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Speedbrake

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About Speedbrake

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    Member

Personal Information

  • Flight Simulators
    LOMAC FC, Falcon 4 AF, EECH, IL-2 1946, JF/A-18, FC V2.0, DCS Black Shark, DCS A-10C
  • Location
    Fort Worth, TEXAS USA
  • Interests
    Flight Sims, Model Railroading
  • Occupation
    Aerospace Engineer F-16 Program (Retired)
  • Website
    http://www.lmra.org/Activity.aspx?pageid=50

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  1. Thanks Rudel_CHW and Coppprhead. I did rechecked and re-installed C++ and it now does work fine! On the download, my readme, pdf files could not be read. Revisited the installation instructions, don't remember seeing it required C++??
  2. v2.00 beta-1 problem from previous page. Had the A-4E-C/bin folder for a A-4E-C.dll so that wasn't it. Purged DCS of A-4E-C input and aircraft folders. Re-downloaded the v2.00 beta-1 file and installed. Everything looks good until I go into the mission - still no flyable aircraft - just map view. Re-purged the mod, reloaded the v1.4.2 version and it runs fine on the same mission I tried v2.00! Go figure, not sure what the problem is. All my installs matched with what the Grim Reapers posted in their video..
  3. Already have C++ installed.
  4. Got a problem. Downloaded the new v2.0 beta-1 version, deleted my past version and the past input file and installed the new version. It shows up on the top page. I can load it in the mission editor after I set up my controls. However when I go into the mission it just gives me a screen of the map. It is like it can't find the aircraft. I've tried this twice with the same results. I've set up a completely new mission with the same results. I got out of DCS, deleted the aircraft file and input and reinstalled...same result. What am I missing?
  5. DOH!!! Figured out my error. In the mission trigger section I had Trigger in the first box then had At Start of Mission below. It should have been just opposite. Just wasn't paying attention. Love this simulation!
  6. What am I doing wrong? V5.0 seemed to function fine. I am using v6.1. I have loaded the v6,1 Hercules_Cargo.lua into the mission before adding the aircraft to the mission. Pods/skids load fine however when I drop or LAPES the items/vehicles disappear shortly after hitting the ground. Same with paratroopers. Unlike the Grim Reapers videos. I thought it might be because the mission needed to be set up as Client rather then Player. I tried both. No Joy!
  7. What are the changes in version 6.1? Please
  8. Bomb in zone will work somewhat. I used a cargo of three crates (pods). I graded how many "pods" were dropped in the zone. However the program grades you on when (where) you drop the cargo. It doesn't look at where/when the cargo hits the ground like I hoped. Therefore altitude, wind, drift, etc. is not taken into account. I was hopping for more. But you could really narrow down the drop zone and get some results. I will see if there are other specific cargo types that might work.
  9. I'm trying to work up a simple cargo drop mission for the Hercules mod where you are set a specific drop zone (trigger zone) and are graded/advised if your drop is on target. However it appears that the cargo isn't figured as individual items (groups, etc.) even though they turn into (by script) the vehicles you loaded once they hit the ground. Any suggestions? Anyone create such a mission?
  10. Cockpit Lighting Someone in a "bug" post mentioned that the latest beta patch messed up the gamma settings. I've noticed that on engine start in the Spit you can't tell the fuel pressure light is on when moving the throttle during start. I didn't pay attention to the other gauges except that the cockpit seemed more washed out.
  11. Just updated to the most current beta version as of 5-31-2020. For some reason the IFLOLS is not showing up. I was in the F/A-18C and made all the proper calls. I was getting LSO comments but no pop-up IFOLS. Did something change?
  12. Watched Wags video on Supercarrier mission setup and also Recovery Case 1. On a mission going from launch to recovery, what triggers the launch crew to vacate the recovery area when you return. Is it something you have to set up in the mission editor or does the radio call you make on recovery trigger them to vacate the area?
  13. Is there a separate script for the crews actions/signals depending on whether you are in the Hornet or Tomcat?
  14. McAfee antivirus indicates that the following are suspect and quarantined them: DCS.dll World.dll F-14-HeartblurCommon.dll To counter - retrieve them from quarantine, go to Real-Time Scanning and add them to excluded files. Restart DCSWorld beta
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