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lokodehortaleza

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About lokodehortaleza

  • Birthday 10/01/1984

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    Madrid, Spain
  1. Mission designer can take care of balance if he wants, by allowing certain weapons or not, by choosing how many Eurofighter slots are in the mission, by forcing the Eurofighter side to be outnumbered... There are endless possibilities there, and none of them require nerfing the module, which would affect everyone, including the many players who don't do airquake or even MP at all. Give us the most capable and modern aircraft possible, I say.
  2. One day last week I spent all afternoon testing the LD-10 against various targets, because I thought it was bugged, I was shooting 4 LDs at a Buk (Sa-11) battery and not killing anything. Turns out once Buk locks you, if you shoot in SP mode the LD goes for the fire control radar, which is in the TELAR. In DCS it must be tougher than the search radar vehicle, and not a guaranteed kill. Individual Buk launchers will keep engaging you even if the search radar dies, and I seem to recall they are capable of doing this IRL. Again, this is a DCS problem, damage model for ground vehicles is super simple. I suppose a TELAR carrying several big ass missiles on top of it should blow up pretty good even with a near-miss, but in DCS unless there's a direct hit it'll get maybe 10% damage and keep on engaging you as if nothing ever happened. Other targets, like SA-2 sites, are almost guaranteed kills because the radar is a big soft target and once the Fan Song dies the sam site can't shoot you anymore. But anyway, the unrealistic magic bullet argument I see here, doesn't match my ingame experience. LD-10 doesn't always kill the target even when it should, particularly if the radar happens to be in a light armored vehicle like SA-11, Tor or Tunguska. It's obviously hard to intercept because it's small and very fast, much faster than other AG weapons in DCS, but that's how it is in real life.
  3. IADs AI is pretty much required for a credible dynamic campaign, so I hope it's on EDs radar. Regarding LD-10, same thing as happened with SD-10. No, Deka doesn't need to nerf the LD. If HARM is underperforming (I don't know that it is), ED would have to fix it. Or add the AARGM, which would be more contemporary to LD-10. Why wouldn't anyone expect a 2010s missile to outperform a 1980s one is beyond me.
  4. Even AI would be great, some fitting opponents for the Typhoon. Scandinavia map would be awesome, retro vibes from EF2000 and also great for the Viggen.
  5. Release when it's feature complete, please. If that's in 2023-2024, then so be it.
  6. Such things don't happen due to game balance reasons, "to compare with" other modules. They happen if there's enough information available, the manufacturer/operating airforce/government allows it, and the developer considers the effort is economically viable. We don't even know which tranche and block of Typhoon we're getting yet. If it's an early one, the current JF-17 is a good match, in BVR. In dogfight the Typhoon is going to be superior to anything, including hypothetical JF17 block 3.
  7. Warships are tough. On May 17th 1987, USS Stark FFG-31 was hit by 2 Exocet missiles, fired by an iraqi Mirage F1. 31 sailors were killed, the ship was on fire and listing, but it didn't sink. It sailed to Bahrain, and after temporary repairs it sailed under her own power back to the USA. Eventually it was completely repaired and returned to service. You can't hope to sink destroyers and cruisers, at least twice the size of that Oliver Hazard Perry class FFG, flying a solo mission on a light jet with 2 missiles. Even if the ships don't defend themselves, at most you can hope for a mission kill, cause enough damage to take the ship out of the fight, I don't know if DCS currently simulates this.
  8. Second one is no bug. When you hit missile type selection button in AG master mode, you're not actually switching weapons, you're switching between 6 different independent AG profiles. You set up BRM with EFUZE in profile 1, switch to LD-10 in profile 2, then you switch again and you go to profile 3. Because you've only setup the fuze in profile 1, you either need to setup all of them, or keep switching until you go back to profile 1 again.
  9. I've had the same problem in MP several times, I'm already connected and taking fuel but Jester keeps making jokes as if I'd missed the basket. You know, "oh jesus!", "want me to reach out and grab it", "star wars noises", etc. I set him to silent but he still keeps going non stop for half a minute.
  10. Same problem here, BF Persian Gulf needs a manual, or at the very least a guide with radio freq, TACAN, etc.
  11. Thanks for the fix, I started flying the baguette yesterday and the inability to contact tanker was driving me nuts!
  12. I had a lot of trouble with spotting too, for quite a long time. I stopped playing DCS altogether because of it. I just couldn't spot any ground targets or aircraft until they started shooting at me. Ended up solving it with brute force, 1440p 32 inch display mounted on an adjustable arm so I can bring it close to my face for flying. That was quite an expensive upgrade and not an option for everyone, and I'm astounded that this problem hasn't been solved yet after so long. The effect on gameplay is dramatic, those affected will stop playing because you just can't fight what you can't see!
  13. Confirmed, can't switch to IRMV in the right MFCD, left works fine.
  14. My force sensor arrived today. Installation was very easy and fast, then it's calibrate, launch DCS and feel the difference. Compared to the stock slew, this is almost like mind control, you caress the sensor and the Harrier TGP moves so slow and smooth. Strong press and you get fast and precise movement for rapidly switching targets. Terrific, this is what the WH slew should've been like in the first place. Totally worth it, thanks a lot, another satisfied customer!
  15. Yep, at 500kts I depressed the paddle, pulled HARD and was able to see 10Gs on the HUD just before G-LOC.
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