
happy cavin
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About happy cavin
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Nice work!
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TEST IT,PLZ TEST IT,PLZ Su-30.zip
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Why does my missile have no model and no label when it is launched?
happy cavin replied to im you's topic in Mods and Apps
check the shapes folder and make sure that you have a file called NukeMissile.edm there. 检查一下你的NukeMissile.edm是不是最新edm格式的文件,否则也不显示出来。 -
WoW,it is very cool!Thanks ,man.
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New RAFALE M and Charles de GAULLE 2.5.5 by Eric and Patrick
happy cavin replied to Patrick56's topic in DCS Mods
U brothers do a nice Job! Thank you. -
NIce work!
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Mod that allowed aircraft to start from anywhere
happy cavin replied to Pikey's topic in Mods and Apps
what are you talking about ,MAN? -
WELL DONE.MAN.
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Nice work。Thank you.
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HI.Is there is a way that put the ship on the land? Thanks in advance.
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11 11
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I make a desotryer for fun in the dcsw.it has proximity guns.but when it fires,some time the bullets go through the ship.see the attachments pictures. how to solve this problme? Thank you in advance. and the guns codes are here: ws = GT_t.inc_ws() GT.WS[ws] = {} set_recursive_metatable(GT.WS[ws], Type730) GT.WS[ws].area = "BORT_R" GT.WS[ws].center = "CENTER_CIWS_F001" GT.WS[ws].drawArgument1 = 21 GT.WS[ws].drawArgument2 = 22 GT.WS[ws].angles_mech = { {math.rad(30), math.rad(30), math.rad(-1), math.rad(48)}} GT.WS[ws].angles = { {math.rad(30), math.rad(30), math.rad(-1), m
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Thank you ,man.
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we know some sensor datas like these: sensor_data local aoa = sensor_data:getAngleOfAttack() local speed = sensor_data:getSelfVelocity() local sas = sensor_data:getSelfAirspeed() local tas = sensor_data:getTrueAirSpeed() local ias = sensor_data:getIndicatedAirSpeed() local mach = sensor_data:getMachNumber() local vv = sensor_data:getVerticalVelocity() local gforce = sensor_data:getVerticalAcceleration() local balt = sensor_data:getBarometricAltitude() local ralt = sensor_data:getRadarAltitude() local pitch = sensor_data:getStickRollPosition() / 100 local roll = sensor_data:getS
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1.make one material ball that works fine. 2.drag this one to another ball,rename the new ball and give it a new bit map. 3.and so on.