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Dirty Rotten Flieger

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About Dirty Rotten Flieger

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  1. Really enjoying playing with the newly fine tuned FM for DCS MiG-21. I found this great resource about the MiG-21 in USAF Aggressor Squadron. It's a really good read for DCS MiG-21 fans and fanatics. The new FM seems to be closer to the test pilots descriptions than it was before. They state: "Even the mighty F-15 Eagle had no solution in dogfight below 150-250 knots against MiG-21 in US Aggressor hands...This way Mig-21 will remain behind every opponent still having sufficient control ability for gun tracking using rudder rolls...It is obvious that US aggressor pilots pulled
  2. Incase anybody doesn't know about this. We have detailed description from the USAF aggressor pilots use of the MiG-21 at slow speed and high AOA, full aft stick and rudder rolls. That's where I got the idea to try this counter intuitive tactics. Read page 4 -5 "Even the mighty F-15 Eagle had no solution in dogfight below 150-250 knots against MiG-21 in US Aggressor hands...This way Mig-21 will remain behind every opponent still having sufficient control ability for gun tracking using rudder rolls...It is obvious that US aggressor pilots pulled full aft stick in turn regardless of the
  3. I just tried the FM and IMO think it's the best it's ever been. Bravo. Still very challenging to fly if you go over AOA limits it drops a wing without warning but once you are down to very slow speed you can control nicely at high AOA. This is really fun to fly like this. You can see I drop a wing at 1.02 sec and then held the stick back and just used rudder to roll till until I got gun on Tiger. I love it.
  4. I took off on multiplayer server as RED F16 thinking at last I deal with the Blue Patriots and Hawks... Ten minutes later I land where I took off with HARMs still under my wings. Can't target Blue missiles :(
  5. I've never had issues with FPS in the MIg 21 until the last update. Strangely enough my FPS chugs with very high AOA. Weirdest thing. I was testing the stall behaviour and noticed the FPS would half as I stalled the plane.... WTH ?! Maybe i was looking down ward and the radar screen was coming into view? I'll have to test again
  6. Some of the most satisfying moments in the Fishbed were nailing an aero break after a successful PvP online sorte. I've been using the SPS ... I approach just below 300km/h and without too much concern for perfect speed and decent rate but then just before touchdown I give it a little burst of the throttle just enough for the blown flaps to cancel out the descent rate to almost nothing just as the main wheels touch down. For me the timing of this burst of blown flaps powered lift is what makes it work. The front wheel will usually still try to come down but this movement is gentle enou
  7. Just found this great work! Hopefully your sounds get integrated into the module and credited to you at some stage. I've been asking in this forum for months, maybe years, for some audio feedback for AOA, buffeting, airframe creaking, cockpit shake, audible vortex or turbulent flow over wings. Riding the AOA limit is so important in this module and we don't have the other feedback a real pilot would have from all his senses. I wonder if some seasoned Mig 21 pilots could smell the AOA limits approaching? lol As you some of the other modules have great audio feedback for AOA. There is no
  8. I'm using an old FFB stick and a couple of years ago I was pretty good at riding the edge in the mig 21 but not any more. Some of that is stick time. I had a lot more back then. Maybe i'm just rusty but it seems to have changed also. I really can't imagine how anyone flies it without a FFb stick. Must be hard. I switched the ARU to manual and turned the sensitivity all the way up and that made a big difference. Thanks for that suggestion
  9. I'm struggling with the mig21 too. The pitch limited at hi speed is hurting but I wish we had some sound feedback as it approaches AOA stall. It's impossible to watch the AOA indicator while riding the edge and looking up at the enemy aircraft. Some buffeting noise would REALLY help me fly this plane better. I can see vaper/ turbulent flow if I look over my shoulder at high alpha. Would that be audible in real life? I have also noticed that if I do go over AOA and into stall it's now quite controllable with the stick all the way back and using rudder to roll. Right down to 200kp/h. I've h
  10. Is it possible to datalink the F16c with the Russian A50 AWACS?
  11. Yes same thing here. Growling Sidewinder used to be so smooth and fast on my average PC. I5 4GHz, 16 gig ram, gtx 1070 8gig Vram and 500Gig SSHD But now with this new mission it runs like crap. lag spike after lag spike and I look at the number of ground units and I'm not surprised ! There is two huge fronts with with ships and sam everywhere. How can we give them feedback ? they might have super computers to play on and don't know why we all leaving? because too many units for us.
  12. Mig21bis in DCS has been easily my favorite DCS module. I've flown in online for thousands of hours and quite competitively on the cold war servers. I use a FFB stick so the feeling of holding the nose just above stall requires roughly the same amount of stick pressure even as the speed and stick angles both change dynamically. So it is quite easy to hold the Mig 21 on the edge without looking at the AOA indicator if you have a FFB stick. Of course most DCS flyers don't use FFB and it is no surprise to me that many complain that they can't fly the Mig21 in a dog fight. Ofcourse they can'
  13. It's terrible. It's like it's been dumbed down so it requires no skill to fly anymore. Also the FFB is gone. It was my favorite DCS plane precisely because it was so challenging and rewarding to fly well. I can't fly it like this.
  14. It's terrible. It's like it's been dumbed down so it requires no skill to fly anymore. Also the FFB is gone. It was my favorite DCS plane precisely because it was so challenging and rewarding to fly well. I can't fly it like this.
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