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Cyb0rg

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Posts posted by Cyb0rg

  1. Hopefully it will not end on the cows only. Goats, deers, whales, camels, rabbits ect. are important too and would greatly improve immersion of the world, especially for choppers' pilots.

    +1

    I hope they keep this immersion level.

    Keep the good work guys.

     

    Goats next :)

  2. IMO this is relativity easy to implement.

     

    Add the fowling wingman radio commands :

     

    1 .. Lights off - Tell Tell your Wing to Turn all lights off

    2 .. Say Position - Ask your wing current position

    3 .. Say Damage - Ask your wing aircraft damage

    4 .. Say Status - What are your wingman doing now

    5 .. Say Fuel - Ask your wingman about fuel level

     

    :book:

  3. Diferente ground units have diferente behaviors in diferente terrains type.

     

    In an tree environment units should be more protected, their movement should be slower, weapons rate of fire lower (if any) and their visibility reduced.

     

    If one had an easy way to find out if a Group is in a forest, it would be possible change their actions accordingly, improving our beloved sim and making one step closer to a better virtual reality simulator. :thumbup:

  4. Hi all.

    I hate to be negative but...

    The latest update really killed the FPS for VR players. I hope ED takes notice and comes up with a solution.

    The disaster comes from the "forced deferred shading".

    I used to get about 80 to 90 fps on my test flight which is the Nevada free flight with the KA50.

    Now I get 30 to 37 with terrible visuals (anything below 45 is catastrophic for VR as all hell breaks loose).

     

    As probably most of you know the deferred shading has a very big enemy called MSAA.

    Which (MSAA) is an absolute must (for me at least) for the low native resolution of the Oculus headset.

    So I had the deferred shading off, MSAA at x4, shadows at medium and pixel density at 1.5. And I had a nice 80 to 90 fps. With ASW on a SOLID 45.

     

    All this heaven is lost as the deferred shading is now forcibly on. I have to either turn off shadows completely or turn off MSAA.

    With MSAA at x2 I almost get my 45 fps with bad visuals that kill the VR immersion.

     

    I really hope the ED will reconsider their decision forcing this very questionably good / bad (depends who you ask) shading method on.

     

    My system:

     

    i7 6700k at 4.6G

    Gigabytes G1 GTX1080 / 8GB ram / 2Ghz GPU clock

    16GB ram / 3200 Mhz

    Separate SSD disks for DCS and windows

    WIN10/64 pro.

     

    x2 :cry:

  5. I know the script below makes no sence, its just to play around with the POINT and COORDINATE Class.

     

    I manage to spawn the tank at the center of the zone (Tank:SpawnFromVec3( Koordinate )). Thats not the point.

    From this point I try to get the x- and y-part in order to change the value.

    After that I want to create a new coordinte "Koordinate2" out of the x- and y-part (z-part is optional).

    Maybe that make more sence.

     

    "Tankx = Koordinate:GetX()" cause an error. I think there is the problem, maybe I dont understand the syntax of POINT_Vec2(3):GetX()!?

     

    Thanks for help

    Tom

     

    Being a noob at this script stuff here goes nothing :) :

     

    You shoud use GetVec2() or GetVec3() to 'extract' the coords from GetCoordinate().

     

     

     

    Tank = SPAWN:New( "TestUnit")
    
    ZonePosition = ZONE:New( "Position" )
    
    Koordinate = ZonePosition:GetCoordinate()
    
    TankCoords = Koordinate:GetVec2()
    Tank:SpawnFromVec2( TankCoords )
    
    TankCoords.y = TankCoords.y + 100
    TankCoords.x = TankCoords.x + 100
    Tank:SpawnFromVec2( TankCoords )
    
    

  6. Thank you for replying. Sry for delayed feedback. Being kinda busy.

    Also too many mouse clicks/try and error editing lua scripts in DCS can sometimes be a PITA specially for newbies on this like me.

     

    Hi.

     

    First a couple of silly questions from me:

     

    1. Does it help if you set the modulation before the frequency?

     

    2. Can the frequency and modulation be varied in the Mission Editor and does it work then for AWACS? Try an example with a fixed frequency that works in the mission editor. Then try another.

    Maybe not all frequencies work....

     

    FC

     

    This actually worked for AWACS ^^, but no luck with AFAC.

    Those are the freqs we can set on the hog and they all work in the ME.

