Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by MAD-MM

  1. Would not rely here on the Reported or fixed status. Last time i checked it was pretty close at least to my understanding to realty!! Good i have DCS Pictures from Centurys ago
  2. All of the Fw-190 was running on C3 Fuel, Jabos (Ground Attack) getting a additional Spray Bar what was injecting the C3 Fuel direct in to the Blower. Cooling the Supercharger Air and probably more rich Fuel/Air mixture will cool the Engine do evaporation of the additional Fuel for the heavy loaded Ground Attack Planes. F8 or G8 190s 109 aswell the 190 dont feature a intercooler to for the Supercharger Air, that why this additional C3 was working. Like Water from the P-47. Both is called erhöhte Notleistung C3 Injection aswell the increased Boost for the Fighter Variant without C3.
  3. Sorry when i was sounding a little bit rude but this comes up every Week and no one seems able to use the Forum Search Function. A8 "Fighter" emergency Power (erhöhte Notleistung) is simpley increased Boost without C3 1.58/1.65 Ata. Ground Attack Version was running with C3 but "only" in the lower Blower with 1.65 Ata. And the Idear of Mw50 was completely dropped after the BM801 was not doing well with it (cracked Pistons) and the effort of to build and refit was to much for 10-15 kmh Speed increase. The Document was posted in some Thread 1-2 Weeks ago...
  4. Don't think ED will implement complete fictional Aircraft like with MW50 that was appart from 5 Prototyps never build. Erhöhte Notleistung with C3 was used for Ground Attack Planes with only allowed in the first Gear of the Supercharger. Would not read that Book.
  5. Hmm schwierig zu Beurteilen, normal funktionieren die FFB Sidewinder eigentlich reibungslos mit DCS ohne das irgendwas großartig verstellen musst. Die X-Achse vielleicht irgendwo doppelt belegt in den Optionen? Guter Tipp unter Achsenoptionen zu den jeweiligen Modulen musst du bei FFB Einstellungen immer Swap-Axis anklicken sonst kommen die Kräfte auf der falschen Achse an.
  6. Without Source i think that was not used or absolute limited Numbers. Because in the A8 they incorporated the Fuel Tank in the Fuselage to increase the Range, with his appropriate Setup to feed the Engine with the Fuel Lines. GM1 as MW-50 required a pressurised injection System that was spraying in to the Super Charger. After the MW-50 System was never used appart from some test Run's on the Fighter Version, think GM-1 also wasnt much more then on the Paper. Given the high Altitude Performance of the A8 lackluster at best. So 109 would be probably also the better choice for GM-1 that was used most of the Time as Fighter Cover for the Antons.
  7. True Point...1.65 for the Ground Attack Variant in the lower Blower and 1.58 for the Fighter Variant.
  8. Most cases the Ground Attack Variant F/G 8 are using C3 Inection Kits. The Fighter Variant A8 uses only increased Mainfoldpressure without C3. Both have the same ATA 1.58/1.65.
  9. After longer break had little bit of desire of WW2 again. My two days on the SoW Server. Enjoy it or not
  10. @Ala13_ManOWar removing the Cannons was actually a thing on the channel front...can not tell how widespread it was but it is not a complete sience fiction.
  11. The modfication was actually done in 30 minutes by the Ground Crew was not lot of work. Posted that Document a while back in the MW50 or not discussion. Not like retrofiting complete MW50/C3 Installation. Only the Pressure Regulator was modified to run full boost that could provided by the supercharger, mechanical Control unit of the fw190 was able to adjust fuel mixture accordingly. Think after the clearence of the EN Boost the crews quickly modified this in July. But anyway dont think this Future EN Boost or removing wing cannons will come in the near Future.
  12. Could before close the Sight by simple pressing O without having allways the Menue in front of your Sight while you are Firing. But that doesnt work anymore figured out. thx for the Answer!
  13. After the Update they split up the Key Commands and the Observation Switch moved to the Gunner Position. Probably missed something but i am now unable to tell Petrovitch to close the Protection Doors and Store the Sight from the Pilot Seat? Is there new Switch or intercomm Command for this? After breaking away from the Target he will close is it, but immediatley open again when you fly level.
