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Posts posted by Tic-Tac
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Hello,
flying CC version (open Beta latest version) on Caucuses map at night, I've noticed the Cockpit & flood lights only render in the right eye of my Oculus Rift S, also with these lights switched off the light projected onto the ADI ball and needles of other instruments is also only rendered in the right eye. The panel instrument lights themselves are fine. If there is a more appropriate location for bug reports please let me know
thanks!
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feet vs metres....problem solved!
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Hi,
I'm trying to put a simple sequence together using the waypoint actions menu aerobatics options. All goes to plan until I use the climb function, no matter what values I use, or where in the sequence I place the climb command the aircraft does not level out after reaching the designated altitude...just keeps going.
Anybody had the same experience? Any idea what I might be doing wrong?
I've tried to cheat by setting the next action in the sequence to start at my target altitude, but this didn't work either
thanks in advance
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If you choose 'client' for the position you want to fly when you add a plane to the mission and make the lead AI they will follow the waypoints and you can follow...not perfect in all situations but it works well enough to practice basic formation
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Have been having the same problem, second LMAV won't lock...but now I'm trying to make a track file, of course it's working fine...
However, two strange behaviours I did capture in the track file
1) The first time I go to left DDI the MAV is uncaged without me hitting uncage, just happens with sensor switch left as soon as the dot appears on the screen, and the MAV finds the area to track (the area the TPOD is pointing at) before I turn on the laser - Maybe this is expected behaviour (22:01:27 0n the trk)? ***EDIT*** checking back over old YouTube videos, the second half of this does seem to work as expected, MAV seeker slaves to tpod designated area before laser is fired - but for me the seeker still uncages when I select theDDI but before I’ve had a chance to hit the uncage button...
2) as mentioned by others already, I can't cage the second MAV, as I turn away after selecting the second target I'm hitting the cage button several times (right DDI selected), you can see the seeker bounce around but every time it hits the middle it bounces back out again
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Switch the cables round at the usb slot end?
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The Alt+enter key combination is a short cut for going full screen, even in VR your monitor screen will be filled with a ‘stretched’ DCS image, so no where for mouse to escape to...
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Tic-Tac, GAMETRIX KW-908 only have 6 vibration zones, even if it has 8 motors.
The 4 bottom ones are combined in 2xleft and 2xright.
Then you have 4 individually controlled motors in the back.
yep, but I only have 6 motors running...I guess it must be a hardware fault
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Tic-Tac. Did what you suggested and it worked like a charm. Without changing anything else the ghosting almost disappeared..
Sendt fra min SM-G975F med Tapatalk
Good news!
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I don't think it's been mentioned yet on this thread, did you try deleting the fxo and metashaders2 folders from saved games since your last update? Can make a big difference in fps
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Are you sure you don't feel them vibrate during the test? Even though the jetseat has 8 motors, it treats 4 of them as two "motor groups" so to speak. So pushing the test button for those motors (5 and 6 iirc) you should feel 2 motors on that side vibrate in the seat.
Thanks for the suggestion, but no, definitely only firing on six motors...also the software has an image of the old six motor seat, so I'd like to at least illuminate the possibility I'm running the wrong drivers...seems the Gametrix site is no longer up, can anyone point me to drivers they know work with the KW-908 ?
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Sonce re insatalling my GAMETRIX KW-908 JETSEAT after a fresh windows installation the test app in both the JETSEAT set up software and SimShakers for aviators only sees 6 of the motors, the additional 'thigh' motors don;t seem to be part of the test, nor do they run in DCS, as if the drivers/software are for the old 6 motor seat ? Can anyone point e to current driver/set up files?
thanks
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What is the native resolution of your screen? You need to set it to that. Otherwise you get these issues with the GUI. If your PC can’t handle the native resolution you need play in a windowed mode or get a smaller resolution.
It’s not strange. 1280 divided by 768 is an aspect ratio of 1.66667. The issue is that is not the resolution of your monitor.
This is exactly the same problem I had a while ago and the solution was as KTFBGB describes,
give it a go as monitor resolution has been the route cause of the issue for both of us
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Does anyone know if/where there might be any desert camo style ground vehicle mods ? I've seen the excellent UN skins which are available, but nothing desert
thanks
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I’ve had this same experience landing the harrier from air start instant action mission, just after updating to the new beta, just happened the once though...
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No? Then my mistake!
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Like what Tic-Tac?
OP... viper + GBU 39, seemed fun to watch...
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Like this?
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It 'seems' that if I want to drop multiple gbu38s in a single pass (TOO mode) I have to step through each bomb and set the fuze before I begin my run in, otherwise they drop but do not explode...anyone else notice the same or am I missing a trick?
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Same problem. But with the CBU-99!!!
same problem, crash occurs when the canister opens, FYI no crash if I drop from below the fuze height...
Nvidia v430.39
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First time no because it wouldn't show the video screen' date=' the second time yes, but it normally starts at something like 2:30, but it only showed about 1:00, and I let it count down to 0 as per normal.[/quote']
I believe you need to cool down before the video screen appears, no?
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Open beta!
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Anyone got a side Arm off the rail since the update? Can't get them to budge...SA boxed, AG selected, master armed, lock tone loud and clear, also I'm locked up and being fired upon...hitting both trigger and weapon release furiously, nothing, from distance, close up, nothing.
Also, if I have the gun pod onboard selecting SA seems to bring up the gun symbology...Anyone else having similar issues?
Cockpit & flood lights only render in right eye, Oculus S
in DCS: C-101 AvioJet
Posted
thanks both for the replies
paco, you're right, same/similar issues with other aircraft, not just 101
burritto, that's exactly the problem! I'd added that line a while ago and evidently not flown at night since, removed (infact I explicitly set it to false just in case) and all is good...paco I wonder if this will solve the problem for you too?
thanks!