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Rlaxoxo

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Posts posted by Rlaxoxo

  1. Then why are there RAZBAM patch notes for the last two updates ? I'm pretty sure they didn't have time to make any significant update.

     

    It just how it goes around these parts.

     

    Just get used to it

  2. I am not sure to understand what you mean :/

     

    You can't make a mod for Toggable keybinds or keybinds that make the knob go UP or DOWN by 1 step each time you press it without having access to the Sim SDK or Source code.

     

    So only binds that you can create with .lua files are

    "FLIP the knob to X position" or

    "Flip the switch to X position"

     

    If you wanted a bind for the Preset switching on the UFC COM 1 knob

     

    I would have to make 25 binds just for UFC COM 1 switch alone.

     

    People don't have that many keys to bind it all

  3. ok so I just tested it and we have the push function of knob in your script but we are still missing the rotation of the knob for channel selection in dcs.. how can we get to have those?

     

    You can't make "Preset Up / Down" without having access to the real code.

  4. Guess i haven'T really tried it since a few months, since i'Ve been fooling around VR games for about 1.5 month at least and not just DCS :) But again the reason of the post is the AGM-65E not the GBU-12 mainly. Thanks for the reply though :)

     

    When you complained about how you were disappointed and rather would wish for Razabm to have worked more on GBU-12 when it's clear you haven't even tried it in months, rather than AGM-65E a new type of Mavericks that Community has waited for ages to come back in DCS only to get this response pissed me off slightly.

     

    To answer your initial question ... Why use Echo Mavs?

     

    Every weapon has their advantages and disadvantages, Echo Mavs for example:

    - Can be fired from much longer rage (You don't need to wait for good enough TV picture to lock pixels)

    - Much more precise (TV screens sometimes don't lock right targets unless you're really close)

    - In a heat of the moment, you don't have to spend time looking for a target and setting up for an attack

    - Gives DCS even more of an intrinsic buddy lase functionality that's easier then GBU-12's

     

    Downsides are obviously you're limited to how many missiles you can fire at the same time.

    (Unless you fire 4 in a span of 10 seconds and just move laser about)

  5. I've been missing few Binds on a Harrier and had some spare time to mess about to make few new binds.

    Thought I'd share.

     

    Binds added in the Input files:

    	------------------------
    -- Start -- (25.05.2018)
    -- Combat Thrust
    {down = engine_commands.Button_CMBT, up = engine_commands.Button_CMBT, cockpit_device_id = devices.DECS, value_down = 1, value_up = 0, name = _('CMBT Thrust Button'), category = _('Engine & Fuel')},
    
    -- UFC
    {down = ufc_commands.Button_Comm1, up = ufc_commands.Button_Comm1, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('UFC COMM 1 Select'), category = _('Up Front Control')},
    {down = ufc_commands.Button_Comm2, up = ufc_commands.Button_Comm2, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('UFC COMM 2 Select'), category = _('Up Front Control')},
    --
    
    -- Nozzle Control
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0, name = _('Nozzle Degrees: Full Forward (0)'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.1, name = _('Nozzle Degrees: 10'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.15, name = _('Nozzle Degrees: 15'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.202, name = _('Nozzle Degrees: 20'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.242, name = _('Nozzle Degrees: 25'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.303, name = _('Nozzle Degrees: 30'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.404, name = _('Nozzle Degrees: 40'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.505, name = _('Nozzle Degrees: 50'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.606, name = _('Nozzle Degrees: 60'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.707, name = _('Nozzle Degrees: 70'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.808, name = _('Nozzle Degrees: 80'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.828, name = _('Nozzle Degrees: Hover (82)'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.909, name = _('Nozzle Degrees: 90'), category = _('Flight Control')},
    {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 1, name = _('Nozzle Degrees: Full Back (99)'), category = _('Flight Control')},
    --
    
    -- Ends -- (25.05.2018)
    ------------------------

     

    Maintaing the mod after every patch is a bit of a pain so I don't know how long I will keep it up.

     

    But if anyone has any other requests for binds I'll try and make it.

    Axis, Leavers, and knobs are hard thing to bind without access to source code.

     

    Enjoy

     

    PS: JSGME Compatible, I'm not sure if this mod breaks IC.

    Keybinds ~~ AV-8B ~ Rlaxoxo Custom Binds.rar

  6. Oh sweet, didn't know about that. If there's no gain entry, can I simply add it? The M2000C's "red-type warning" is entirely too loud as well, and that particular sdf file has no gain line.

     

    Ye, look for any other file that uses gain for correct syntax and just put it to something like 0.3 or so

  7. True, but i think this guy is pretty close to the canopy

     

    Selfie-during-ACM.jpg

     

     

    So if i look right or left in the cockpit and get close to the glass to look outside and below i shouldn't see the scratches (or at least blurry , unfocused)

     

     

    Also , like i explained before, your eyes will focus on the outside far away, where you are trying to find something, and the scratches should be unfocused not that crisp when you zoom in. Depth of field effect

     

    Something like this:

     

    il_570xN.1531389551_lxok.jpg?version=0

     

     

    I dont think is that easy to implement in the cockpit, so at least would like to see them less overdone

     

     

     

     

    .

     

    bruh I can't even see my target through the hud cause of this stuff and you're on about that :p

  8. In real life, i bet even with a lot of scratches and 'zooming' (lets say put your nose right on the hud) your eyes won't focus on the scratches but the outside where you are looking to, and you barely could see the scratches.

     

    When you wear a scratched sunglasses, can you see sharp scratches ? or just a blur?

     

    You can't see scratches on your sunglasses because of how the human eye works.

    Normal human being can't see a clean focus image unless the object is around 25 cm away from your eyes.

     

    This is a standard near/far sight test to see what kind of glasses you need if you need any.

     

    I don't think real pilots put their head 10 cm from the cockpit glass so they can't see scratches my man

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