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Capn kamikaze

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About Capn kamikaze

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  1. Yeah, the AI is dumb as a bag of bricks, as is, that would just confuse them further. What would be nice would if they'd just follow your damned orders, like telling them to rejoin formation just doesn't work at the moment, they do their own stuff and then maybe rejoin, sick and tired of them flying to SAM engagement zones, while I'm telling them repeatedly to rejoin formation which would bring them out of it, all the while they're yelling SAM launched.... well it wouldn't be if they'd do as they're *expletive* told, when they're *expletive* told to do it.
  2. So we could set trigger zone, and have a condition where you would have AI (depending on coalition) simply refuse to fly through it, they will automatically go around it. It would be quite useful to stop AI from blundering into known SAM engagement zones for example when chasing other aircraft.
  3. I'm getting two AIM-9's come off the rails for a single fire command.
  4. Seeing this too with AI F/A-18's.
  5. Could we have the option of setting the direction of the active runway in low wind conditions please?
  6. Could we have a way of over-riding the player score system, so that mission builder can force particular events to provide a certain number of score points. So say I want to set some events up so that when they specifically occur, the player is awarded a specific number or points, or the number already set is changed to a specified score, either up or down.
  7. For example there's what looks like a power station to the east of Allepo, dropped 8 GBU-10's and even set up an explosion via the mission editor at max volume, then repeated the explosion 9 more times, and still nothing, plenty of things nearby killed, but not the buildings that are attached to the smoke stacks.
  8. It would be really useful to be able to create custom shaped trigger zones, with both a min and max altitude value, so it's a 3D space, not a 2D area. It would also be useful to have the ability to set a reference for a moving zone, what I mean is that if you make a moving zone at the moment based on a unit, it is centred on that unit, it would be good to be able to define the centre position of that zone in reference to that unit, like how when you tell a unit to follow another unit you can define X,Y and Z offsets for its position. So if I wanted a moving zone to be set say 5 miles
  9. Things like the SCUD, Cruise missiles and antiship missiles, placeable as objects, like an aircraft.
  10. I'm not sure that would work, DCS may see the centre of that single object as the empty space between both halfs, and any missiles such as HARMS would hit that, rather than where the actual object is, and count as a miss.
  11. The one over serbia was a bit of a special case, the SAM commander set a trap for it, he knew when and were it was likely to be, so had his SAM lanuchers and radars set up to be in the optimal position to hit it, also there are claims that the radars used were modified, and stealth aircraft have to be designed with particular threat radars in mind, they're only stealthy in a narrow band of radio frequencies, if you modify a radar to work outside that then the stealth ability is deminished or even eliminated.
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