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Badger633

DLC Campaign Creators
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Posts posted by Badger633

  1. HI @Shurik75

    Thanks for the kind words, much appreciated.

    I just checked both M12 normal and EZ refuel. Both opened with no problem and did not close down immediately. What do you mean by immediately i.e. is it instant without you doing anything?  

    Are you using Open Beta? I cannot check in Stable as I do not use it and would suggest using Open beta.

    I don't think the issue is with the mission file, as I can open ok, but may be some sort of corruption to your campaign progress listing in DCS. Must admit don't know how to resolve such an issue although some people have  mentioned it in the past. Maybe reset the campaign start the first mission then close it and skip to 12 to see if that helps.

    Cheers

  2. 6 hours ago, AMEDooley said:

    @Badger633 that was supposed to say it wasn’t awful. Sorry. I meant to say it wasn’t good, it wasn’t awful, it was just kind of bland. Sorry I’ll correct my post to reflect what I meant and proof read a little better next time.

    I must have missed the part with the busses and vehicles. I only saw the mention about the coach. I suppose the “are you sure” promt is a good way to get that point across that you’re wrong. I just think having your wingmen do it would feel more immersive. Plus on one mission I counted every sub I could find and I was still wrong 😂 

    As for the MODEX stuff, it is just a me thing. I personally don’t like it. Since I was in multiple squadrons seeing it is kind like nails on a chalkboard. But that’s a personal opinion and I understand not everyone cares like I do.

    Either way, the campaign I felt is a great start for beginners or someone looking for a less complex/realistic campaign. And I did have fun with it.

     

    Totally understand how the MODEX issue would grate with your background. 🙂

    Glad that was a typo 😅 Thanks for the update.

    Always appreciate feedback though as it’s the only way we can make things better 👍

    Cheers.

  3. Hey @AMEDooley

    Thanks for your thoughts they are appreciated.

    By way of explanation we have a few comments below.

    This campaign follows on from Serpent's Head 2. The suite of campaigns Serpent's Head, Serpent's Head 2 , Rise of the Persian Lion and Rise of the Persian Lion 2 have been designed to become more difficult  as each campaign progresses. This allowing pilots to progress smoothly rather than hitting a brick wall and giving up. Many have reported this has helped them  learn the Hornet step by step. It's always a difficult balance where to pitch a campaigns difficulty. It's the easiest thing in the world to make a mission almost impossible even for the most accomplished pilot. The problem is, what is a great challenge for one, is impossible for another, to the point of them giving up. It's a difficult one, that's why we have added more difficulty as the campaigns progress. Our latest campaign, "Operation Green Line",  which has yet to be released, allows the player to select the experience level of the AI at the beginning of each  mission, so hopefully goes some way to deal with this issue. ( Even then though what appears to be a good balance on release can become too easy or to difficult when DCS updates  updates the AI as they do from time to time, but not much we can do about that, only monitor pilots comments as time goes by.) 

    We have set out  in the 'details' of the campaign in e shop campaign description that we have not tried to capture reality so explains why we have not tried to cover the MODEXs etc as you have suggested.

    Noted your comments on the last mission, so checked it out to see if we needed to adjust it. The brief document does cover the meeting and explains "There will be vehicles, buses and troops evident in the right location".  the right location having some 16 vehicles and coaches and troops.   Also checked the script. If you get the location wrong you do not get an immediate fail but there is a prompt, " Are you sure about that". Only if  you confirm a second time do you get a mission fail. This being the case as it could not be a deduction of points as finding and attacking the site of this important high level meeting is really the point of the mission, and the campaign for that matter.

    Must admit thought description of the voice acting as 'awful' was a bit harsh but do respect everybody is entitled to their own opinion. 

    Thanks again for your comments, as we said, they are appreciated and we will always keep them in mind when carrying out improvements and creating future campaigns.

    Cheers

    Badger633 

     

     

     

    • Like 1
  4. Thanks for the very clear heads up @thumperdump will take a look. 
    Assume as before no mods.

     

    UPDATE 18 MARCH 24

    Hi @thumperdump

    Have checked it out.

    1 There is a bug or a change to the moving zone which has caused the Hornet not to explode. Have fixed this.

    2 420 has done what he was supposed to do and stay in orbit until you take off each time I have run it. Looks like from your Tacview that it has taken off incorrectly and flown into the sea.  There was a bug some time ago where AI were flying into the sea every now and again. Try it a few times ? Ok this end.

    3 the Mig left will orbit because he was designated to attack 420 who decided he wanted to take a dip, so no bug there. It will work fine as long as 420 ends up coming with you.

    Fix will be in next update.

    Hope this helps and thanks for the heads up 🙂   

    • Like 1
  5. Hi @dporter22

    Unfortunately there is no secret it is a bug. I have already placed a warning on this forum under bugs.

    There was a bug initially in DCS which I fixed. Which meant replacing a lot of lines of script. Unfortunately made a mistake on one which has caused the current problem. Have already fixed it and it is with ED and will be in next update.

    Apologies.

     

     

     

     
    • Like 1
  6. Hi @Sylosis

    It is just DCS, you can do everything the same and every now and then it won’t work. Sometimes depending on what’s happening the sim seems to miss a command, I have seen it many times. It’s a big problem when designing quite detailed missions it’s as if too much is going on for the system. 
    Which part of the mission is giving you a problem now?

  7. Ok will take a look. Do you have the free programme Tacview and a Tacview file of that flight? Are you open beta? Have you flown this more than once and did the same thing happen? If your first time could you try it once more.

    Thanks

    UPDATE

    Just tried it here and Sting split as required. Can you run it one more time to see if it works. Thanks 

     

  8. Hey @cm2

    Looks like the problem is as @BIGNEWY has suggested. The Helos now are fitted with IR suppressors, must have been introduced automatically somewhere along the line.

    I have updated the mission now and removed them from the normal versions but kept them for the hard version. I have issued the update to ED but it is probably too late to catch  this months, but it will be updated in the one after that. 

    Thanks for the heads up on this one also thanks @BIGNEWY for your input.

     

     

     

    • Like 2
    • Thanks 1
  9.  Hi @Spider64

    Yeah the current ‘part of group in zone’ trigger is bugged. Impacted a lot of missions. ED has fixed it and I have also fixed it my end in case they didn’t. It will be resolved next update this month. Trouble was there was no update in January so this one has been hanging around for too long.

    Thanks @rob10

    • Like 1
  10. Hi @Sylosis

    Issues 1 and 2  have already been fixed and issued to ED. Trouble is there was no update in January so the fix is yet to be released by DCS, hopefully this month. ( This problem was principally caused by a recent DCS bug not interpreting the 'Part of group in zone' trigger correctly. They have now fixed this their end and I also resolved it my end as well.)

    Issue 3, your correct sometimes the AI are not as accurate as they should be and do not kill all the bogs, nothing I can do about the AI this is hard wired in the Sim. I have added a safety check which will not allow this to happen and stop the mission. This will be included in the next DCS update.

    Hope this helps and thanks for the heads up.

    Badger633

    • Thanks 1
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