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Liger Zero

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Posts posted by Liger Zero

  1. Finally after several week found the issue. My left VR controller was the main cause.  When powering down the left VR controller the issue dissapeared. I looked in the controlls settings if there where any buttons attached to the controls. There weren't any, so i klicked Disable Vive controller. 

     

    I can still use my controllers ingame to manage the aircraft. But assigning buttons to it has been disabled. ( weren't using any of them so no problem )

     

     

    TOPIC can be closed Problem Solved

    • Thanks 1
  2. Since the 2.7 update i'm experiencing in several aircraft ( Av8B, F14, F18 ) joystick jitter only in the X and Y axis. Not in the Rudder also check if there are any double binding and i don't have any of those.  But when checking in the ingame axis those Jitters do not appear. 

     

    Option sutch as syncro joystick at mission start have been checked and unchecked

     

    Example Video

    https://www.youtube.com/watch?v=yMhXJH-bmaw

     

  3. I just want to create a loop indefinit when a units dies it is replaced by the same at the end of a given temp

     

    That does the scrupt do what i posted for the kc135.

    The 2nd rule easy explained

    1 unit alive every spawn with a max respawn of 20, after that script stops

    It checks every 60 sec if unit number is 0 if true the a unit spawns. If the unit is alive there is no respawn.

     

    3rd rule is when the unit is landed and taxied to a parking spot and completly shut down. It despawns and the script starts again for rule 2.

    • Like 1
  4. the script does not work anymore. It makes live spawn without timer units. Why does not it work anymore and how can it be remedied?

     

    thank you in advance

     

     

    Its important to set the unit to late activation. Setting a time is not nessecary if you want the unit to start when the mission is unpaused. If you dont do that you can get no units at all or 2 units at the same time rendering the script useless.

  5. This is what i use with MOOSE for my tanker respawn. But make sure that the unit is set to late activation

     

     
    do
    Spawn_KC_135 = SPAWN:New("USA_TANKER")
    Spawn_KC_135:InitLimit( 1, 20 ):SpawnScheduled( 60, 0 )
    Spawn_KC_135:InitRepeatOnEngineShutDown()
    end
    

  6. After a while using MIST im now starting to change over everything to MOOSE.

     

     

    Starting from scratch again.

     

    How do i reactivate a shot down unit via the Radio

     

     

    I have A added Radio item Name red_easy Flag 1 value 1

     

    Switched Condition/ Flag equals 1,1/ Activate group

    And from this point im stuck.

  7. Im wonder how can i make both coalitions on 1 airfield.

     

    for example:

     

    The blue coalition has the base now only blue clients can spawn and rearm of the field. But after a fight the lost the airfield to the Red side so now only reds can spawn their stuff.

    How can i make this possible?

     

    I figured out how the field can show with red or blue smoke who is the owner of the field.

    But both can still SPAWN on it at the same time

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