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Razi

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  1. I just fired up the Hornet for the first time since the update and on my first round of BFM I also got this crazy yaw oscillations. Lasted about 30 seconds with no input, then settled down.
  2. I guess this thread answers my question. I just got the 2.0 trial only to discover that 1944 was downloaded. Too bad. I Need to see how it performs on my laptop (VR) before I buy it.
  3. Force feedback turned back on (needs to be off). Maybe this helps somebody else.
  4. Dusting off the P-51D after some time and I noticed that the elevator trim has no affect on the flight model - though all the animations are working correctly. I attached a simple track where I manipulate the elevator trim and the rudder trim (for comparison as it is functioning correctly). You can see the elevator trim wheel/tabs move, but the stick and flight model are unaffected. Whereas the rudder trim wheel/tabs move and the rudder/pedals/flight model are all properly affected. Perhaps there is a setting/binding conflict I'm unaware of, but I have not located a fix on my own yet. Thanks, Razi P-51D elevator trim bug.trk
  5. I get the same crash, so just adding my log to the data pool. dcs.log
  6. Razi

    Bugs?

    I'm wondering the same thing as @Jel. I just got a Honeycomb Bravo and the C-101EB IDLE/STOP (2 pos switch) binding is inverted and the other three commands all behave the same (as toggles). Otherwise, I could fix the inversion with Joystick_Gremlin (as inverting the values in the default.lua script doesn't seem to work), as I have with other aircraft.
  7. Thanks for this. Hopefully one of the devs picks up on it. It would be fantastic to only have to perform a G-Warmup once per sortie in DCS.
  8. @f4l0 The piston RPM effect is working again, at least for the P-51D, and the new effect feels good. I like it quite a bit better than the old effect, thanks!
  9. @f4l0 Amazing work on this! Can't fly without it...
  10. Hello Bankler, I have a feature request if you are interested. I've used the mission enough that I no longer need or want the intermediate messages and I find them a little distracting, so I went into your script and added a radio option, called Silent Mode, that turns all player messages off from step 1 through 11 just leaving the beginning and end messages (steps 0 and 12). This way I only get the init and summary messages. It works really nice. It was easy to implement and thought others might like this option as well. Thanks again!
  11. Thanks for this Bankler, I use it all the time and don't think I ever properly thanked you!
  12. Don't worry about it _mu110_, I just went and updated a version I posted earlier in this thread. It is all working good now. Thanks again.
  13. Glad it works for you. It doesn't for me (OB 2.5.5.41962).
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