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funkyfranky

ED Closed Beta Testers Team
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Everything posted by funkyfranky

  1. Roger, thanks for the explanation :thumbup:
  2. Thanks, Hollywood! That worked :) I missed setting the slider to OpenBeta. However, I wonder why this is even necessary? You specify the DCS install directory in VAICOM (or it is retrieved from the registry). In that directory there is a file, which states, if this is a release or OB installation. Therefore, that slider seems unnecessary/redundant to me or am I mistaken?
  3. Installed the latest VAICOM version yesterday. Now I get an error on DCS start: 2020-05-23 10:21:32.251 ALERT Dispatcher: Error starting Game GUI: [string "./Scripts/UI/gameMessages.lua"]:30: module 'lentaMessages' not found: no field package.preload['lentaMessages'] no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './LuaSocket/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/Multiplayer/lentaMessages.lua' no file './Scripts/DemoScenes/lentaMessages.lua' no file './MAC_Gui/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua' no file './Scripts/lentaMessages.lua' no file './Scripts/Common/lentaMessages.lua' no file './Scripts/UI/lentaMessages.lua' no file './Scripts/UI/F10View/lentaMessages.lua' no file './dxgui/bind/lentaMessages.lua' no file './dxgui/loader/lentaMessages.lua' no file './dxgui/skins/skinME/lentaMessages.lua' no file './dxgui/skins/common/lentaMessages.lua' no file './MissionEditor/modules/lentaMessages.lua' no file './Mods/tech/CombinedArms/UI/lentaMessages.lua'lentaMessages no file '.\lua-lentaMessages.dll' no file '.\lentaMessages.dll' no file 'E:\Games\DCS World OpenBeta\bin\lua-lentaMessages.dll' no file 'E:\Games\DCS World OpenBeta\bin\lentaMessages.dll' The file gameMessages.lua is changed by VAICOM. Therefore, I have to assume it is the reason for the error. DCS hangs on starting the game and can only be terminated via a task manager. Running a repair fixes the problem as the original files are restored.
  4. Same here. Just FYI no M$ Flight Simulator installed :cry:
  5. Move the :SetCallsign() command before the :Start() command. The callsign is set inside the start function. So if you set it afterwards it will not be applied.
  6. De rien :) You might want to check out the version on github: https://github.com/funkyfranky/MyKneeboards https://github.com/funkyfranky/MyKneeboardsDevel Especially the Devel version. This contains more source like files. I used gimp and LaTeX in case you are familiar with those.
  7. SSA Version 1.3.10.18 2020-05-15 21:39:14.066 ERROR Lua::Config: Call error LuaExportAfterNextFrame:[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:365: attempt to index local 'MainPanel' (a number value) stack traceback: [C]: ? [C]: in function 'data_send' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:480: in function 'AfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts/SimShaker.lua"]:513: in function 'LuaExportAfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\SimShaker-export-core\ExportCore.lua"]:62: in function 'OtherLuaExportAfterNextFrame' [string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:231: in function <[string "D:\Users\frank\Saved Games\DCS.openbeta\Scripts\VAICOMPRO\VAICOMPRO.export.lua"]:228>. 2020-05-15 21:39:15.103 WARNING LOG: 13 duplicate message(s) skipped.
  8. Die Frage hast Du Dir wohl leider gerade selbst beantwortet. Aber danke für die Bestätigung, dass das wohl immer noch der Fall ist.
  9. Maybe because the information about the target location is provided by someone else who has a BIGGER radar or other sources of intel.
  10. Hmm, there is no connection between a radioTransmission trigger and the activateBeacon command. I think hoggit is correct that you can have one beacon per unit. But again, I don't know what this has to do with sending a radio transmission?
  11. Thanks for reporting. We have had a lot of people using Moose reporting issues with menus disappearing. We never could really figure out why as there was no obvious error message. This might be the explanation.
  12. Indeed, enabling wake turbulence should raise a BIG warning if enabled. So far, this scales really badly with the number of units in the area. Lots of people already went into this trap and complained about FPS dropping to single digits until they were told to disable this feature. I like it but it is heavily WIP and not really usable at the moment. Just ask the poor guys who create DLC campaign content and have to constantly answer questions why their missions have subpar performance if they want to make them interesting.
  13. Torrent download speed was much bettern than usually today :thumbup: My download bandwidth was maxed out.
  14. But the Ju cannot load bombs just torpedos atm, right? Or did I overlook something?
  15. Thanks, but nothing really applies so far. Hence, my question.
  16. What's the "correct" section for reporting scripting engine bugs? There does not seem to be any category for that. Just FYI, dynamic spawning on the USS Stennis went from okay-ish to really bad. Side effect of the SC implementation?
  17. Vielen Dank für die Info, Kate! Macht weiter so :thumbup:
  18. Well, still sounds promising :D Nope, I have a close look a the dcs.log file in case something is nil all the time. This came recently and distracted me from the nil errors in my scripts ;) Oh, just for completeness, SSA effects are working fine as far as I could tell. The errors in the log are not braking anything in the functionality. They just spam the log. Most people won't event notice, I guess.
  19. Yeah, I saw in the changelog that there were some changes. I know that you are struggeling with the fact that DCS does not export all the data you need sometimes. Are these changes improvements to the data you can simulate effects?
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