Exocet
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[VR NOT SUPPORTED] First person VR view has reversed movement
Exocet replied to Mr_sukebe's topic in Bugs and Problems
So today? -
Ok, I found it! First line! Could we enter the "Asset Pack server" without this line?
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Hey Grim, i tryed to rename and save but it's same. So ok, do you know where can i find this entry? Thank you
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Hello, This week i made a big mission with lot of thing, sound, trigger and briefing with so many hours. I have noticed a remark in red 'wwii assets pack" but i didnt use this. I have checked in units box and no units assets pack... Do you have an idea? Thank you
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Exocet replied to shdwp's topic in User Created Missions General
No, i don't have this fuel problem, but i have an other. My f-18 is always hot, i can't start cold Hello, i have a question, can we auto manage the units buying ? -
Hello, has someone found a solution? I have his last problem 2020-04-07 11:56:10.417 ERROR SOUND: invalid source_params(woLA-16858368:aircrafts/engines/f110rearclose): gain 2020-04-07 11:56:10.417 ERROR SOUND: invalid source_params(woLA-16858368:aircrafts/engines/f110reardistant): gain ect..
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Thank you for your reply. But after many tests, I have a PSU or GPU problem ... I lowered 150mhz of my GPU and now it works :dunno:
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Hi, i have a problem with my game, it crashes almost every time i launch my mission. I also crashed when I was on another server but more rarely. OC: off Vr or not: same Reinstalation: done Tryed on 2.5.5 stable: same Driver: up to date I put the log in attachement. I tryed everything, i don't know what is it.. Thank yoy for your help dcs.txt
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Hi, I would need to have a radar that indicates when a ship is entering the detection area. Moose does thas but only to wear it visually. The perfct thing is: Ship detecteted = "enemis cruisers spotted 103nm to 293° of our sonar/radar system." Do you have an idea for that? Thank you
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Hello, i'm back with my Polygon zone problem. My name group: Polygon A~ZONE_POLYGON My scrypt Polygon: GroupInside = GROUP:FindByName( "Test Inside Polygon" ) GroupOutside = GROUP:FindByName( "Test Outside Polygon" ) PolygonZone = ZONE_POLYGON:FindByName( "Polygon A" ) PolygonZone:SmokeZone( SMOKECOLOR.White, 10 ) Messager = SCHEDULER:New( nil, function() GroupInside:MessageToAll( ( GroupInside:IsCompletelyInZone( PolygonZone ) ) and "Inside Polygon A" or "Outside Polygon A", 1 ) if GroupInside:IsCompletelyInZone( PolygonZone ) then GroupInside:GetUnit(1):SmokeRed() end end, {}, 0, 1 ) My spawn in this zone scrypt: ZoneTable = { ZONE:New( "Polygon A~ZONE_POLYGON" ), ZONE:New( "Zone2" ) } Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" ) :InitLimit( 10, 10 ) :InitRandomizeRoute( 1, 1, 200 ) :InitRandomizeZones( ZoneTable ) :SpawnScheduled( 5, .5 ) Spawn Vehicle 1 is for test zone.. But Doesn't work. Where is my error?Moose is loaded at 1s Thank you
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Hello guys, can i ask you something?.. I'm trying to use your scrypt for spawn statics with 10s delay. Do you see an error? My static name objects is : FpostB1_Fuel1 FpostB1_Fuel2 FpostB1_Fuel3 FpostB1_Fuel4 local StaticSet = SET_STATIC:New() :FilterPrefixes("FpostB1_") :FilterStart() local FpostB1Fuel = SPAWN:New("Fuel") local SpawnFlag = USERFLAG:New("Spawn Flag") local function StaticDestroy(StaticUnit) StaticUnit:Destroy() if SpawnFlag:Get() ~= 1 then Fuel:Spawn() SpawnFlag:Set(1) end end StaticSet:ForEachStatic( function(StaticUnit) timer.scheduleFunction(StaticDestroy, StaticUnit, timer.getTime() + 10 ) end )