ?
  6. I hope the disagreement (whichever it might be) between both parties gets solved in an honest an effective fashion then.
  7. Hello, Thank you for the advice. Although my PC is highly outdated, any help is useful. By the way, how does this driver hinders DCS performance ? Does it consume RAM or any other resource ?
  8. Some more feedback regarding stutters here, Open Beta 2.8.6.xxxx using Multithread. Got much better results than tweaking with Afinity and Priority processes at task Manager, getting rid of stutters on my PC was : - at DCS menu > options > system > Textures ... changing from High to Medium Hope it might help anyone, I don't recall the last time I played DCS so fluid.
  9. Fully agree. Doesn't make much sense (for me at the least), not featuring a system because is was somewhat cumbersome to use when it first appeared IRL. I can understand difficulty in finding the necessary documentation to fearure it correclty, but I'm sure it is possible to eventually gatter it.
  10. @Hiob, @Sacarino111 and everyone ... Although my hardware is long outdated, and I'm using Open Beta 2.8.6.xxxx, yesterday I've stumbled in one option which considerably decreased my stutters : - changing the 'define priority' to: "real time" at the Task Manager I can confirm it helped my stutter situation because evertyme the stutters do appear : - the FPS gray line (at the up left corner counter) used to have more pronounced drops, more durable and more frequent - after selecting "real time" priority at the Task Manager the stutters decreased considerably - that is perceived as the FPS line drops got fewer, less pronounced and less durable - as I highlight in red at the image below Anyone of you already tried this ?
  11. On my PC with specs as on signature ... my 2 cents. While on mission (single player edited F-14 Case 1 Carrier Landing) on Open Beta 2.8.6.xxxxx MultiThread : > call Task Manager > select 'details' separator > right click on dcs.exe > define afinity > un-select one given core - click OK > right click on dcs.exe (again) > define afinity > select 'all processors' - click OK ... don't know if it is placebo or not. The 'afinity' tweak seems to help decreasing the stutter frequency ... and I'm not yet sure it lasts the entire time of gameplay. I'm also using a pagefile of 32768 MB, modest options in-game, and the Task Manager 'high priority' tweak for DCS ...
  12. Hello again, When you say "plane", you mean everytime one changes the view ? Like for instance, changing between F1 and F2 views ?
  13. In the F-16C, there are several modes / functions regarding the AIM-9 employment : Spot - the seekerhead symbol (diamond) stays fixed at the HUD, looking ahead ~ boresight Scan - the seekerhead symbol does a moving search pattern somewhere along the top portion of the ASE circle (if I recall correctly), basically increasing the target acquisition area edit The above are different functions, but also interact with the Cage / Uncage and Bore / Slave ones.
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