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humptydumpty

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Posts posted by humptydumpty

  1. Connection issues are not affecting everyone so it is difficult to test and diagnose.

     

    performance issues are being dealt with, again not everyone has them. But the ED team have made many fixes already and more to come.

     

    Hi,

     

    I am actually not complaining about the performance because I got a very old system :

     

    AMD Phenom X4 810

    5 GB DDR2

    GT630 2GB (planning on upgrading this to RX 550 or the RX 560)

     

    :D

     

    It's just that connecting to the MP servers are an issue , using single player is fast though

    :thumbup:

  2. Hi,

     

    I am on a very old and low end system and not complaining about performance as I know my system ain't capable.

     

    The issue I have is if I select the MP server nothing happens but I know it's doing a lot of loading and then after a few minutes comes back to the main screen , then again I select the MP server and I get in immediately.

     

    I can fly around for sometime and out of nowhere I will get a didiag.exe error and then dcs will start collecting error info.

     

    Is this low system related ?

     

    I also have many shader errors in the log.

  3. I thought the use of 3.3v was just manufacturers being cheapskates by making Vcc the same for sensors as the brain/chip. It seems like ff anything, lowering Vcc will make a cheap pot seem even cheaper :p

     

    I recently learned (I think from you?) that Alegro sensors are fine at 3.3v even though they are rated between 4.5 and 5.5vdc though.

     

    Today I tried the same MH481 using an external USB 5v and put a 10k resistor to Vcc so it wouldn't burn , then suddenly it was showing axis moving the moment I had the magnets closer (HDD Magnets) but then I think I burnt all the MH481 lol . but if I don't find the Allegro I will try to get the MH481 working.

  4. You need linear response HALL - some act just as ON/OFF switch and are not suitable.

     

    This 481 spec's seems good.

     

    Saiteks and maybe Logitech stick's don't use 5v for feed pot' but ~3.3v (a way to mask cheap pot'). How wire HALL in this kind of circuit:

     

    https://sfw.so/1149033286-ustanovka-datchikov-holla-v-dzhoystik.html

    http://il2.skyline.kh.ua/forum/viewtopic.php?f=50&t=176

     

    The voltage I am getting on the Vcc of the stick is 4.1 , yes it should be 3.3v , I will check on the other Logitech (same model) as to what voltage it is showing.

     

    Wow thanks for those two sites, though Russian but the images Is of great help

  5. No resistors needed, Alegro sensors will hook up just like the old pots do. The only thing about using them (and any other Hall sensor) is that you can not invert them by swapping Vcc with Ground, that will only short the sensor. If you need reverse action (Cougar throttle needs this) you have to mechanically do it, easily achieved using an RC pushrod to transfer motion. For the Cougar though this is a moot point and the direction the pots hook up is the same as Halls will.

     

    Thanks for the info, I will now look for the Allegro , will let you know how it goes.

  6. I've been using Alegro 1324 with Cougar with great results. Super easy to work with, has 90deg range of electrical resolution and pretty sensitive so you don't need huge magnets.

     

    I've used them to make my own sealed pots but they work fine as 'naked' sensors too. Here's my post about the pots though: http://simhq.com/forum/ubbthreads.php/topics/3674791/diy-sealed-minature-hall-pots-on-the-cheap#Post3674791

     

    I initially used A1302 (180deg electrical range) but have since switched to 1324 due to the 90deg range but make identical pots using the same magnets (5mm x 1mm N52 Neodymium x2)

     

    THanks, can i ask if you need to connect a 10k resistor from Vcc to data pin ? I am using a Logitech attack 3 and everytime the pots gets messed up , the voltage shown on the pots Vcc is 4.1v

  7. I have tried quite a few Hall Effect Sensors but strangely seem to do anything , getting the Honeywell stuff here in India is a bit difficult and yesterday I got the closet one which is the MH481 and the specs are same like the Honeywell but nothing happens on the axis if magnets are used.

     

    Can anyone suggest ?

  8. Hi,

     

    I know it's an old thread but I need to get this Hall effect Sensor working, and here in India you don't get all types hence I found the one which matches the Honeywell

     

    This one is a MH481 but whatever I do I see no change in the polarity on the sensor . But if I move the sensor physically the axis changes

     

    I checked the voltage on the Logitech Pot wire and its 4.1v

     

    If anyone can advice ?

     

    Thanks

  9. I am using an Intel Core 2 Quad 8200 @2.3 Ghz with 4GB RAM and a GT630 2GB DDR3 ( I bought used stuff as I can't afford a new system right now ) , before this I was using a Toshiba laptop which was an i5 2430m with 8GB DDR3 and a 1GB GT525m and during 1.5.6 I had amazing performance. But since the laptop motherboard has burnt due to a Chinese adaptor which had no earthing and was getting shocks when touching the laptop , I had to settle for the above used desktop.

     

    I know the 8200 and 4GB and also the GT630 are not that good but I am sure would get better performance in 1.5 than I did on the laptop. But that does not seem to be the case , the performance for me in 1.5.7 it's bad. I am not even looking for 40 fps , just want between 25-30 fps for the settings I use.

