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funkyfranky

ED Closed Beta Testers Team
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Posts posted by funkyfranky

  1. The registry keys are different so it needs to know where to look in the registry and the where to put the files is also different so you telling it is much easier (especially as you can switch from stable to OB and back)

    Roger, thanks for the explanation :thumbup:

  2. The 10% load issue is covered in the FAQ section

     

    Also here https://forums.eagle.ru/showthread.php?t=271829

     

    Thanks, Hollywood! That worked :)

     

    I missed setting the slider to OpenBeta. However, I wonder why this is even necessary?

    You specify the DCS install directory in VAICOM (or it is retrieved from the registry). In that directory there is a file, which states, if this is a release or OB installation. Therefore, that slider seems unnecessary/redundant to me or am I mistaken?

  3. Installed the latest VAICOM version yesterday. Now I get an error on DCS start:

     

    2020-05-23 10:21:32.251 ALERT   Dispatcher: Error starting Game GUI: [string "./Scripts/UI/gameMessages.lua"]:30: module 'lentaMessages' not found:
    no field package.preload['lentaMessages']
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './LuaSocket/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/Multiplayer/lentaMessages.lua'
    no file './Scripts/DemoScenes/lentaMessages.lua'
    no file './MAC_Gui/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'
    no file './Scripts/lentaMessages.lua'
    no file './Scripts/Common/lentaMessages.lua'
    no file './Scripts/UI/lentaMessages.lua'
    no file './Scripts/UI/F10View/lentaMessages.lua'
    no file './dxgui/bind/lentaMessages.lua'
    no file './dxgui/loader/lentaMessages.lua'
    no file './dxgui/skins/skinME/lentaMessages.lua'
    no file './dxgui/skins/common/lentaMessages.lua'
    no file './MissionEditor/modules/lentaMessages.lua'
    no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'lentaMessages
    no file '.\lua-lentaMessages.dll'
    no file '.\lentaMessages.dll'
    no file 'E:\Games\DCS World OpenBeta\bin\lua-lentaMessages.dll'
    no file 'E:\Games\DCS World OpenBeta\bin\lentaMessages.dll'
    

     

    The file gameMessages.lua is changed by VAICOM. Therefore, I have to assume it is the reason for the error.

     

    DCS hangs on starting the game and can only be terminated via a task manager.

     

    Running a repair fixes the problem as the original files are restored.

  4. SSA Version 1.3.10.18

    2020-05-15 21:39:14.066 ERROR   Lua::Config: Call error LuaExportAfterNextFrame:[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:365: attempt to index local 'MainPanel' (a number value)
    stack traceback:
    [C]: ?
    [C]: in function 'data_send'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:480: in function 'AfterNextFrame'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:513: in function 'LuaExportAfterNextFrame'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core\ExportCore.lua"]:62: in function 'OtherLuaExportAfterNextFrame'
    [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:231: in function <[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:228>.
    2020-05-15 21:39:15.103 WARNING LOG: 13 duplicate message(s) skipped.
    
    

  5. trigger.action.radioTransmission()

     

    In multiplayer it appears that if a beacon is activated, it will cancel out or stop any other available beacon and after doing a bit of research I did locate this on Hoggit.

     

    Source

    Hmm, there is no connection between a radioTransmission trigger and the activateBeacon command. I think hoggit is correct that you can have one beacon per unit.

     

    But again, I don't know what this has to do with sending a radio transmission?

  6. Out of curiosity, are you guys using wake turbolence? I found while flying the Hunters over the Yalu campaign that it caused -massive- framerate drops when multiple aircraft where flying close to each other.

    Indeed, enabling wake turbulence should raise a BIG warning if enabled. So far, this scales really badly with the number of units in the area. Lots of people already went into this trap and complained about FPS dropping to single digits until they were told to disable this feature. I like it but it is heavily WIP and not really usable at the moment.

     

    Just ask the poor guys who create DLC campaign content and have to constantly answer questions why their missions have subpar performance if they want to make them interesting.

  7. If you want to post bugs please use the correct bug report section

    What's the "correct" section for reporting scripting engine bugs? There does not seem to be any category for that.

     

    Just FYI, dynamic spawning on the USS Stennis went from okay-ish to really bad. Side effect of the SC implementation?

  8. Not jet.

    Well, still sounds promising :D

    So, the issue must already be there with the old/stable version of SSA (I think ;) )

    Nope, I have a close look a the dcs.log file in case something is nil all the time. This came recently and distracted me from the nil errors in my scripts ;)

     

    Oh, just for completeness, SSA effects are working fine as far as I could tell. The errors in the log are not braking anything in the functionality. They just spam the log. Most people won't event notice, I guess.

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