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Posts posted by petsild
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All my games are working with the MFAA to 100%. While none of them is not in the list Nvidia.
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It doesn't work anymore so half year :(, futile as the thread bugs and problems from ED no one reads.
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Spit is the least optimized of all the modules. In addition it's not active or rearview mirror. He probably has ED a higher priority :( in the form of a Hornet.
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I don't have any, about the problem of AA along with the VR I have read here several times.
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I don't know why :(, maybe you need glasses, but the difference there is in several places.
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For DCS it is better to MFAA than a pseudo FXAA method.
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This option is in the drivers accessible from the generation of graphic Maxwell and the newer.
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You can to the game MSAA 2x to turn on MFAA in the Nvidia panel. Without any loss of performance and appearance as MSAA 4x.
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What I remember is blurred already from the old version DCS 1.2, otherwise the consent that the effect looks like AF 8x.
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This is a problem since the beginning of the DCS, maybe a complete shutdown of the recording might pick up the performance?
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Reduction ghosting:
Set the response time – Normal
Refresh rate - 100Hz and less
Keep the contrast below the value of – 56
Calibration has absolutely no effect on ghosting, that only solves the color rendering.
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With a good heatsink and delid the CPU can be switched to the enhanced turbo, then they will go all the cores to 4.7 GHz quite easily. I'm just afraid that more than 4 cores on the engine DX11 are useless.
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This Dell has a too aggressive overdrive all revisions. Before I sold it I kept the contrast on the value of 50-56 max. Then the ghosts are noticeably eliminated, the monitor was usable.
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This passive approach ED to repair defects annoys more people. I've done several tests of the work of the game in a window or full screen on one monitor and the image freezes even with a slight misalignment of the head. This error is dependent on the more activation factors, only it is needed that ED has already started work.
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All other modules except the Spitfire have in setting the special option of a custom cockpit.
Can such an option in the menu to manually turn on?
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I found out that since version 387.92 and later re-works Fast sync.
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This unfortunate error freezing the image manifests itself in one monitor or exceptionally requesting again a license for no reason.
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In the last update of DCS 1.5.7 got back to the P-51D animation of the propeller, which looks very natural. On the contrary against that which is used in the Spitfire, where are the props too visible when opaque even at its maximum speed and quality depends on and drop frames below the 60fps leads to inaccuracies transitions. The worst combination is at low speed under 45fps frames experiencing large artifacts in the animation.
Please do Spitfire a better animation of the propeller thank you very much.
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It's great that after so many years was a defect in the absence of the propeller is removed.
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Through Shift-R is going to re license quite often and then DCS must manually terminate. It makes me a combination of Spifire plus the Normandy module.
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Any information will please more pilots, Bignewy thank you.
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In DCS 1.5.6 and older mirrors were functional. With the final version has nothing to do.
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It is a very long period of inactivity towards the customers, it's not okay to sell a product that offers less than when he came out for the first time!
Why are the new products such as NS430 or SU-33 if they are not removed prior known defects?
The laudatory contributions are from the ED response immediately, so I hope I get the answer too thank you. Pet
DCS 2.1 MSAA and antisotropic filtering
in Game Performance
Posted
In theory it would work unless the monitor 4k size diagonal maximum of 25 inches. Then is the density of the point on the size of the area satisfactory.
Only the ED must create a balance between antialiasing and the burden of Deferred Shading.