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Johnny Dioxin (Brixmis)

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Everything posted by Johnny Dioxin (Brixmis)

  1. Great - now TNT are slacking and delayed my delivery until next week - and didn't even bother to let me know, after telling me it would come today. Good job I like to check up on these things. Long years of experience...
  2. Someone on reddit suggested buying these bags for storing the Index in and keeping out the dust. I ordered a set of 3 - they need to be ordered from Amazon US - and when they arrived I thought they would be too small (size is 'small') - but no, it's an excellent fit for both my Index and Rift CV1 - so I'm guessing they would be right for just about any current headset, too. Nice and light, breathable, soft, with a good drawstring you can then use to hang the headset from a hook. https://www.amazon.co.uk/dp/B078RF5VMV/ref=pe_3187911_185740111_TE_item
  3. One thing not reported in the beta notes is that the range of adjustment for SDE/Vertical lines issue has been doubled. Seems most users are now reporting their issue resolved. I haven't tried it, yet, but when I came off the alpha and went onto the beta, the lines were back as bad as ever. -5 on each lens gave me the same results I'd had with the alpha (gone on one screen, greatly reduced in the other). Many others were reporting exactly the same after 4.10 and were asking for more adjustment. The response was very quick - unless they had been planning it, anyway and just got the confirmation after 4.10.
  4. Haven't seen a performance change at all on my set-up. Still enjoying my Index - been doing the Huey rescue missions around Dubai and lots of fun! - In fact, with my new(ish) T50 HOTAS and Index, it's the best PC helicopter fun I've ever had. Just need to get Caucasus sorted, which looks and runs pretty awful and has done for me for some time.
  5. There is also a side image on the VPC website - pretty sure it's the v3, but might not be - from the mounting solutions page iirc: Been having a go this morning with my trembly, arthritic, spasming fingers and it won't really do the job - but if anyone wants to continue it and see what they can come up with, this is what I've done so far, over recent hours, using a photo and my very limited graphics editing knowledge. Anyone who wants to try to improve these and get them decently wireframe is welcome - I got the ones I want already (I don't use boxes etc cos I use at least two modifiers = 3 assignments per button/switch = potential mayhem!):
  6. I would recommend using a hat or 4-way switch left & right for the rudder until you can sort something out. Maybe with a modifier if you already have your hats assigned to something else (but you would need to use a modifier with the A-10C due to the direct control assignments). I had to do this for a while when my pedals had an issue and was surprised how well I got by.
  7. When I had a defective Western Digital hard drive, I was required to send it back to Germany and would receive a new one in exchange. WD offered an advance replacement, so that I wouldn't have to be without a hard drive, but they took my payment card details first and booked the full amount of a new hard drive before sending out the new one (in case I didn't send the defective one back), with the understanding that I had 30 days to return it or I would be charged. Maybe this kind of option would satisfy those customers who feel they can't manage without their hardware for a couple of weeks? IIRC Paypal can offer such an option - though I don't know what they charge for it.
  8. Part posted after 18 working days (just for reference to those who may be waiting themselves).
  9. Yeah, good luck with that - I was unable to find one anywhere and like you say, it's a lot of work to do one from a photo. For myself, I ended up doing it in parts instead.
  10. Good that you are doing this - the more people using voice commands the more hopefully devs will consider including them in new games/modules (I hope!). I started using voice about 2011 with Voice Buddy from eDimensional, but have used more different progs since than I care to remember. Nothing beats voice control - it's fantastic fun in FPS games and it adds realism in flight sims. The only thing that bugs me these days is that everyone is migrating to Voice Attack - probably from a client side because it's so cheap and a dev side because it has good functions. For me, though, it's the worst of all the voice recognition progs. It uses the Windows API. like most of them do, but for some reason this is the only one I ever had that doesn't understand me. I've just been completely unable to get it to understand a single full sentence or command reliably since I bought it a few years ago. I've chatted with the devs of Voice Attack and others who have used it for payware add-ons and tried many things, but it just refuses to click for me. I used dwVAC for Black Shark and A-10C when they were stand alone simulators and it worked perfectly. I'm a qualified army radio operator (got top marks in training for voice procedure as well) and have run many official amateur radio nets and don't have any strong dialects or such-like, but tbh I have now given up on Voice Attack completely. Such a shame.
