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About fencible

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    Ontario, Canada
  1. As of most recent update, I see no afterburner flames behind the jet nozzle on my player Viggen. I see flame inside the nozzle. AI Viggens do exhibit external afterburner flames.
  2. Issue resolved for now. I made a 6th attempt at a repair last night, and this time it worked. The game started up after the repair was finished, and I was able to log in. So - issue solved - thank you!
  3. ISSUE RESOLVED. I was ejected from an on-line server which detected that I had a tainted load. A Viggen texture file had become corrupted. I removed the corrupted file and ran DCS_updater.exe repair (I have followed this procedure successfully in the past). After the repair, DCS failed to come up. When I ran the run.exe nothing appears to happen. If I run the task monitor while trying to start DCS, the dcs task appears only for a few seconds before exiting. I've re-run the repair 5 times or more without success. So my beta standalone DCS (with my new Super Carrier and P-47D) is dead in
  4. Take the P-51 up pick a ground target and hold the trigger don’t let it up until the guns are empty. Of course, firing the 'whole 9 yards' of ammo in one burst will overheat the barrels and destroy the rifling. This is why it was not done by pilots, except in moment of intense excitement. You SHOULD lose all accuracy after abusing your weapons this way, and it is highly realistic to have this damage reflected in the simulation. Another question is whether or not the 'repair' command should fix the issue (replace the shot-out machine guns roll the aircraft to the calibration range, and r
  5. The problem with delayed fusing is that there is certainly no accounting for the effects of delayed fuse bomb penetration. Bombs exploding 5 of 10 feet under the ground should have their blast radius reduced considerably - but that would be so complex to calculate. You would need to classify all the terrain on any map by how deep the soil (if any) is at any location. Same for building structures. I think that DCS does account for penetration delay on hardened targets like bunkers, but that's about it, as far as I know.
  6. For now you can do the following on home-made scenarios: reduce the gun ammo on the JU-88s to 5% or 3% in the scenario editor. Then make dummy runs at them until they unwisely hose off all of their bullets in one very long barrel-melting burst. After that they have no guns, and only avoidance maneuvers (which they're pretty good at) to save themselves. The JU-88 was a formidable, fast aircraft for its' time.
  7. Merci Croustie - I did check the circuit breakers and one was popped out (for the cabin lighting). I pressed it in. No other breakers were popped that I could see. That is why I mentioned the incident here. I have also seen my airspeed indicator get 'stuck' at about 230 mph after a long flight over the channel. There seem to be a few instrument issues at this time.
  8. Just tonight since the latest patch I find that the oil temperature gauge never moves from 0 degrees. The other oil gauges appeared to work properly.
  9. P-47D has 8x.50 cal guns, not 4. Each gun has 425 rounds - more than the P-51D.
  10. In rebuttal to the statement that the Normandy and Channel maps are too small, I point out that they are very dense maps with enormous detail (down to tables and chairs outside French cafes, and detailed garden contents in the back yards of row houses in London). In addition to these intense details, both maps are historical ones (not modern), and the research needed to produce them would have been very exhaustive and time consuming - and that means, expensive. But with detail levels as seen on these maps, are required large computer resources. The Persian Gulf map was purposely limited i
  11. Nick Grey said "May". So, unless they've had a set-back, I think we should see it on Friday.
  12. I'm pretty sure it is voiced by Sheriff who does Sheriff Sim Shack videos. He speaks very clearly and succinctly. He also gives the best, most concise training instructions.
  13. May I suggest that the WWII warbirds ARE slow by comparison to the jets we normally fly in DCS. In the Spitfire, you are cruising somewhere between 240 and 280 mph - that equals 208 to 243 knots. in a dive with power on, 400 mph = 347 knots (cruising speed for most jets), and 500 mph = 434 knots. If you fly at 208 knots in any jet, it feels slow, too. Plus, your altitude affects your perception of apparent speed. The higher you are, the slower it feels like you are traveling.
  14. This is a general problem that I have with all the warbirds. If I fire more than about a half-second burst - the burst will continue sometimes for seconds after I have released the trigger. It looks to me like a buffer somewhere is being filled up quickly by firing impulses. It is most annoying and wastes tons of ammunition, particularly on strafing runs. Since no one else seems to have this problem, I am assuming that there is a well known solution to it. Can anyone share that with me?
  15. I'd love to have the G6 too, but it would be vulnerable to the spit IX and P-51D. Maybe a later mark like the G10, G12, G14. It is a mid-war design. Maybe someday we will have G6, the Spit V, and P-51B or C. I think we would all love early war models too, from The 109 E, F, through early G models (The Finns would like to have the earlier Gs flown by Finland). I think the G6 would hold its' own against the P-47 at the low altitudes typically found in DCS multiplayer servers. But maybe ED does not want to steal thunder from IL-2 - the two companies are on friendly terms.
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