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DefaultFace

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Everything posted by DefaultFace

  1. Not sure about the wing tearing. Maybe the stick forces aren't implemented yet? I've heard this said a couple of times but tbh have no clue. AFA aileron trim no it doesn't
  2. Here's mine as well as a few extra :thumbup: Plus a bonus clip just for David :pilotfly: Excuse the poor editing and occasionally sub par gunnery.
  3. Yes it's been this way for a while unfortunately.
  4. I have the same problem. I think I've had it in the mustang as well recently.
  5. Mission has been updated again and duel slots are back. Now with Spitties!
  6. Just because you suck, doesn't mean the plane does... :P In all seriousness though let's wait till it arrives to pronounce it a lost cause. Wags said its a monster and I think it will fly a lot like the TF-51 does now ( totally outclasses the 109, just doesn't have guns ;) ).
  7. It's happened many times, but that's a different story, not relevant to the issues here. @sithspawn I'm pretty sure I'm not the only one who is not aware of an internal fix/issue of stick forces atm (unless you are refering to your post on page 1 in which case I interpreted that as being only to do with roll rate above 700 km/h, not pitch deflection etc). AFAIK the official position is still that everything is fine. Could you clarify what you mean exactly? Also don't take this the wrong way but if it is fixed internally why hasn't it been released yet? I understand if you don't have the answers to these questions but would appreciate whatever clarification you can offer.
  8. Wow. Those results certainly raise some questions IMO. Regardless of all that stuff above I think the pure force limits aren't the main problem with the stick forces atm. As some people mentioned above at certain speeds two hands on the stick are needed to control the 109, and at higher stick forces it takes considerable time to reach 'max' deflection at this speed. The way this seems to be modeled in DCS is that as soon as the pilot releases the stick he switches back to 1 hand. This means that in any maneuvers with a lot of large stick movements the 109 pilot seems to let go and then realize he needs to pull again and take longer than he theoretically would need to to pull. All of this combines into what often feels like a strange sort of input lag which makes gunnery and flying things like flat scissors close to impossible. It also only gets worse as server performance decreases where you can often feel like you are at 500kph when turning at 300. Just to make things clear here, I'm not saying that high stick forces don't affect time to max deflection, or that the stick forces are wrong, just saying that something in the one handed-two handed switching feels very unnatural.
  9. This and server lag seems to affect the stick forces as well. They appear to be much more pronounced around 300km/h when the server starts lagging. Notice this a lot on the ACG server unfortunately.
  10. 1st bet Tiger/Viggen will win 33-28 2nd bet Tiger/Viggen will win 45-36
  11. I prefer some jaggies to magic.... Falcon is ok but also has it's own issues. That being said the preview in the GIF's looks pretty good. I'll have to hop on at some point and see what it looks like. Nice work eekz! :thumbup:
  12. That and DCS likes to credit anyone who flings a .50 your way with a kill if you select a new airplane.
  13. Krysmk, Krymsk, Krymsk, Krymsk! You guys have 2 airfields on that server. No reds usually hover over Krymsk. Anyone who dies in novo while the skies are clear in Krymsk has no right to complain. Anyway, that's a topic for another thread. The mission here is up and running, we might make a few more if we feel the need but for now if you just want to train flying the mission works. Like David says there are duel slots and air starts available as well.
  14. Nothing to do with resolution. It's how labels work in DCS.
  15. Ah yes apologies. I understood you as saying there were no tracers for the MK 108 at all. According to your research topic though all day and night fighters were recommended to carry a load with M-Geschoßpatrone Gl'spur. Do you know if this is also an error? Is this the round modeled (although not used in the loadout) in DCS? I noticed it had red/whitish tracers and not green ones like the L'spur on the 131.
  16. Hi rel4y, I was wondering if you have a source for this? How do you know the document is incorrect?
  17. Or all planes on both sides? At least till spitfire comes or something.
  18. Solty that's just not true. It is definitely part of the problem but it's not the whole story. About 90% of the flights I've had in the last few weeks on the server have gone about the same 2 ways. Usually I take off and fly towards any contacts I see. If I see none I take a look around the ground targets, wander through the middle or go towards Krymsk a bit and then cross back in towards novo. Most of the time I find nothing till I get to novo, and on the occasion that I do find someone they often give it about 15 seconds of effort and then if they don't have a perfect 6 O'clock saddled up position they dive for the deck and give up all their energy at once or they run straight to the flak as fast as they can. Of course we follow and then all of a sudden look at that we're playing the same old game again. If we go out and hold back in the middle of the map it only takes about 2 turns till the whole cycle starts again... Now don't get me wrong, I don't have anything against people deciding that they aren't gonna push their luck and want to live to fight another day. It's the smart decision to make. However I would have thought that most would even attempt to fight back before giving up... I don't know where it came from but for some reason certain people here seem to believe that the Mustang has the same dogfighting capability as a 747. I've flown it and against the 'average' 109 pilot in DCS you have decent chances if you know what you're doing. Against better pilots it's a bit trickier and requires a bit more understanding and some practice in making use of high speed maneuvers etc but it is by no means Impossible. There are plenty of pilots who fly here regularly and who definitely have the stick and rudder skills to pull this stuff off, I'm honestly mostly just puzzled as to why they don't. Also you guys have 2 airfields... Anyone ever thought of taking off at Krymsk and bouncing the Vultures from above?
  19. Hi eekz, have you considered making the flak not invulnerable? Or maybe restructuring the mission to stop things getting constantly stopped up around novo? The constant cat and mouse gets a bit boring after a while...
  20. Hi eekz, Server isn't visible in the server browser atm. Could we have a server IP to try? Cheers, Face
  21. Minengeschoss tracers are actually in DCS. All it takes is one digit changed in the Lua and they work. Doesn't get through integrity check though. Don't ask me why it isn't implemented as it looks rather nice.
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