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NeMoGas

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About NeMoGas

  • Birthday 11/30/1870

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  • Flight Simulators
    DCS
  • Location
    USA
  • Interests
    Aviation

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  1. Now with 2.9 when using binoculars in a ground unit you can no longer steer, accelerate or brake. Before you could still drive the tank as if you were the commander issuing commands.
  2. I have had the modifiers disappear for me also. What I do to avoid this is click rescan and then click cancel (the rescan will still happen). If you click on ok it will save the controls and sometimes it saves them without your modifiers or completely unbound.
  3. Cargo view no longer works for me as well
  4. The only issue is, it's mounted outside the aircraft on the tail
  5. This bug happens to me all the time with all modules. It seems to be caused by my joystick or pedals (both VirPil) however I know others who have had this issue with other brands of hardware. The quick fix for me is to unplug either of those 2 peripherals after I boot the game up if I experience this and need to change keybinds. Obviously if the control you want to change is the one causing the issues you're kinda SOL. No other game has ever had this issue so I would assume it's a DCS bug and not an issue with my peripherals. Also if you notice it start to bog down when you open the controls menu immediately click cancel and if you are fast enough you can back out before it fully locks up. I have also noticed if you can switch to the axis assignment section from the drop down fast enough it seems to also not freeze. Perhaps there is some bug when on the default "all but axis" page in the controls menu.
  6. The laser in MP updates at a very slow rate. This is not just an Apache issue, it's an issue when buddy lasing in anything. Me and another player have tested this a lot and even when lasing from an A10 for an Apache the laser skips around and does not smoothly track the target. This is visible if the player in the A10 has both the designator and IR pointer on at the same time and the Apache pilot is under NVGs. Videos and tracks were provided to the appropriate people as far as I know.
  7. Thanks I will have to see about using that instead of joy2key. I would still love to see this as a native option in DCS though.
  8. I would like to request the option to assign the triggers on the left and right handgrips to be assignable to an axis such as the triggers on an Xbox controller. If we could have this option it would remove the requirement to run a 3rd party program like joy2key. This would also allow both the first and second stage detents to be used without the strange behavior you see in joy2key when you release and it fires the first detent again shooting another missile. This request was already asked for but that thread seems to have disappeared and searching through all my previous posts did not find it. Thanks
  9. Nothing, I usually have SRS up and am also in a discord voice chat. I don't use a microphone so text is how I communicate with my team and crew. Sometimes I'll throw a little robot voice in there to spice it up but text chat is more convenient for me.
  10. In multiplayer we can already select from "all" chat or "allies" chat when we open the chat window. I would like to request a third option for use when playing in multicrew aircraft with a friend. This could perhaps be labeled "Crew" and maybe the text chat would appear green or something along those lines. This way when I'm using the text chat channel I'm not clogging up my teams text chat box. Not a super important thing but one that would be a nice quality of life thing for me and others who use text chat in MC often. Thanks for your consideration.
  11. Cycle the MAWS power switch to off and then either all the way to bit and then on or just back to on once your CPG joins. Once you do this they will hear the MAWS sounds. This is part of the startup that me and my friend do to fix the desync and it works every time. You will even hear and see some radar missiles on the ASE such as 120C but you still won't see any emitters other than AI baked into the mission like E2 or E3. Any dynamically spawned radars and of course player aircraft will still only be seen by the Pilot.
  12. One way to possibly see if this is the issue is to have a friend in something like an A10 lase a moving target at night. Have that player set the TPOD to both so it shoots a designator and IR pointer. Then you can observe their laser under NVGs and see how well it tracks. As far as does the lase pass through a unit, well when the unit is static it certainly does not. I have lased tanks and such silhouetted on a ridge aiming at the hull or turret area and still get valid laser ranges and impacts. You can also set the ACQ to seeker in the Apache and have a friend buddy lase a moving target and the cross indicating where the seeker is looking will also jump around as if the update rate of the laser is lower and not smoothly tracking.
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