Jump to content

Liger Zero

Members
  • Posts

    152
  • Joined

  • Last visited

Everything posted by Liger Zero

  1. Finally after several week found the issue. My left VR controller was the main cause. When powering down the left VR controller the issue dissapeared. I looked in the controlls settings if there where any buttons attached to the controls. There weren't any, so i klicked Disable Vive controller. I can still use my controllers ingame to manage the aircraft. But assigning buttons to it has been disabled. ( weren't using any of them so no problem ) TOPIC can be closed Problem Solved
  2. Since the 2.7 update i'm experiencing in several aircraft ( Av8B, F14, F18 ) joystick jitter only in the X and Y axis. Not in the Rudder also check if there are any double binding and i don't have any of those. But when checking in the ingame axis those Jitters do not appear. Option sutch as syncro joystick at mission start have been checked and unchecked Example Video https://www.youtube.com/watch?v=yMhXJH-bmaw
  3. Is ther a Dutch Hercules skin for this MOD?
  4. Here is a link of the Track File The incedent happens around 13.09 hours in the mission. When a F18C Client spawns and taxi straight to CAT 3. After launch the deflector stays UP. https://drive.google.com/open?id=1tZjfw1cbHvhZPrgErKCz77B3E8ylO3nC
  5. Found a bug That after launch the defelector stays up. It was for Cat3 so landing became impossible. When someone asks for landing the deck crew goes to the side. But the deflector stays in the Up position.
  6. https://twitter.com/Russ_Warrior/status/888062787272019969 How about this one:huh::thumbup::thumbup::pilotfly:
  7. That does the scrupt do what i posted for the kc135. The 2nd rule easy explained 1 unit alive every spawn with a max respawn of 20, after that script stops It checks every 60 sec if unit number is 0 if true the a unit spawns. If the unit is alive there is no respawn. 3rd rule is when the unit is landed and taxied to a parking spot and completly shut down. It despawns and the script starts again for rule 2.
  8. Its important to set the unit to late activation. Setting a time is not nessecary if you want the unit to start when the mission is unpaused. If you dont do that you can get no units at all or 2 units at the same time rendering the script useless.
  9. Moose has more possibilitys than Mist. There is a Discord channel of Moose that is very helpfull
  10. This is what i use with MOOSE for my tanker respawn. But make sure that the unit is set to late activation do Spawn_KC_135 = SPAWN:New("USA_TANKER") Spawn_KC_135:InitLimit( 1, 20 ):SpawnScheduled( 60, 0 ) Spawn_KC_135:InitRepeatOnEngineShutDown() end
  11. Yes that is possible. But be sure to tweak the mic a bit when using voice activated. Or else poeple can hear you breathing.:smilewink:
  12. Maybe a small HInt for the Next Build of the Missions.. Make Russia Blue coalition. A Red coalition of USAF Agressors only is enough and can use all plane as well as russian aircraft.
  13. My guess about the release Dat is 21st of December. Why?? Because the F-14 first flew on 21 December 1970
  14. I need some help. When i try to load the Yak52 model i get the following error. Shader model/glass_instrumental_material.fx failed to compile - HRESULT:ERROR_PATH_NOT_FOUND How do i fix that?
  15. What do i need to load a model correctly i keep getting shader errors. Im trying to load the Yak52 model from the main yak folder.
  16. After a while using MIST im now starting to change over everything to MOOSE. Starting from scratch again. How do i reactivate a shot down unit via the Radio I have A added Radio item Name red_easy Flag 1 value 1 Switched Condition/ Flag equals 1,1/ Activate group And from this point im stuck.
  17. The blue and red ground vehicles arent the problem. The client slots are for the MP players in the mission.
  18. Im wonder how can i make both coalitions on 1 airfield. for example: The blue coalition has the base now only blue clients can spawn and rearm of the field. But after a fight the lost the airfield to the Red side so now only reds can spawn their stuff. How can i make this possible? I figured out how the field can show with red or blue smoke who is the owner of the field. But both can still SPAWN on it at the same time
  19. How do i install the mod in 2.5? the 2.1 way or the 1.5 way that are stated on the website?
  20. Now the new 2.5 out is lets find out how to activate the tanks again.
  21. I created a Huge Nevada Mission with the CAM mod. And a couple of standard dcs jets. There ar no player or client slot in this mission so you can add your own to it. Hope you like it.:thumbup::pilotfly: Edit: i used the Cam mod from Before 27 Oct so i miss out on 2 747 skins. Behind the spoiler tag is the Whole Lua script Code used in the mission. VeGaS_RAT.miz
  22. After some help from Flight control i finnaly found it how a tanker respawn Works. do Spawn_KC_135 = SPAWN:New("USA_TANKER") Spawn_KC_135:InitLimit( 1, 20 ):SpawnScheduled( 60, 0 ) Spawn_KC_135:InitRepeatOnEngineShutDown() end
×
×
  • Create New...