  11. That's good to hear - I haven't had a chance to try it yet. It has affected me in some other games as well, so will help all round. I'm surprised I didn't read about it on other forums.
  12. My main issue is the shimmering that someone else mentioned a while back. This seems to have been a constant though, in VR, regardless of graphics card and headset.
  13. Don't remember doing so - I'll have a look - ta.
  14. Welcome to the v3 club :) Can't say I agree with all that you wish for, I actually find the analogue ministick very useful for TDC control in DCS and thrust control in Elite (though a 4-way would suffice for thrusters). Also use it for radar control, Shkval control - it's just much easier than a 4-way. I really wish dev's would make a lot more analogue assignments in DCS modules. My experience in delivery has gone the opposite way. Wouldn't be so bad if I got the impression it was important to them, but I don't. At the moment I'm torn between giving them leeway and cancelling. Changes from day to day :)
  15. Anyone else get the SteamVR loading screen more than anything else when loading up missions? I didn't get this with the Rift CV1, but it's been like it since I got the Index. I'm about to invest in a new PSU as well - I think the OCZ 700W PSU I bought for my previous upgrade is barely enough now, so I'll pick up a Corsair 850W instead. Can't see what would make me see SteamVR load screen, though - maybe my paging file settings? I optimised those a while back and haven't touched them since.
  16. I've heard of a few people who had issues like that - as long as they replace them without hassle, I suppose it's luck of the draw if you get a duff one. Support have just assured me they are still working on the vertical lines issue - but they don't seem confident of finding a full solution.
  17. I'm not really bothered myself - don't need an 8-way hat. Good that they are working on it for those that do, though.
  18. Depends whether you're willing to look through a pipe... You're the first I've seen disputing this point. Whatever, though - good for you, if you're content with it.
  19. ...and it's pretty useless. According to that software setting, you can go all the way up to 72mm, yet mine is 69mm and the FoV was a joke. If not, I'd still own it.
  20. I'm always striving to improve my HOTAS assignment diagrams to make them clearer (especially for flight in VR, when I'm using the 'nose gap' to read the diagrams). To that end, here's my latest one for the T50 throttle handles: The top part is as if you are looking at the throttle from behind - so pinky finger on the left (of your left hand) and thumb on the right. The two circles on the left represent the T1 & T2 flip switch (lower) and the PTM switch T3 (upper). ****update - just switched these as it makes more sense ;) The lower one is the side, as seen if you looked left at your throttle. This diagram is smaller than I would usually make (using 10-12 point typeface rather than 28-48pt) but I just tested it and printed one out on A5 and it looks fine. Example below, of my Mi-8 profile diagram: Use the diagrams as you like - right-click and save to use them for your own needs.
  21. 'Scuse me - going to make myself unpopular, I'm sure - but just how many copyrighted works of music have been uploaded to the user files section of the DCS Website for public download? I'm talking about the Battle of Britain theme tune, The Doors, Kenny Loggins, other '70's music and more. People who live in glass houses shouldn't throw stones is a phrase that comes to mind. ;)
  22. btw - it will be in 2 days time, but no worries - it gets here when it gets here, though of course, if it doesn't get desptached after a month or so I'll reply to the ticket.
  23. If you look at all the links, they are not all FAQs (think only one or two are) - but these are the instructions given and I think they are pretty clear, as it's not difficult at all. The FAQs tell you how it should be set up, too. There was a PDF for setting up the sensors as well, but I can't remember where that was - I did post a link somewhere earlier in this thread (before Index was released). This one does a decent job: https://support.steampowered.com/kb_article.php?ref=9140-EYIL-0086 4th on that list I posted - like I said, it isn't difficult at all. Just put them on a shelf or desk facing the centre of your play area - the higher they are the better (but if higher, male sure you angle them down) and power them up - endex. Going through the set-up procedure in SteamVR should show you this as well, but I can't remember for sure. Wanting a diagram when they show videos seems a bit, well, looking for something to not be happy about, tbh. Here's the pdf - took me seconds to find via Google using "Valve Index Set-up": LINK
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