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Adrian_gc

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  1. Same problem here Same problem here with 1080 ti SLI. With single 1080 ti no problem. Any solution?
  2. Must to be place a little more to the left in the picture?
  3. Thanks to Captain Orso and Holton181,,,,with the example mission and the modified script it is clear to see and it works,,,thanks so much for the help !!!!
  4. I thank you very much for the time you are investing in helping me out! At first I thought that those 4800 ft were the 1500 meters, but no, it's pure coincidence. in fact, it varies the data of minalt and maxalt ,,, always activates the "rolling in" to 4800 ft, independently of the values that they put. Maybe it is the mist........ who places the entrance of the airplane at that height inside the polygon created by the waypoints ...i dont know.... All this problem is generated because when we create the range of shooting at sea level, the trigger star to 4800 ft .... and more or less you op
  5. Yes, I have done it, the values of maxalt and minalt are not to vary the activation height of the trigger, which is always activated at 4800 ft above sea level. I do not know if it is an option to vary in the mission editor, in the mist or in the script itself ...
  6. Hello, I have changed the values of maxAlt and it does not affect anything at the height of trigger detection ..... which is always close to 4800 ft above sea level, and that is the altitude that I would like to vary, only the 4800 ft in order to activate it higher. Here a Copy of the Script: -- DCS - Simple Range Script -- Version 1.1 -- By Ciribob - https://github.com/ciribob/DCS-SimpleRangeScript -- -- Change log: -- - Added more accuracte target distance measurement -- - Added weapon name for bombing range to scoreboard -- -- Requires MIST 4.0.57 or newer! -- Inspi
  7. Hello, could someone give me a hand? In this Script in reference to the Strafe pit, the height at which the specific scrip is activated inside the polygon drawn by the unit waypoints that we place as "left_zone", this is always activated at about 4900 ft height ASL ,,, Is there any way to make that height vary? the rest of the scrip works perfectly, the only one that in Nevada, is activated very close to the ground and I would like to adjust it. Thank you. I dont know if it can be adjunst in the scrip lua or in the mist...!!!
  8. Hello, I would like to know if there is any way to make an airplane, which is flying on a route, after being intercepted by a fighter, land at a specific airport. I have managed to add a moving zone of 100 meters in diameter to the plane that I want to intercept. After 30 second of intercept the moving zone i would like to actived a trigger action that force plane to land,,,but how? Script?
  9. In truth I would tell you that it would be great for VR, but I am starting to believe that it is Photoshop!
  10. Hi Sydy, thanks for the Help...i followed the instructions and in principle I do not see that they work in the pilot's body. it only works on the kneeboard by pressing RShift + K. Do you see the Check list of the F-18 in the Kneeboard in the body pilot? Instructions: Extract this inside of "C:\Users"your name"\Saved Games\DCS.openbeta"...........OK Check if the files are in the "C:\Users"your name"\Saved Games\DCS.openbeta\Kneeboard\FA-18C_hornet" folder.............OK
  11. Here: https://forums.eagle.ru/showthread.php?t=189354&page=17 In the bottom of the post (post 165) you have an image, what I do not know if it is from the simulator or photoshop !!!
  12. Definitely I do not work, I tried all the options already mentioned in the post and I can not see the image on the pilot's leg
  13. Some help please? I can not make it work
  14. i have the pilot body enable too, but i see on the leg the missing texture in the kneeboard. With Shift+k i see the kneeboard without problems. The problem is on the body pilot,,,,not getting works.
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