  10. Hi,

     

    I get a crash when connecting to a MP server in 2.1 , below are the details :

     

    "00349.584 INFO EDCORE: try to write dump information

    00349.660 INFO EDCORE: # -------------- 20170609-195359 --------------

    00349.682 INFO EDCORE: D:\DCS World 2 OpenAlpha\bin\edterrainGraphics41.dll

    00349.703 INFO EDCORE: # C0000005 ACCESS_VIOLATION at AC910111 00:00000000

    00349.737 INFO EDCORE: 00000000 00000000 0000:00000000

    00349.781 INFO EDCORE: AC910111 006FE050 0000:00000000 D:\DCS World 2 OpenAlpha\bin\edterrainGraphics41.dll

    00349.804 INFO EDCORE: AC9105E8 006FE0F0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\edterrainGraphics41.dll

    00349.825 INFO EDCORE: AC908DA3 006FE240 0000:00000000 D:\DCS World 2 OpenAlpha\bin\edterrainGraphics41.dll

    00349.848 INFO EDCORE: AC9157C7 006FE320 0000:00000000 D:\DCS World 2 OpenAlpha\bin\edterrainGraphics41.dll

    00349.892 INFO EDCORE: AC9C9BFC 006FEBA0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\edterrainGraphics41.dll ??4TerrainRenderable@edtg41@@QEAAAEAV01@AEBV01@@Z()+787C

    00349.893 INFO EDCORE: 9E888E01 006FEDB0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\Visualizer.dll ?Preload@SceneManager_Implement@@UEAAXAEBVdPosition@@W4vCameraType_e@@@Z()+1D1

    00349.894 INFO EDCORE: 85565706 006FEDE0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\DCS.exe

    00349.895 INFO EDCORE: A0446515 006FEE10 0000:00000000 D:\DCS World 2 OpenAlpha\bin\AsyncNet.dll

    00349.897 INFO EDCORE: A0446E6B 006FEEC0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\AsyncNet.dll

    00349.897 INFO EDCORE: ACBE9C23 006FEF10 0000:00000000 D:\DCS World 2 OpenAlpha\bin\edCore.dll ?readHalf@Reader@Mail@@QEAAMXZ()+4B3

    00349.898 INFO EDCORE: A044B0B1 006FEF80 0000:00000000 D:\DCS World 2 OpenAlpha\bin\AsyncNet.dll

    00349.898 INFO EDCORE: A044A519 006FEFD0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\AsyncNet.dll

    00349.899 INFO EDCORE: A04453E3 006FF010 0000:00000000 D:\DCS World 2 OpenAlpha\bin\AsyncNet.dll

    00349.899 INFO EDCORE: A0455214 006FF080 0000:00000000 D:\DCS World 2 OpenAlpha\bin\AsyncNet.dll

    00349.900 INFO EDCORE: 85577CB0 006FF0E0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\DCS.exe

    00349.900 INFO EDCORE: 8521139D 006FF110 0000:00000000 D:\DCS World 2 OpenAlpha\bin\DCS.exe

    00349.901 INFO EDCORE: 85212C09 006FF7E0 0000:00000000 D:\DCS World 2 OpenAlpha\bin\DCS.exe

    00349.904 INFO EDCORE: 85689A33 006FF820 0000:00000000 D:\DCS World 2 OpenAlpha\bin\DCS.exe

    00349.908 INFO EDCORE: BFB88102 006FF850 0000:00000000 C:\Windows\system32\KERNEL32.DLL BaseThreadInitThunk()+22

    00349.908 INFO EDCORE: C00AC5B4 006FF8A0 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+34

    00353.122 INFO EDCORE: Minidump created.

    00353.127 INFO EDCORE: try to write track file"

     

    It was all good before 2.1

     

    Any ideas ?

     

    I am on a 5 year old laptop and don't expect much performance but this crashing is not letting me connect to MP.

     

    Rgds.

  11. I think flameouts are mach 1.3 and higher.

     

    you need 500 kmph airspeed to restart and I think the relit is 3 times only.

     

    Negavtive G / inverted flights will also cause engine out. don't do these maneuvers for more than 12 secs as I have noticed at 15 secs the engine out occurs , but it's been a long time since I flew the baby

  12. Medium and Low scenes have always had no forests, even with stock textures.

     

    Don't get the scenes and visibility mixed up, they're two different things.

     

    I don't understand ? I don't even remember what the stock textures look like and what was the forest density showing.

     

    What should I change to get those trees back ?

  13. True, water hit hard the FPS. But i've noticed something, if you choose "ultra" for the visibility range, i have far better FPS than with medium or high setting :doh:. Something is a bit off in the .lua's i think. Otherwise, geat mod :thumbup:

     

    Ultra NO GO for me , this is my current config, but I will give it a try later tonight on the AO server

     

    Toshiba Satellite L755

     

    i5 2430m (underclocked to 2.0)

     

    8 GB RAM DDR3

     

    1GB GT525m

     

    :megalol:

  14. Hi Mustang,

     

    I downloaded the latest yesterday and I tried it on the AO server, I can say very nice, the performance hit which I was getting was due to the water which I have made it to low and amazing performance using Medium Visibility Range , but I have noticed one thing, at Sochi Adler on the southern side where the hangars are there were filled with trees now with your mod it seems to be just barren ? I still have to check the area east of Novo / Gelenz if they are without trees.

     

    I have trees to 8000 in the settings can't go any higher

     

    The other texture mod which I have has those trees.

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