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CBZ323

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Everything posted by CBZ323

  1. Im sure the map will be nice, but creating high and low detail zones is repeating the same mistake again. You will never learn I guess.
  2. Edit: fixed issues by deleting files and let DCS generate them
  3. Great news! Purchased and played the intro and first mission. Excellent as expected.
  4. +1 Very interested but I am using Steam version. I hope it comes out soon! It's always a good time with Reflected's campaigns.
  5. Yes, I finished playing The Big show before this one, another excellent campaign! :thumbup:
  6. I just finished today, it was a pleasure flying your campaign. As a mission and campaign builder myself (for IL2) I appreciate all the hard work that was put into this campaign. Bravo! The only thing it took away from the full experience is the fueltank bug that they have yet to fix for the P-51D, where you can't really use the fuel from the droptanks or the rear tank. However, it does not break the campaign because the regular tanks have enough fuel to fly the full missions anyways. I'm fully aware that the bug has nothing to do with your campaign.
  7. Just came across the same issue. This feature used to work, i cant believe they are taking so long to fix the P51, especially since they re-released a video promoting it again.
  8. Started the Blue Nosed campaign today and run into the same issue :( I thought i was messing up and took me a while to find it's just an unadressed bug. I really hope they put more time to fixes like his one.
  9. You are getting them backwards, Virpil has separate controls for pitch and roll adjustments. As far as I can tell based on pictures, i dont see any options to adjust the VKB gunfighter base. Either way it has nothing to do with the controller, all other planes in DCS and IL2 work just fine, it's the way the Spit IX is modelled in DCS that is hypersensitive to inputs. Anything within the margin of error while holding the stick striaght will be very noticeable. I'm not trying to convince you, i'm just sharing my experience.
  10. Speak for yourself, I have a virpil stick with extension and virpil throttle. No cheap controllers here.:joystick:
  11. I must say I feel exactly the opposite. The sensitivity of the Spit to rudder and pitch seems way overdone and some inputs make it feel like a kite blowing in the wind with no momentum or mass. I dont think the users should set massive curves on their axis just to correct for the devs modeling. Having said that, I am enjoying everything else in this module and I would still recommend it. Maybe the muzzle flash animations need to be brought up to the standards in the rest of the visuals. It feels like someone forgot about those.
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