  14. Dont want to link some K4 Cockpit Profiles because that particular Website who have some of the K4 Cockpit Pictures doesnt like it when you share this around will respect this. But when you google BF-109 K4 Cockpit will eventually come acros pretty fast in first row of Google Pictures around a cockpit drawing in German that looks more less like the DCS K4 Cockpit. First thing you will immediatley found out the Cockpit when you look carefully the Drawing, there not even Lamps for the MG 151 Gun Pods in the Panel. Looks like some of the Panels have this Lights for" ready to fire" for the Gunpods someone not. This far from every K4 can be equipped by default with Gunpods. Next the drawing is from a pre production K4 with all sorts of Switches labeled as will be "removed on production Aircraft". Special the Wfr.Gr.21 Rockets labeled there as Nebelwerfer all Switches completely removed. In this Video you see crashed K4 White 8 what is inspected by allied ground Troops, under the MW50 Switch there only a hole in the Panel where the MK108 WrfGr Switch should be. https://www.youtube.com/watch?v=9_V7mY2ubVw Next thing Gunpods will effect the FM Roll Rate center of Gravity good luck with asking this
  15. Hi baloueb, Grad mal geprüft, bei mir gehts noch einwandfrei Vergaservorwärmung noch mit allen Tasen/Achsen Belegen. Meisten passiert das wenn die Input Files kopiert wurden oder hat beim Patch irgendwas bei den Belegungen zerhauen. PS. Ich bin aber auf Beta Standalone...Steam Stable kann anderst sein... Mal DCS Repair drüber laufen lassen? Wenn das nicht hilft dan musst die Ordner für das benutzer spezifische Modul zur Tasten Belegung löschen.. Würde dir empfehlen wo die Benutzer Dateien unter gespreicherte Spiele/DCS/Config/Inputs/ den P-51 Ordner komplett zu löschen und dan einmal DCS Repair drüber laufen lassen. Aber du musst dan alle Tasten/Achsen neue Vergegeben weil deine kompletten Belegungen weg sind.
  16. Das kann nur immer wieder beeindruckt bestätigen. Zu meinem Home Airfield verirren sich hin und wieder auch ein paar Apache's und Chinook's am Wochende zum Essen die von Trainings Flügen kommen. Wirklich erschreckend wie leise die Apache sind im Anflug im gegensatz zu Eurocopter und was da sonst noch rumschwirt.
  17. DCS Replay Funktion ist noch aus der Ur-Flanker Series also schon ein paar Jahrzehnte alt, umso komplexer DCS wurde die letzten Jahre um so mehr hat die Replay/Input Funktion gelitten. Ich persönlich finde gerade seit dem Update 2.7 ist die Replay Funktion ziemlich nutzlos geworden leider. Im MP zeichnet Sie mit viel glück noch 5 Minuten synchron auf bevor alles aus dem Ruder läuft. Das ist einer der Core Parts wo ED mal ein neues System implementieren sollte gerade mit hinsicht auf BUG Fixing.
  18. German uses a Mother Compass that is stored vibration damped in the fuselage far as possible away from any magnetic deviation from Prob or any other electric how could interrupt with the Bearings. The Signal was transfered via electric impulse to the doughter Compass in the Main Panel. What exactly did you mean with more responsive? They did this way to ensure you have not allways dancing difficult to read magnetic Compass that show the completly wrong Direction without Deviation Table. Should all positive side Affects in my Opinion?
  19. Am linken Kniepaneel da wo die ganzen Knöpfe für den Autopiloten sind, dirket unter dem Collective. Hab's aber bereits gefunden dank "Lino's" Manual. Channel H ist die Gier/Kurssteuerung für den Autopiloten und die anderen zwei sind die Pitch und Roll Dämpfer.
  20. Tryed the Mission few Times with the Hind, very cool immersive Mission. But the Mission is stuck on the second Objective and was never able to advance behind this. BMP are driving in to the Town but the Mission is not going Ahead. I noticed some of the enemy Infantry are sitting next/below to the Bridge. Possible some enemy Infantry are stuck below the Bridge and the Trigger is not going foward? Can provide a Video if neccesary from the next try, Track is broken fly randomly in to the Trees...
  21. Im gegensatz zum HIP, gibt's beim MI-24 einiges mehr an Autopilot. Im Quickstart Manual ist das nicht besonders gut beschrieben, weiß jemand für was genau der Channel H Dämpfer (ganz links am Panel) ist der standartmäßig beim Air Start ausgeschaltet ist? Die anderen zwei werden wohl Roll und Gier Dämpfer sein oder?
  22. The Switch is pretty solid and not moving in both Cockpits. Was at least working what i saw in the Trailer either WIP (didnt see it in the List) or Broken.
  23. They should not give it the Name "AI" in the first glance, the Hind is not released so far but we will see how good the Petrovitch Scan Modus can detected stuff behind Trees and Obstacels that would not be seen by a Player because they partelly Coverd. Think implement good AI that's is plausible is a hugh Task and Money, that would be something like this: ° Target is standing still ~ detection -30% because tracking a non moving Targets is difficult for human Eye ° Target is partelly Coverd and Camo Skin, Spotting -80% ° Target is producing Dust while Driving +30 % (Dust brings Shells) Some other Infantry Fighting Simulator tryed this allready, flying there with the AI is absolut annoying because either the AI seem's to ignore Stuff that can be seen by the Player, or spotting Targets that will be not seen by Human ever because standing in the middle of a Forrest. That think will be positive suprised that will ever come so far in DCS for working good AI, but higly doubt this Petrovich will much evolve as usefull AI or not only a UI.
  • Create New...