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Everything posted by firmek

  1. Hello Johnjar. Good find. Settings for 30-NA variant have been missing at all and there was a syntax problem with the TF variant. In I have to admit that I'm more of the Jug and Spit guy so I don't fly the Mustang and that's why I didn't notice the problem. Updated Server.lua with fixes for Mustangs attached. No change in the "SnapViews.lua" is required. Server.lua
  2. Any chance to have later P-47D variants in the mission?
  3. It takes literally less than 2 minutes to change default, min and max FOV values according to personal preference Setting up preferred view settings is actually the purpose for which those files are intended to be used for. Unless you're really fine with someone else view settings (in this case mine ), this mod should be considered as easy to use, file based view configuration rather than a drag-and-drop solution As for starting a new threat, I may consider it in a free moment. The issue is that I have already way much more planes in DCS than I have time to fly and get really to know as much I would like to. To be honest besides Apache and maybe Eurofighter I'm not planning to buy more. Well unless ED or Heatblur makes Tornado . Specifically that means I'll almost certainly not provide updates for even such anticipated modules like F-15E. I'm just not interested in it at all. I'm sorry to say but I'll be able to provide updates for less planes than I used to be in the past. Anyway, as mentioned editing those files is super easy and adding a new module does not require a great skill. If there is anyone that knows how to include view settings for new module in those files and does it anyway for himself after buying a module, just publish the files in this thread The best solution would be ED building-in the view settings into DCS, making them accessible in options UI.
  4. Mi-24 and Mossie added Default FOV updated to 90 for all modules in SnapViews.lua, together with respective max FOV in Server.lua. Change it to your preference. Server.lua SnapViews.lua
  5. Hi. Is there somewhere a description how the WWII Normandy BF works? What are the main task, in example how to capture the airfields? Transport flights are available only from one airbase - Le Molay which has 0% health and is not spawn-able for blue at the moment. This kind-of like like a deadlock situation where it is not possible to repair/capture any new bases. Are there repair crates? What is the role of naval groupds, etc.
  6. I dint get Mi-24 yet so I cant add its view settings as I don't have necessary files. I'm not passing it but just don't have time now. Sorry
  7. That is great. I would highly recommend for every-one using those files to understand how to edit them. I don't consider those files as a usual copy-paste mod. As for the FOV, to be honest much depends on the personal taste and also equipment. I have a wide-screen monitor, anything less than 90 gives me too much of a tunnel vision, 100 seems to be a nice compromise for me but it doesn't mean it will work for everyone. That's why I try to post an instruction and explain how to change those values. Considering the vAngle. Let me play with it a bit more and see how it feels. The whole reason why I've got into editing those files was to have the same view settings across all the modules. I've found having different FOV, min FOV, max FOV, shoulder size etc...very annoying. From that perspective neutralizing the vAngle made sense as I feel the difference and have fish for the horizontal setting between TIR and cockpit view each time on entering a different cockpit.
  8. Hi Guys. I've updated both snapviews and server.lua. Snapviews.lua: 1. The file was regenerated from scratch with 2.7. This means all head position and snap-views settings are now fresh and as provided with the latest version of the modules. This should solve problems mentioned in the posts above. 2. Checked and set FOV (field of view) for default view in all modules to 100. In previous version there had been quite a few of modules that had been not updated. 3. The vertical angle offset between the view and in-game head position was reset to 0 for all planes. What this means that for instance for TrackIR users, there will be no longer situation that if they keep their head horizontally the virtual pilot is looking slightly down. This offset is defined independently by each of the DCS modules. Some planes have it to 0 deg, others to 7, 15, etc.. . Now all are set to 0. To edit the FOV and vertical angle offset just look for following lines (comments have been added) [13] = {--default view viewAngle = 100.000000,--DEFAULT FOV ... vAngle = 0.000000,-- DEFAULT VANGLE This should make any changes very easy. Just edit the file and run find/replace all instances of "viewAngle = 100.000000,--DEFAULT FOV" to set the default FOV to adesired value. Don't forget there is a connected setting for min/max FOV in Server.lua: "local gCameraViewAngleLimits = {20.000000, 100.000000}". Note that VR settings: [14] = {--default view - VR have not been updated and thus are as defined as originally by each of the modules. I don't have a VR set so I don't maintain those files for VR. Server.lua 1. Added missing Spitfire, P-47 and F-14 variants. Updated A10C and A10C II. 2. Camera angle limits (those define how much head can move left/right, down, up) are now set globally to the same value for all of the modules (200, -90, 90). To change edit "local gCameraAngleLimits = {200.000000, -90.000000, 90.000000}" Server.lua SnapViews.lua
  9. It's pretty much not possible to see any of the way-points or the control points in the 2'nd mission. Is the visibility intended to be such low? I assume not as this supposed to be a visual flight.
  10. I'm not trying to be a smart guy but this is not really any revelation but a common to all 3D programs (not only games) fact about VSync which is known since many years. VSync from a technology perspective is an abomination that comes with a price of tremendous input lag and decrease in performance, including drops to half of monitor refresh rate when GPU can't sustain full rate. If I could point a setting that must always be changed, forcing VSync off in global settings would be the first one. Input has a negative affect on any input device. Not only the mouse movement but also keyboard and TrackIR. If you get a constant feeling of a delay in screen response comparing to a head movement with TrackIR, turn the VSync off.
  11. Fixed in recent update Also with the changes to the auto release procedure and JDAMS, with use of mark points attacking multiple targets in singe pass become really easy.
