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cubanace

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Everything posted by cubanace

  1. At the moment the Mig-23 Ai behaves normally.
  2. Yes everything in the cockpit is animated including gauges and dials,levers ex..
  3. New 3d Model ,Sorry for the delay, i find that this is the right choice because i want for my None Official Modules to be Decent quality and nothing less. Mig-23 Model and Cockpit by.. Professional 3d Artist. Runway and pavement Graphics. Starway Texture pack. There is a lot that i have to work on the cockpit, for example the seat uses metalic Materials and some other parts are just 2d and not 3d,also i have been making a 3d panel,side panels that i been adding textures from the real mig 23 side panels that i got from a 3d real picture mig-23 panorama,the cockpit at this point is missing most side panels and detail towards the bottom and back,yes cockpit looks great as is but is not complete without the side panels if you know what i am talking about. So stay tune and i will upload video in 3dx max of the work in progress of the side panels and plz point out any mistakes or better ways to do this for is the first time i am trying to make new 3d panels for an aircraft.
  4. I am missing the AVIONICS LUA so i can add the landing gear lever clickable code in the Pak Fas Cockpit does anyone know where to fing it or make one from scratch? I have searched but no luck,without the avionics lua it wont work :(
  5. Outstanding!!! Thank you for your hard work and sharing with us all.:thumbup:
  6. you really have an Eye of a HAWK you spotted that :D
  7. good to hear!!! keep up the great work. and the cockpit hud has already been setup,no worries :D.
  8. Bank indicator. Preview of some of the new textures in cockpit and new avionics animations/Lighting Effects. Still need to work more on the bank Horizon gauge is not complete in anyway this was just a test to see how it reacted to left and right imputs,next is calibration and up and down and then il work on the rest of the gauges.:book:
  9. Looking great, i like how it shakes when you fired the rockets,that is impressive!:thumbup:
  10. T-50-9 is the most complete airframe in terms of on-board electronics so far. The aircraft has also received a new two-tone camouflage scheme. Also note the External Pylon!! :D
  11. I will finally be able to post actual new 3d cockpit and external model by next week, i been reskinning it and aplying the textures and finding the correct size of the mig23 in dcs world.
  12. My Pak Fa mod has a new bug after the patch, the AI all the sudden stops flying and it hovers at a speed of around 30kt to the ground, or it just climbs like a rocket out of the map into space i guess:lol::lol::lol::lol::lol: :megalol::megalol::megalol:
  13. cockpit textures. Started Retexturing the Cockpit so that we can tell parts apart better for the clickable side of things when the code is complete. This is only at like 30% https://youtu.be/zsFkkjKJkWw
  14. T-50-9 New bird spotted. This is T-50 #9
  15. Texturing. Started Texturing the Dashboard and Control Stick,i will be adding detail to the rest of the cockpit in the coming days along with more coding.
  16. New R-73 Code. Working on a more advanced Version of the R-73 to bring to the new weapon stable for the 5th gen Fighter.:D Just like the R-37 this one will have new 3d model as well.
  17. Coding. Nothing much going on but the Coding part of things,Starting with the landing gear Lever!. I have Started learning how to make things Clickable,been searching this forum like crazy. Learning Process.
  18. Great Find i have downloaded the research,thank you, i use( Autodesk Flowdesign ) for the Aerodynamics of my model.
  19. i am ready for the next step into starting the Clickable cockpit, i have already added the needed LUA to be able to start this new journey they include Clickabledata LUA. MainPanel_Init LUA. Devices LUA. Device_Init LUA. I am also aware that i will need to make a dummy and make the shape of the lever il be making clickable , my first attempt is the Gear lever so i have made a long dummy box with the name of PTN_83 and this is the code in clickable data. elements["PTN_83"] =default_animated_lever(_("Landing Gear Lever"), devices.INSTPANEL, device_commands.Button_83, 83,5.0) Anything else i would be aware off guys those that have been on this road b4 ?? As for 3x max i go into helpers then dummy i hope this is the correct way to add the connector for the gear lever. i am almost done adding the new LUA commands so i can model the clickable parts i am so exited.
  20. i am ready for the next step into starting the Clickable cockpit, i have already added the needed LUA to be able to start this new journey they include Clickabledata LUA. MainPanel_Init LUA. Devices LUA. Device_Init LUA. I am also aware that i will need to make a dummy and make the shape of the lever il be making clickable , my first attempt is the Gear lever so i have made a long dummy box with the name of PTN_83 and this is the code in clickable data. elements["PTN_83"] =default_animated_lever(_("Landing Gear Lever"), devices.INSTPANEL, device_commands.Button_83, 83,5.0) Anything else i would be aware off guys those that have been on this road b4 ?? Just to add a gear handle lever dummy connector what would be the steps to take ? and do i need to add something else in the Entry LUA as well here is mines.. make_flyable('T-50', 'Mods/aircrafts/Flaming Cliffs/Cockpit/Scripts/KneeboardRight/', {'T-50', nil, old = 3}, current_mod_path..'/comm.lua') plugin_done() As for 3x max i go into helpers then dummy i hope this is the correct way to add the connector for the gear lever. i am almost done adding the new LUA commands so i can model the clickable parts i am so exited.
  21. Flight Testing the Avionics Suite,there's still lot more to work on and add animation too and also check out the explosion at the end after i land lol, i got to work on the collision model. i still need to Animate the ADI and EGT and other things.
  22. REal Sounds Legal MAtter Permission! accomplished. Here is a Screenshot of the talk i had to the maker of the pak fa video ,thnks to this video i am able to add real sounds of the pak fa engines,below is the Proof that everything is done legal,here is my permission to use it,this is for SKATEZILLA or anyone else that would like to know where i get the sounds from or if i have Permission,so here you go.:thumbup: Credits go to( KHMedia )for letting me use the real sounds!..
  23. Chaos is right on, this mans videos are a life saver, i been looking at he svideos from day one and i have come this far thanks to him and other youtube videos and this community.
  24. Avionics suite Avionics Suite during daylight and A bit more,Everything is work in progress.
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