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TheHighwayman

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Everything posted by TheHighwayman

  1. Required assets: A-4 Mod Nevada Map This is the first of a series of missions inspired by Top Gun. No particular scene or scenario is recreated. However, your mission is to serve as an instructor/aggressor pilot versus student pilots at Nellis. The year is 1978, and you will fly an A4, students fly the F-4 Phantom. In this mission, you will fly solo against a pair of students in F-4s. Your mission is to demonstrate what a motivated aviator can do to a superior force. Advantages aren't everything; it's the man, not the machine. After this mission, look up and try M02 - HITTING BACK. I will be adding missions until a fill campaign is built. The mission is NOT voiced, but includes 'flavor' text for immersion as well as in-flight text for instructions when necessary. The mission also includes a short briefing with a few notes. You can find the mission here: https://www.digitalcombatsimulator.com/en/files/3303260/
  2. I have figured this out. https://wiki.hoggitworld.com/view/DCS_editor_Randomization#Random_Choice See: True/False Combination. I need to set flags to TRUE, instead of ON. I hope this is helpful to others.
  3. Need a little help with this. Single Mission, enemy has 4 options for strategy, option A, B, C, & D. I am using the following logic: Mission Start > Random 50 > Flag On 1 Mission Start > Random 50 > Flag On 2 Flag 1 is True, Flag 2 is True = Flag 3 On (Triggers Strategy A) Flag 1 is True, Flag 2 is False = Flag 4 On (Triggers Strategy B) Flag 1 is False, Flag 2 is True = Flag 5 On (Triggers Strategy C) Flag 1 is False, Flag 2 is False = Flag 6 On (Triggers Strategy D) The problem I am having is only Strategies A & B are ever chosen. Strategies C & D are never chosen. What am I doing wrong? Thank you for your help!
  4. Ha! I didn't realize I was replying to Baltic Dragon himself! Thank you again. Brilliant work!
  5. That's good news. I was worried if I had to do it each mission, it would be a serious immersion-breaker. I can easily manipulate the channel knobs, but those little numbers are a real pain. I have learned there is a sweet spot above and below each number, offset just a bit to the left. Finding that spot (by trial and error) helps, but it's still difficult. Without VR, it is pretty easy. The resolution is so fine that you can change them in a snap. But for some reason, VR is like having big virtual fingers, and it is difficult to hit the right spot without also hitting another, or missing everything altogether. To fix this, there would have to be: -A keybind which allows you to manually change the frequency with your keyboard. -A "thinner" VR pointer. -A pop-up window that shows an enlarged radio panel. (Not that this is Microsoft FSX... LOL) So far, it's an enjoyable campaign! Thank you DCS, Razbam, Baltic Dragon, & et. al.!
  6. Flying the M2000-C Red Flag Campaign, first mission. I have to tune the radio. Easy Comms are OFF, as per campaign introduction instructions. I CAN tune the radio, but with extreme difficulty. I am flying in VR with clickable cockpit. I look at the switch I want to operate, and push a button to manipulate the switch. I find I have to use VR zoom to read the numbers, which are tiny. It often takes many attempts to manually switch a number in the frequency readout on the radio management panel. Is there an easier way than zooming in and clicking on the tiny numbers a dozen times to tweak this? Thanks!
