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SkillyJ

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About SkillyJ

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  1. That all sounds pretty good to me. If I had one thing that I'd change, it'd be that the "Radar coverage computation and display" should also be a core feature, as it's really an important thing to know when you're placing down units. I would consider it an extension of the "Sensor range" line we have in the Mission Editor already. Also I'd argue that the IADS Generator would probably be a feature of the IADS Module, not a Core item. Best leave that stuff to the professionals, right? I look forward to seeing what you end up developing for the Electronic Warfare additions
  2. SD-10 got +40seconds on it's battery life, to a total of 120 seconds. I don't know if your second sentence was implying this, but no, there will be no changes just to fit "the meta". If it's true to life it's true to life, no changes needed.
  3. I love the little sneak peak of the Intruder, I still pray every day that we'll see it as your next module! I hope your vacations all went well and I really look forward to what you give us in the future.
  4. Trigger zones which can have shape modified Trigger zone altitudes; i.e. being able to set a 'floor' and/or 'ceiling' to a zone AAA Barrage fire/flak burst zones Ability to place IR lights/Chem lights for helo landing zones for night ops Paradrop capability Unit erasing - you can spawn in units via script, but you can't delete them from the map, can be problematic at higher unit counts Place-able TACAN, ILS and Runway arresting gear (such as the US Marines use)
  5. Here's my issue with putting the ATC and other stuff behind a paywall that you can't take into Multiplayer: ED constantly says that "the majority of the playerbase is in Single Player." So if they are, why not allow these modules and maps to be bought by the server owner and then everyone on the server gets to use them? It's not like ED will lose much business, and on the contrary, it'll act like an advertisement. You get on a server with it, you see how cool it is, and then you want it and go buy it later. Also, I find it rather ironic that ED locks all these features behind the "everyb
  6. I personally think that this should be available for Warthog bases as well. There are a lot of people out there who own Warthog HOTAS's and leaving that segment out of the option to get this would be unfortunate.
  7. The M270? Yes, it works. I'm using it on the GAW server right now
  8. While I personally don't mind playing something that has some bugs and features missing or isn't as pretty (I've been playing Star Citizen for ages now) I can fully understand your desire to release a product that's as complete and excellent an experience as any full-release module (see also: players hating on Star Citizen because of how buggy/empty the game is). Also I would rather ya'll have a stress-free holiday break without having to see the inevitable whining and complaining and all that other garbage that comes with a freshly released module.
  9. I'm totally looking forward to crushing some more Reds! Registering as a Lonewolf for Operation Blue Flag Callsign: SkillyJ Prefered Aircraft: F-15C, A-10C, UH-1H
  10. I get multiple errors when attempting to launch the game, depending on which .exe I'm trying. For Run.exe and Launcher.exe I get the following error: "Launcher.exe - Entry Point Not Found The procedure entry point ?getRemainingData@ByteReader@Mail@@QEAA?AV?$Ptr@VChunk@Mail@@@Mem@@XZ could not be located in the dynamic link library edCore.dll" After I get that error, I first attempted to run the Repairer, but when I launch "Repair DCS World OpenBeta" I get the following error: "The version of this file is not compatible with the version of Windows you're running. Check your comp
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