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Phantom_Mark

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About Phantom_Mark

  • Rank
    Member
  • Birthday 03/07/1973

Personal Information

  • Flight Simulators
    DCS
  • Location
    United Kingdom
  • Interests
    DCS, Games Development, Flying & Racing

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  1. Lost the wing to Flak quite close to the airfield , not sure how I got it down - pure luck and fluke I suspect.
  2. yes, same family of products, I can't sadly remember that far back if the ATC was better or worse
  3. haha I managed to somehow land this......don't ask how Reminded me of the Israeli F15
  4. One other super useful tool to accompany this maybe would be the ability to have in the editor the "default" borders for a Country, but are movable if you choose, this would allow the setting up of scenarios without having to use of lots of trigger zones, often misshaped to to the borders, something you could literally click and drag around to set at a mission editor level. An option exists using Mist and other scripts I know, but I would really love to see that come aboard as part of the in-game editor one day for sure, as personally I do not want to use any external scripting to build
  5. I would put a Mark Point on my own sensor and then share that with my wingman, putting mark points on his sensors directly would just be weird..... ??? unless I am misunderstanding you ? Yep, exactly the same way we did it on the ground when directing anything on to anything on the battlefield for targeting purposes, SOP's, I wasn't sure if the Hornet had the ability to share directly over the network tho.......was merely talking in "principle" only
  6. There is quite a few things only rendered to one eye as an optimisation, will check if I have these things apparent with my Rift S in a little while for you tho
  7. I think you are exaggerating the problem - I struggle to see anything beyond 3 or 4 miles in VR, ground or AIR, unless it is sharply contrasted, Shape, Shine, Silhouette...ya know, some of those factors are missing, which makes it even harder in a virtual world,
  8. It fits the aircraft very well, looks pretty awesome I agree
  9. I think the notion that there is, and and never will be a solution is a very negative one to take tbh, never give up, and never stop looking for ways to do something is my attitude to life and work
  10. Maybe there needs to be a visual configurator, so like in the old days we used to have a splash screen come up where you setup your gamma and corner edges of your display etc, we have a thing comes up and we can setup some "basic" params to enable parity when it comes to visual contact sensitivity, you could do it in a way which could kind of make it a questionnaire, ie if you don't enter the right response it isn't a valid user response, maybe a number which becomes clearer or something idk ? One the user has made a valid configuration that information and setting is stored for possible
  11. Yes, I agree, It would almost be worth scripting their death on impact if near enemy units to prevent the whole situation arising in the first place
  12. Would you agree with my observations from 15-20k things being pretty well defined - just out of interest I know when we are at full cruise height the world is a tiny spec lol
  13. So when you have a ton of triggers it gets messy really quickly, sometimes you may have several triggers related to one actual job, would be nice to group those triggers and have then under one heading with an expandable dropdown tier, so you can close the sub group up and keep things better organised, being able to name your sub group would obviously be hand in hand with that. In much the same way you click the down arrow on FONT in this message window........with the FONT being the heading. (so we are clear) Currently I use a custom line break to keep things organised, not ideal tho
  14. Yep, having had a look it just ignores the instructions, I did try re-arranging the sequence of your trigger orders but to no avail ......so he was given authorisation to engage, and then the order to attack the target, made no difference at all tho, so def seems related to the AI generally ignoring specific instructions, and what was your other guy doing ?? when I ran it here he dived and climbed randomly......very weird, despite "no reaction" condition.
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