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Everything posted by Buzzles

  1. DCS's core engine is already C++. Are you aware that pretty much every game engine has seperate timing loops for the rendering loop and the 'game' loop? It's basically the default design where they execute the game loop at a desired target rate (ie, 30 times a second), and any spare cycles are given over to rendering. You'd not want to strongly couple script execution with the game loop either, and I'd expect the scripting engine loop in DCS to be seperate and have it's own timing window. You don't want the scripting to slow down game loop. You'd normally only do external script execution only a few times per second too. At which point given such big windows, executing in a couple of ms in c++ vs a few tens of ms in lua makes no difference, both are just executed once in the window. One is definitely easier to code and maintain though, and offers more flexibility for non devs.
  2. @upyr1, ou're forgetting that what you, or I, want has no bearing on what's getting made by the devs. Our only choice is whether we buy the one they make, and lets be honest, for everyone saying "I only want x", you'll likely buy *any* version, especially if the reviews say it's good and it ends up on sale. In the mean time, might be worth taking a leaf out of Victory205's frequent point, and start practicing those flying skills rather than posting, so we can properly fly it when it's out.
  3. fwiw, upper or lowercase doesn't matter. Especially not on a Windows machine (windows isn't case sensistive). If you ever want to have a good idea of what the folder name should be, look inside: ../DCS/Mods/aircraft/[an aircraft]/entry.lua The F86 one is a bit messy, as it refers to itself sometimes as 'F-86F' and others as 'F-86F Sabre', but the key thing is the 'make_flyable' line. The first arg is actually defining the module name, and ED's hookup code that checks in MyDocuments/SavedGames.... runs off that from what I can tell The Sabre's: make_flyable('F-86F Sabre',current_mod_path..'/Cockpit/Scripts/',F86FM,current_mod_path..'/comm.lua') -- AFM Hence why despite the main folder being just F-86, the game is told it is defined as 'F-86F Sabre' so the engine looks for folders with that in MyDocs/....
  4. I get where you're coming from, but DLSS requires Nvidia's Tensor technology, it's hardware based. Ergo, it's a non starter unless they offer that out to AMD/Amd vendors. FSR already works across cards and older stuff too. Harks back the days of Physx hardware acceleration, where we had the hardware version on a specific card (Nvidia) vs the non accelerated software version running on cpu's. Guess which one won out in the end...
  5. Isn't the Caucaus map also supposed to be of the mid 90's / early 2000's time frame? Hence the reason why we've got certain military airbases in it which have now since been abandoned/decommissioned? It wasn't modern day previously, unless ED decided to change it in the last revamp.
  6. Why bother implementing DLSS, which only works on Nvidia hardware, when AMD's offering (FSR) works on both AMD and Nvidia hardware? Either way, for those that are interested and need a tl;dr version of the tech: DLSS+FSR is just a clever trick. Some clever engineer worked out it's quicker and less resource intensive to render at lower resolution and upscale, than it is to just render at the higher resolution. That's it. Nvidia do some very clever AI based upscaling, but at a high level, that's all it does.
  7. I'd suggest you have a go at applying the principles of Occam's Razor to things like this.
  8. Come on Xilon, put those google skills to use. 10 seconds of googling, and it's confirmed as a definitely not an alien: https://www.gulte.com/trends/90813/jharkhand-viral-video-not-alien-but-a-woman-walking-naked
  9. Not to question your workflow, but that's kinda at odds with what other 3rd parties (and modders) and ED claim to do, so I'm curious as to the why it has to be like that for you guys? There's no reason why any of the fm and systems coding requires a fully finished model to start. A placeholder sure, but not a gold standard finished model. You guys doing that to pipeline the modules through the coding team because it's easier to manage, and to remove any back and forth between coders and artists? Genuinely curious and not picking fault fwiw.
  10. You've met God then when you were up there? I thought it'd have better taste than riding a rubbish Harley, but still, in light of the firms bad finances over the last decade, pretty poor form of the chaps up there to not be supporting them much if they like the ride.
  11. That thread was started in Jan, so really it only took them a couple of months to implement, pretty rapid all things considering.
  12. Can you not edit 2 and 3 and add "Answered No to 1" as options?
  13. Get help Subs. Seriously. Contact your health service.
  14. It's literally just a Challenger 2 with some new toys and a new gun. Just a shame there's only going to be about ~150 of them though, the British Army is massively cutting down its tank numbers.
  15. Wow. I've seen my share of Subs stuff before, but I'm pretty sure that piece above tops the lot.
  16. Sure, when ED actually finish the module and deliver working side by side multi crew, and if they decide to actually focus on a verison, unlike the mishmash we have now. As they've only partially delivered that, then no, I'd be unlikely to pay for Huey 2.0 as it stands.
  17. Not that it's a super accurate source, but wikipedia reckons the missile was only available to newer versions of the -21, not the bis version we have: https://en.wikipedia.org/wiki/List_of_Mikoyan-Gurevich_MiG-21_variants#Armament See down for the -93 and Bison.
  18. ED have ignored it so far, despite requests going back many, years. I've posted the reasons why I think it'd be good for the DCS engine in one of those threads, so I'm in support of DCS WWI.
  19. Using the D9 and K4 as examples isn't great, namely because of the massive amount of info the Allies found or researched themselves during and post WWII on enemy equipment. As it was Intelligence, it was all filed nicely and kept over the years. It's a weird situation where there's more data for them than some Allied planes, like the P-47, Mossie etc... where the manufacturer had the data and it's been lost over time as it wasn't as stringently recorded and kept. For example, ED had to do a load of CFD analysis themselves for the P-47, as that data had been lost over time. It'll probably be the same for a lot of planes, gathering as much as they can, seeing what blanks exists, and deciding if they can, or if it's worth it to, fill them in to a high degree of confidence. ED have said before if it doesn't meet a certain threshold, they won't do it. As for the other points, lack of adversaries only really applies to the more A2A orientated aircraft, and only then under some scenarios. There were enough different types flying in WWII that a lot of matchups did happen or were possible, if rare. Obviously it's not a completely moot point tho, as they'd be no point developing a pure night-fighter if there's not at least one major opposing one to come later on.
  20. No-one has ever said or implied it's an information issue. ED stated they didn't have development resources, so it's on the backburner. It's a widely exported aircraft, with just over 5000 built and a long service life. Info isn't going to be an issue. Also your statement that "not many Phantoms are still flying" isn't entirely correct, especially when implying all the ones that do are civil ones. Phantoms are still active in military use, namely Turkey, South Korea, Greece and Iran. Japan only retired their fleet last year in December!
  21. Clearly a troll as, as pointed out above, you opened a thread on the same topic less than a week ago.
  22. We've been asking for the 0,0,0 black knobs to be fixed for 5 years now, if I they won't do that simple thing and restore their previous textures, a full cockpit reskin is clearly out of the question.
  23. The module WAS Belsimtek, they were absorbed back into ED the other year. It's definitely now an ED module.
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