  12. Great update for the Harrier. There are a few small quirks but overall a major positive :clap_2: I didn't check but are you planning to also update the training missions? Don't overlook that topic as training missions for Harrier are really good. Would be a shame if they become irreverent.
  13. I don't think problem with multiple waypoints not being displayed was addressed in recent update. At least it's not mentioned in the change log. Display of active waypoint seems to be improved and working correctly. I guess it was addressed as a part of
  14. SnapViews.lua store the default FOV. Each module has it's own definition of maximum and minimum FOV. Just to give you examples, also including modules you've listed. "Out of the box" settings for min/default/max fov Hornet: 20, 63, 140 Viper: 20, 63, 140 Harrier: 20, 65, 140 (it is 65 - not a typo) Mirage: 20, 65, 140 Spitfire: 20, 80, 140 A-10C: 20, 73, 140 (also A-10CII) F-14: 30, 85, 140 MIG-21: 30, 90, 150 Uh-1H: 20, 89.777542, 140 Which means not only the default FOV but also min and max are different thus also the center FOV. That's why the Server.lua is used to overwrite each individual module settings, effectively setting the same max and min FOV across all modules- which gives the same center FOV. As an example: 1. In snapviews.lua I have all modules set to default FOV = 100 2. In server.lua I have min/max FOV set to 20 and 100. In result, my default FOV = max FOV (I can't zoom out as I don't care about wide view) and in all modules center FOV is 60 [minFOV+ (maxFOV-minFOV)/2] Mi-8 is an exception from that rule as it allows to set max FOV in special tab (but only max FOV which is rather silly). In reality, global values for default FOV, min and max are such a basic settings that should have been made available in the options ages ago. And then if needed provide advanced settings allowing to change module distinctive settings.
  15. My mistake. Missed F18. It had FOV set to 63, which would mean the view is quite zoomed-in. Updated the SnapViews.lua and re-uploaded both files to avoid confusion. Though it's really a file that is recommended for everyone to set up to match own preferences. (google for DCS snap views). SnapViews.lua Server.lua
  16. As for the missions, change the extension from miz to zip, open find and remove server.lua and snapviews.lua. change back extension to .miz. With MP you have to ask the server admin to do that.
  17. Set your preferred FOV (zoom) and save it with the snap views save function. In practice, disable head tracking, hit num 5 to get default head position, reposition head and change fov your liking, save with RALT + Num 0. I use those files to set consistent default, min and max FOV: https://forums.eagle.ru/forum/english/dcs-world-topics/mods-and-apps/dcs-mods/94674-reworked-cockpit-views-with-proper-neck/page26?t=96116
  18. A-10C II added. FOV set to 100 - edit to match your preferences. Server.lua SnapViews.lua
  19. Mark points work with TPOD, INS and DMT designated locations. Just a hint, markpoints can be created also in A/G mode with MPCD button 19 on EHSD page even though the MK0...9 label is not displayed. Don't get too much hopes for bombing multiple targets with JDAMS in one pass however. After releasing the first bomb, switching to second mark point and holding the WP-increment, HUD is stuck in "No" mode and LAR is not displayed on the EHSD. Target coordinates don't seem to be passed to the second JDAM. At least it seems to be the case when the LARs overlap, or in other words for close targets. What is however possible is to attack TOO targets without having the TGP.
  20. 1.) Enabling MAPM\SEQ option has no effect. It does not work in SP and in MP, regardless of the map. Changing scale with SCL and ZOOM does not fix the situation. Please see the first four screenshots. 2.) Also the active way-point is not displayed from time to time. It however comes back after selecting another waypoint. 3.) Another problem I've found is that course line is not rendered if different than active way-point is designated. Reproduction steps: - Select WP 2 - Select DESG - Switch to WP 1 - Move the CRS knob - the CRS value on EHSD does not change while delta distance does - hit undesignate, move the CRS knob - works as expected. Edit: added screenshot illustrating problem with active waypoint not being displayed.
  21. Please remove the view settings, Server.lua and SnapViews.lua from the mission file. Those override user settings and are quite annoying.
  22. Actually it's quite a poor example. Feature complete usually implies that at all "critical" or "high" importance features are in place. In other words all "must-have" and "should-have" feature are compleated while "could-have" features are still to be done. Using house as an example this would mean that feature complete house is the one ready to move-in, while still some elements are not finished or done at all. In example a fence has to be still build, walkways to be done, even such important thing as an external facade and thermal insulation could be not ready if you're moving in during summer not mentioning that having a nice grass or garden in place at this stage might have not be expected at all. To get to more practical terms however. I have been playing DCS with a brakes through past couple of years. During that time giving a try to Harrier and seeing little to no progress, obvious bugs could lead only to a disappointment. In the past I would not recommend it to anyone, even discounted. The version that we have currently however is another story. For the first time I could recommend it even at a full price. Something that people overlook is a great set of training missions that Harrier has. Yes, the module still has a quirks but I would rather see a glass full and so to say enjoy the house even without a perfect grass outside. There is only one type of software in nothing can't be improved and there are no bugs to be fixed - the one none is using anymore.
  23. P-47D and F-16C added. FOV is set to 100 in the files. Just change the second gCameraViewAngleLimitsvalue in server.lua and run replace for "viewAngle = 100.000000" in snapviews to change it to your preferred one. I was really scratching my head whether I should buy P-47 but I'm really happy I did. It's a great module with a really well done cockpit :thumbup: Edit: Forgot to attach the files :) Server.lua SnapViews.lua
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