     

    function SetTankersRadioFrequencies()
    
    -- 116,151 AM 30,76 FM 225,399 UHF AM
    
    -- Random freq for tanker texano
    freq1 = math.random ( 225,397 )
    Tanker1 = UNIT:FindByName("Texaco")
    Tanker1Radio = Tanker1:GetRadio()
    Tanker1Radio:SetModulation(radio.modulation.AM)
    Tanker1Radio:SetFrequency(freq1)
    OutFreq1 = 'Tanker Texano radio frequency is ' .. tostring(freq1) .. 'Mhz AM. TACAN channel 33Y.'
    
    -- Random freq for tanker arco
    freq2 = freq1 + 1
    Tanker2 = UNIT:FindByName("Arco")
    Tanker2Radio = Tanker2:GetRadio()
    Tanker2Radio:SetModulation(radio.modulation.AM)
    Tanker2Radio:SetFrequency(freq2)
    OutFreq2 = 'Tanker Arco     radio frequency is ' .. tostring(freq2) .. 'Mhz AM. TACAN channel 31Y.'
    
    -- Random freq for AWACS Overlord
    freq3 = math.random ( 116,151 )
    Tanker3 = UNIT:FindByName("AWACS")
    Tanker3Radio = Tanker3:GetRadio()
    Tanker3Radio:SetModulation(radio.modulation.AM)
    Tanker3Radio:SetFrequency(freq3)
    OutFreq3 = 'AWACS Overlord   radio frequency is ' .. tostring(freq3) .. 'Mhz AM.'
    
    -- Random freq for AFAC Uzi	
    --freq3 = math.random ( 30,76 )
    freq4 = 43
    Tanker4 = UNIT:FindByName("Reaper1")
    Tanker4Radio = Tanker4:GetRadio()
    Tanker4Radio:SetModulation(radio.modulation.FM)
    Tanker4Radio:SetFrequency(freq4)
    OutFreq4 = 'AFAC Uzi        radio frequency is ' .. tostring(freq4) .. 'Mhz FM.'
    
    trigger.action.outText (OutFreq1 .. '\n' .. OutFreq2 .. '\n' .. OutFreq3 .. '\n' .. OutFreq4 ,60,false)
    end

     

    The issue might well be on my side. This is part of a bigger mission with a lot of objects and other scripts.

    Anyway, i take this opportunity to congratulate you guys for this moose stuff. It really helps the design of random missions, witch makes me wonder how come we still don't have a full dynamic campaign with all this script tools (MIST and others) available.

     

    Keep on like this.

     

    :thumbup:

     

    Edit : Found the bug.

     

    Insted of :

    Tanker4 = UNIT:FindByName("Reaper1")

     

    Should be :

    Tanker4=ReaperGroup1:GetUnit(1)

     

    All good now.

  7. I am not a programmer. But still, i am trying a way to create random radio frequencies.

    This seems to work fine with the tanker, but can't make it work with AFAC.

    Is there a better way to do it? or is it even possible?

     

    Tks in adv.

     

    local st = SCHEDULER:New( nil, 
    function()
    
    -- 116,151 AM 225,399 AM UHF 30,76 FM 
    -- Random freq for tanker
    freq1 = math.random ( 116,151 )
    Tanker1 = UNIT:FindByName("Pilot #002")
    Tanker1Radio = Tanker1:GetRadio()
    Tanker1Radio:SetFrequency(freq1)
    Tanker1Radio:SetModulation(radio.modulation.AM)
    OutFreq1 = 'Tanker radio frequency is ' .. tostring(freq1) .. 'Mhz AM. TACAN channel 1X.'
    
    -- Random freq for AFAC
    freq2 = math.random ( 30,76 )
    Fac1 = UNIT:FindByName("Pilot #004")
    Fac1Radio = Fac1:GetRadio()
    Fac1Radio:SetFrequency(freq2)
    Fac1Radio:SetModulation(radio.modulation.FM)
    OutFreq2 = 'AFAC radio frequency is ' .. tostring(freq2) .. 'Mhz FM.'
    
    trigger.action.outText(OutFreq1 .. '\n' .. OutFreq2 ,60,false)
    
    end, {}, 10
    )

  8. ...

    As a true fan of Homeworld and an amature astronomer I am very disappointed.

     

    Don't.

     

    I kinda like the trailer music :)

    Anyway, they will keep the same soundtrack in game. They've managed to get the original recordings and it will have a better quality because it will not be compressed as 15 years ago.

    Couldn't agree more with you. In fact i also like this RTS mainly because of the music,voices and storyline, (i am even reading the story again). Still,in the end it's a very nice 3D RTS and there's a lot of homeworld fans enjoying mostly the tactical side. The online aspect is all about strategic.

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