  7. DxDIag attached. Operating System: Windows 10 Home 64-bit (10.0, Build 17134) Language: English (Regional Setting: English) System Manufacturer: CyberPowerPC System Model: C SERIES BIOS: P1.00 (type: UEFI) Processor: Intel® Core i7-8700K CPU @ 3.70GHz (12 CPUs), ~3.7GHz Memory: 32768MB RAM Available OS Memory: 32702MB RAM Page File: 13541MB used, 24024MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled Miracast: Available, with HDCP Microsoft Graphics Hybrid: Not Supported DxDiag Version: 10.00.17134.0001 64bit Unicode --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 1080 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 1080 Ti Card name: NVIDIA GeForce GTX 1080 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 1080 Ti DAC type: Integrated RAMDAC Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_10DE&DEV_1B06&SUBSYS_63933842&REV_A1 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 27478 MB Dedicated Memory: 11127 MB Shared Memory: 16351 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Rift Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x2833, 0x0031 FF Driver: n/a Device Name: Programmable Hotkeys Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x5081 FF Driver: n/a Device Name: Razer Naga Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x002E FF Driver: n/a Device Name: Saitek Pro Flight X-56 Rhino Throttle Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0738, 0xA221 FF Driver: n/a Device Name: Razer Naga Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x002E FF Driver: n/a Device Name: Saitek Pro Flight X-56 Rhino Stick Attached: 1 Controller ID: 0x1 Vendor/Product ID: 0x0738, 0x2221 FF Driver: n/a Device Name: Saitek Pro Flight Switch Panel Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x0D67 FF Driver: n/a a Device Name: Saitek Pro Flight X-56 Rhino Throttle Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0738, 0xA221 FF Driver: n/a Device Name: Rift Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x2833, 0x0031 FF Driver: n/a Device Name: Saitek Pro Flight X-56 Rhino Stick Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x0738, 0x2221 FF Driver: n/a Device Name: Razer Anansi Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x010F FF Driver: n/a Device Name: Programmable Hotkeys Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x06A3, 0x5081 FF Driver: n/a Device Name: Razer Anansi Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x1532, 0x010F FF Driver: n/a Device Name: Rift Audio Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x2833, 0x0330 FF Driver: n/a Poll w/ Interrupt: No DxDiag.txt
  8. My weapon release button does not work. I have tried rebinding, and still no result. It accepts the rebind, but nothing happens in-sim. All other rebinds I've used have worked fine. Now sure how to fix this one. Any ideas?
  9. Thank you all, for the replies. Much appreciated!
  10. Hmm. I get illuminated by SAMs and they don't come on. I get warning tones, but no lights. That's why I am sure I'm missing something... a switch somewhere?
  11. Right Warning/Caution Advisory Lights? How the heck do I turn these on? I've searched the manual, but cannot find the switch to turn them on. I've also looked for a keybind in the sim. Clearly I am missing something. Thank you for your reply.
  12. I could use an experienced editor to beta-test my mission for me. The mission is intended to be the first of a 14 mission campaign. I have a vision for the campaign and am starting work on the second mission in the series. In the campaign you fly as an F-18 Aggressor pilot in the fictional "Prime Eagle" exercises. You will need: Nevada Map F-18C Strongly Recommended: VR (First mission occurs at dawn and it is easier to see in VR) PROBLEM: I have had an extensive problem with escorting aircraft not escorting their assigned strike packages. I have escorts set to escort, and I have set their spacing. Still, the escorts like to do what they want and tend to show up after the initial merge. I would like to solve this problem, but I am not sure how. The mission has four possible permutations, so it's basically 4 missions in one package. Each time you fly you will get one of the four at random. They may look and feel alike, since the four possibilities are similar, but they are not identical. In the future, there will be even more variety. My goal in the original mission was to keep the player guessing as to where the action would take place. I have not uploaded maps, but I have entered a full mission description. If my work is successful, I hope to make the missions flyable by both sides and in cooperative and multiplayer (adversarial) form. But first, I have to become proficient. I think you will enjoy the mission and find it a challenge. Even though I designed it, I get a kick out of flying it and have had some excellent dogfights. I am not tired of it at all. As a courtesy, if you DL the mission, please post your review as well as any feedback. Feel free to look under the hood once you've flown it a few times to review my trigger work. Advice and help welcome. THANK YOU! Prime Eagle M01_BETA.miz
  13. I seem to have figured it out. This post by Mad Tommy had what appears to be a workable solution: There is a pretty simple and robust way to do this. I use it on almost all my missions. Mission Start > Random 50% > Set Flag 1 Mission Start > Random 50% > Set Flag 2 Once > Flag 1 True & Flag 2 True > Set Flag 3 Once > Flag 1 False & Flag 2 True > Set Flag 4 Once > Flag 1 True & Flag 2 False > Set Flag 5 Once > Flag 1 False & Flag 2 False > Set Flag 6 Once > Flag 3 True > Activate Groups 1 Once > Flag 4 True > Activate Groups 2 Once > Flag 5 True > Activate Groups 3 Once > Flag 6 True > Activate Groups 4 Flag 3 - 6 all have a 25% chance of being active, only one can become active. What is missing from his post is you need to turn ON "Late Activation." (Put a check in the box.) Also, the groups that do not activate will not appear as uncontrolled units. That may be important to you or not, if you want to have the inactivated units sitting on the tarmac for some reason. I would bet that too could be figured out, but it is beyond the scope of my present goal. Anyway, I worked it out. Mad props to Mad Tommy, even though the guy appears to be banned. :-( +1 to you anyway!
