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RedShoes

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About RedShoes

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    Member

Personal Information

  • Flight Simulators
    DCS, IL-2 BoS, War Thunder
  • Location
    Nockherberg
  1. Burning Skies server has red for Bunkers, that are visible from some angels, invisible from others. Visibility is also dependant on zoom level, so that when you attack them and zoom in to get a good view, they sometimes just disapear :doh:
  2. Still having this. Regardless of the plane I'm flying. Can easily re-produce with 109 normandy freeflight mission. Note; if I set FOV to max 130 and pre-rendered frames to 3 or 4 in nvidia CP, the frequency of game freezes reduces a lot. Anyhow, still have them once in someting like couple of hours. If I do not set above and leave FOV to default 140, I can re-produce the issue with low level aerobatics and moving my view (Trace-IR) and zooming arround in less than 10 minutes.
  3. Tried the current GALI mission. All the Blue bunkers (targets for red team) are invisible :-( No Joy Please consider putting some other targets that can be attacked & destroyed.
  4. Your resolution is 1680 x 1050. Is that really your native screen resolution? (just wondering if DCS 2.5 for some odd reason would give you lower quality textures if your screen resolution is below 1920x1080???) Please give a try at the native screen resolution if that is not already the case.
  5. Turn on gsync AND vsync in nvidia control panel. No in game vsync. Works just fine for me. I additionally use FPS limiter in riva turner for 97 fps, as my monitor is 100Hz gsync enabled. Best way to monitor if the gsync is enabled is via fps indicator enabled from the monitor osd. This shows the actual monitor refresh rate. I can see when I'm not Alt+Enter full screen mode, that the in game fps varies, but the monitor refreshrate stays at 100. When enabling full screen mode (and thus also the gsync), both the in game fps indication and the monitor refreshrate vary, but stay in sync .
  6. post your graphics settings how come is your resolution 1680 x 1050? ...and as said above, check your texture is at "high"
  7. I would say, stick it in and see how it works. Before you stick it in, read your motherboard manual about which RAM slots to use. You have not told us yet what exact motherboard you have, but what you told us so far, I would assume it supports dual channel. Therefore try first to stick one on channel A and the other on channel B. Check in your BIOS that the both sticks are recognized before booting to OS for the first time. Basically it should work. You might have to make sure your motherboard bios is up-to-date. If it is not working, check your MB manufacturers support page for bio
  8. I've updated from 4790K to 8700K about a month ago. I did some before / after comparison back then on DCS 2.2 and the performance increase was there about 10% ball park for max FPS with 3440x1440 resolution. Anyhow, as my monitor is 100Hz g-sync I honestly did not really see the difference. A more noticeable difference was with VR, where I can now get a more smooth experience. Less, if any, dropping in to the low <45 fps area, much more 90fps VR sweetness with the new build. My update was from; 4790K@4.8GHz, MSI Z87 Gaming 5 and 32GB Corsair vengeance 2400 ddr3 to; 8700K@5.1GHz, Gig
  9. ...ok, it was the track file that was too large. Crash log without the track attached here. dcs.log-20180209-222035 (2).zip
  10. Once off crash during online game. Burning Skies server. C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll # C0000005 ACCESS_VIOLATION at DE836B0F 00:00000000 crash log NOT attached as it is too large! When I try to attach to forum post, It says; dcs.log-20180209-222035.zip: Your file of 33.52 MB bytes exceeds the forum's limit of 9.77 MB for this filetype Crash log available in; https://mega.nz/#!1txHXK6S!PxMDDWRUudlbARhSS7YyoQI7UCh46tvrPQiHAL62wqw
  11. I've had these game freezes since release of Normandy map when I started using DCS 2.x versions. Several other people have been reporting the same. https://forums.eagle.ru/showthread.php?t=196211 https://forums.eagle.ru/showthread.php?t=189729 https://forums.eagle.ru/showthread.php?t=188804 I believe that it is a fundamental problem in ED's new game engine; Some game engine threads get out of synch or stuck. A watchdog expires and they try to re-start the main graphics engine. That fails and the result is a game freeze. If the re-start of the main graphics engine works ok, all you see is
  12. What is your monitor resolution and refresh rate? What are you trying to achieve with your update? Upgrading CPU on your current mobo does not really make sense. You might want to check if you can overclock your current i7-3820. I have a older system based on Asus P9X79 and i7-3930K and GTX 980 and it is actually still quite good on 1920x1080 resolution. I would advice GTX 1070 (or GTX1070Ti) instead of 1060, but that depends of course on your available funds and if you are aiming better than 1080p @ 60Hz. Do you have a SSD in your system? If not, you should definitely get one tog
  13. ^ go for 130 For me FOV 130 and max pre-rendered frames at 3 is already a big improvement. ...and yeah, it's not a fix, just a workarround. Especially for people with wide multi monitor setups. I have 21:9 aspect ratio ultra wide monitor myself and FOV 130 is actually pretty ok for me.
  14. Yes it seems to be the case for me that, as I said in my post #43 earlier, when I limit my FOV to 120 - 130 and have nVidia Control Panel maximum pre-rendered frames to 3, I do not get the game freeze issue anymore. Both not in single player or not in multiplayer. I have tested more than 4 hours single player and more than 6 hours multi player and have had only 2 game freeze'es in multi player, but in both cases FOV was 130 and max pre-rendered frames default. With FOV 120 + max pre-rendered frames at 3, not a single game freeze during 10 hours of gameplay. Although, I can not confirm tha
  15. - current DCS core simulation supporting only 2 engines - current DCS multicrew only 2.... ,but yeah, I would love to see a MultiCrew full fidelity B-17 in DCS. Simply the idea of one well placed burst from mk 108 giving you 10 online PvP kills is very exhilarating :gun_rifle::devil_2:
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