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About deadlyfishes
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Closed Beta Tester
- Birthday November 24
Personal Information
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Flight Simulators
DCS World
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Location
San Jose, California
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Interests
Video Game usic Production, Flight Sims, Combat Sims, Archery
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Music and Audio Producer
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Website
http://www.matthewpablo.com
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That would work, however it is still a bit limiting. I think giving people 10 spots that they can arrange in any size, and arrangement would be best. If someone wanted them all to come from generally the same area, you could just move the 10 a2a zones in that one area, or have them spread out. Additionally, you could clump them over airfields to make it seem like they come from certain airfields.
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UPDATE 02/21/21 - 1: v1.80b - Changed how A2A enemy spawning works. Instead of using a random position within a single large zone which sometimes results in bandits spawning on top of you, there are now 10 random A2A enemy spawn starting position zones which you can move around to change generally where bandits may come from. It chooses one of these A2A enemy spawn zones at random each time an A2A enemy group is initiated. - Added missing SA-15 Tor unit to spawning pool, database and zeus script. Unit list was also updated. - Moved SFX files to their own directory instea
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UPDATE 02/21/21 - 1: v1.80b - Changed how A2A enemy spawning works. Instead of using a random position within a single large zone which sometimes results in bandits spawning on top of you, there are now 10 random A2A enemy spawn starting position zones which you can move around to change generally where bandits may come from. It chooses one of these A2A enemy spawn zones at random each time an A2A enemy group is initiated. - Added missing SA-15 Tor unit to spawning pool, database and zeus script. Unit list was also updated. - Moved SFX files to their own directory instea
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UPDATE 02/21/21 - 1: v1.80b - Changed how A2A enemy spawning works. Instead of using a random position within a single large zone which sometimes results in bandits spawning on top of you, there are now 10 random A2A enemy spawn starting position zones which you can move around to change generally where bandits may come from. It chooses one of these A2A enemy spawn zones at random each time an A2A enemy group is initiated. - Added missing SA-15 Tor unit to spawning pool, database and zeus script. Unit list was also updated. - Moved SFX files to their own directory instea
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UPDATE 02/21/21 - 1: v1.80b - Changed how A2A enemy spawning works. Instead of using a random position within a single large zone which sometimes results in bandits spawning on top of you, there are now 10 random A2A enemy spawn starting position zones which you can move around to change generally where bandits may come from. It chooses one of these A2A enemy spawn zones at random each time an A2A enemy group is initiated. - Added missing SA-15 Tor unit to spawning pool, database and zeus script. Unit list was also updated. - Moved SFX files to their own directory instea
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UPDATE 02/21/21 - 1: v1.80b - Changed how A2A enemy spawning works. Instead of using a random position within a single large zone which sometimes results in bandits spawning on top of you, there are now 10 random A2A enemy spawn starting position zones which you can move around to change generally where bandits may come from. It chooses one of these A2A enemy spawn zones at random each time an A2A enemy group is initiated. - Added missing SA-15 Tor unit to spawning pool, database and zeus script. Unit list was also updated. - Moved SFX files to their own directory instea
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UPDATE 02/07/21 - 1: v1.80a - Overhaul on all ground and air spawnable units at A2A and A2G Missions as well as "Zeus" spawnable units: - ALL DCS Aircraft and Ground Units are available to add/remove at all mission types. - ALL DCS Aircraft and Ground Units are available to spawn via "Zeus" spawning in real-time using map markers. - Free WW2 assets were also added to now allow for players to adjust the spawning pools to be more geared towards WW2 engagements. A2A Missions are now more based on aircraft types rather than their group size/skill level. The default setup
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UPDATE 02/07/21 - 1: v1.80a - Overhaul on all ground and air spawnable units at A2A and A2G Missions as well as "Zeus" spawnable units: - ALL DCS Aircraft and Ground Units are available to add/remove at all mission types. - ALL DCS Aircraft and Ground Units are available to spawn via "Zeus" spawning in real-time using map markers. - Free WW2 assets were also added to now allow for players to adjust the spawning pools to be more geared towards WW2 engagements. A2A Missions are now more based on aircraft types rather than their group size/skill level. The default setup