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Posts posted by joey45
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They came from the sea....
I need to sort out the textures more.
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Probably won't.
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Take out all mods and try again.
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WiP textures for the destroyed model and not destroyed model.
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There is probably a conflict in one of the lua files...
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Pretty please.... with a cherry on top............ and clotted cream..
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More destruction
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The edm file goes in the - Shapes folder
the textures go in the - Textures folder
in the entry file it should have the
mount_vfs_texture_path (current_mod_path.."/Textures")
line.
For testing I don't have textures ZIPped up.
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I retextured (sort of) it and just need to do the destroyed model for it.
Only the one on the right (the one that looks like it has more than 10 polygons) is mine... the other one is the current ingame one..
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Sorry for the forgotten reply.....
Short answer. Not yet
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You can end tasks via the task manager...
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The wireframe shows off the topology i.e. the quads and tris.
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2 hours ago, RotoFly said:
I don't know which cockpit you are talking about GR 1 or Adv
wireframe for conopy
For more information, you need to be a pilot GR 1 Oh explain to you what is the role
Wireframe > Topology..
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What's the wireframe like??
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Here's my ramp....
https://www.digitalcombatsimulator.com/en/files/3321138/
You can use the code if you want..... just change the names so no conflicts arise.
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What's up with the selfie stick??
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Looking very nice.
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When the external model/mesh is complete I guess.
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Joey45's other mods and liveries
in Static/AI Mods for DCS World
Posted
first pass on the woodland livery