  14. I have spent quite a bit of time studying what is already written in the forums regarding randomization, and either I do not understand it very well, or I am missing something, or both. The mission is this: F18 (Player) must depart Groom Lake to defend against a SEAD attack on one of three possible targets (North, East, or South Targets). I want the choice of attack to be random so the player does not know which direction to fly until the attack is formed and inbound from Nellis. At Nellis, the Blue force begins with all aircraft uncontrolled. I can start the aircraft just fine (AI Task Push, then set up start for each group under Triggered Actions). No problem. What I cannot do is make sense of how to get the AI to randomly select a target. I have set up three groups for SEAD mission. I then tried to set a random trigger so that just one of the three groups will start. So far, my result were: no groups start; only the first group starts; all groups start. I cannot get just ONE group to start. I have read the forums, but I cannot make sense of how to set the triggers properly. I have tried several permutations of them. I quite need a simple explanation of the most efficient way to randomize between three options or groups. Thank you for your time!
  15. I think have figured it out myself. 1. I set a flag which becomes true once the target plane enters the trigger zone. 2. That flag becomes true. 3. I set the two zones and peg them to the unit (unit inside moving zones). 4. I add under conditions: Flag is True 5. I set another zone which turns the flag off (false) This should have the effect of turning the moving zones on and off. Will see!
  16. I want to establish moving trigger zones to compel the player to maintain a loose formation with a craft he is escorting. Too close and too far are both bad. I can fix moving zones ti an aircraft, but I only want this condition to be active for a time, so I need to switch these trigger zones ON and then OFF later. Is it possible to do this? I cannot seem to find an answer by searching here. Thanks.
  17. Thank you. I'm not sure I know how to read and understand what those lines do? I mean, is there a Rosetta stone kind of resource/key where it explains what each bit does? I need to learn the language. I understand triggers quite well. But scripting is new to me. I know you can do a lot with it. Thanks!
  18. I am experimenting with turning Unit AI off and on. Is it possible to turn off the AI of a unit in flight? The mission involves a drone which I want to fly into a hill, or make a belly landing. Now that the FBI is listening... LOL I don't think it is possible to convince an AI to fly into terrain without its wheels down?
  19. I am working on a mission that involves one pilot speaking to another. I'd like the interaction to be a little dynamic. Specifically, the player gets to choose between 1-2 or three responses, and a "correct" response improves the outcome while an "incorrect" response contributes to a consequence. I would then need to link the player selections to triggers or flags. But how do I implement this? I have not tampered with radio communications before. However, I have seen custom responses in a user designed mission, although that was about 1-2 installs ago. Thanks for your help.
  20. Here is my latest mission, Double Duty Aggressor. It is in a beta state, so I appreciate feedback. VR recommended for the mission, which starts in the dark before dawn. If you don't have VR, you can still play, but you need your room to be dark. You will fly an F-5 Aggressor as part of a Red Flag exercise. A detailed briefing is included. Pay attention to messages delivered in flight. There are not voiced-over, but the text will appear. Feedback is welcome. This mission is for intermediate to advanced pilots. Novices may find it very difficult. Good luck and let me know what you think! Double Duty Aggressor.miz
  21. I may have same. B-52 does not climb above about 10,000 ft, except intermittently. I have been testing a scenario I designed, sometimes it works as it should, other times not. Not sure why or how to fix.
  22. Yep, that was the problem. Ugh me. Thank you for the reply.
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