Jump to content

mytai01

Members
  • Posts

    1263
  • Joined

  • Last visited

Everything posted by mytai01

  1. Again, what do you bring to this conversation? You haven't offered anything except personal attacks. What do you have to show that the HB simulation of the gun is an accurate reproduction of the sound? I've been bringing videos, and logic, to make my point. Try doing that...
  2. No SME has given a serious response to this question. The Victory205 wasn't given that task by HB, and didn't deal with it here. You have never been given any testimony on the subject, and all you have is videos. Just like the rest of us. I guess they'd have to want to do that, and have the data to put it in the flight model. I'm not sure they ever intended to do that...
  3. I'm sure you did the job you were asked to do, and I hope they paid you for it...;)
  4. Are you going to claim that all M61A1's sound different from one another? We're talking about all variables being controlled except the aircraft type being allowed to vary between F-14/15/16/and 18. They are all going to sound so close to each other that you'd not be able to tell with your eyes closed... What was the point your were trying to make, anyway?
  5. I know the selector is there in the game, but the gun only has one sound file, as far as I can tell. It's a slower than 6,000 rpm rate of fire. Maybe it is the 4,500 rpm rate of fire...
  6. The HB sound effect sounds like a single sound file representing the whole sound profile, both inside the cockpit, and from the outside observers point of view. ED made theirs a complex affair with the windup, and pitch, in both an internal cockpit version and an external version. A much more detailed offering. You mean, when Victory205 said he made no comment one way or the other? Okay...
  7. Well, I have yet to see an M61A1 with a muffler on it...perhaps they put carpet in the F-14's cockpit? No, they all sound the same...14/15/16/18...more importantly the M61A1's of the world all sound the same... Right??? I think it's par for the course in online commentary over a subject that people disagree with. It's not going to kill anyone...
  8. I bring up an issue, (mind you, about a game) and get dogpiled by people that truly don't know what they are talking about. I offer the best evidence that a layman can bring...videos of other type aircraft shooting the SAME gun, both in the cockpit, and on the ground. All the aircraft types I mention are of the same basic construction...a metal tube with a pilot seating a few feet from said gun. How is the exact same gun noticeably different in sound profile in one aircraft to another? What I have is enough basic logic to know that the exact same gun isn't going to sound noticeably different between F14/15/16/18. Not like the difference between HB's version and the rest of the ED modules that simulate the same gun. That difference isn't accounted for. I'll grant you that, "Anchors Aweigh" does sound different from, "Wild Blue Yonder," but Vulcans all sound the same... The only difference in the cockpit could only be direction from whence it came (aircraft type dependent), and the intensity of the sound (dependent on the mass between the gun and pilot, which is still aircraft type dependent). BTW, this is an important fact to those that think SME's are judging every tiny detail of a module. They aren't! Victory205 stated, "...nor have I commented on the gun sound one way or the other." As such, the quality of the sound is definitely open for dispute...
  9. The dispersion issue is different, and I have no information on that subject...
  10. Why do people think you have to have been an actual pilot and have fired the gun to know anything? That's just ridiculous! We have more than enough evidence to know the facts. The same exact gun is used in many aircraft and there are plenty of videos that show us the gun in action with sound, but despite that, you can't accept it unless an F-14 pilot blesses your determination of the obvious facts. That's not being humble, that just being obtuse. The aircraft wrapped around the gun does not change the nature of the gun, or its sound. In every example, the gun fires the same way at 6,000 rpm, is close to the aircrew, and the same sound transmits through a mostly aluminum and steel structure to the pilot. The type aircraft will determine the direction the sound comes from, but not the character of the sound. It's still going to be a sound that quickly accelerates to, and vibrates the cockpit at 100Hz (6,000 rpm), then stops suddenly as the trigger is released. The only videos that would be completely off, would be those that are in slow motion, or those that show the gun firing at the slower 4,500 rpm rate of fire. None of this is what the HB sound simulates... So, how did HB simulate their sound? Whatever it is, is not anything approaching 6,000 rpm rate of fire... There are enough other type aircraft firing the same gun that you should know it doesn't sound any different. At least, not significantly enough that you could tell blindfolded...
  11. Shockingly, there are more than enough real life examples we can extrapolate from on YouTube alone. ED obviously did there home work, and did a great job of simulating the M61A1...
  12. Nope. Based on comparison of many videos of the real M61A1, listening to the HB version from different positions inside and outside of the cockpit, and plain reason. HB's sound choice is crap!
  13. The quality of the ED M61A1 sound effects is miles ahead of whatever the source of HB's M61A1 sound effects is... It's not that difficult to extrapolate a much more accurate sound than the one HB chose. The firing rate alone is way off, let alone the tone of the shots...
  14. I agree that ED has done a great job on it's modules that simulate the M61A1 (FC3: F-15C, F-16C, F/A-18C). I'm just slamming HB for not doing the same! The same gun type means the same gun sound. If DCS wasn't trying to be the most accurate simulator a consumer could fly, and if there wasn't already a huge amount of video examples of real Vulcans firing, and if ED hadn't done such a great job of making a realistic sounding gun (that matches those videos), then I wouldn't care about HB's version. But, ED sets the standard in DCS. If a module is going to be in DCS, it has to meet standards. I want HB to meet the same standards as ED on that one small, but important, point to me...use good quality recordings of a Vulcan, and learn to make the gun sound ED made... Make it right! Even, "The Final Countdown" has a good accurate gun sound! Mover, even says so...and he's flown the F-16 & F/A-18, both M61 armed aircraft. There's no good reason that that gun would ever sound different from one platform to another firing at the same RPM. That's all the evidence that anyone should need. Those of you that insist that no one can take a position unless you've actually been in an F-14 are ignoring logic and reasonable extrapolation from all the available evidence. That evidence is more than sufficient to show that HB doesn't have it right! That same logic also applies to the sound from inside the cockpit...
  15. I'm pretty sure that these sounds are recordings of the real equipment, where possible. ED said they were able to record their sounds for the F/A-18 from the real thing. Something like the Vulcan canon should be a no brainer to get a decent recording of. They don't even need it to be from an F-14. Any aircraft firing the Vulcan would do...However, what the hell is Heatblur using for it's gun sound? I've been blazing trails on ED's forum since 1995/6... I started the thread that gave us the, "Pink Flanker."
  16. The narrator states that the gun footage is at 1/2 speed. Also, none of the weapons sounds are the actual footage shown. They always added sound in these DOD videos in post production for the audience. However, the gun sound was probably taken from another video of a test firing from a ground test rig. It may not have even been an F-14's gun. It could have been any other M61 test firing. We'll never know.
  17. The M61A1's maximum rate of fire for the teen series fighters is 6,000 rounds per minute. That's 100 rounds per second. That is 100Hz. Below is an online tone generator capable of doing 100Hz https://www.szynalski.com/tone-generator/ Of course, this can only simulate the rate of fire without the sound of the acceleration and deceleration of the barrels. ED does a great job of adding that effect to their version of the M61A1...
  18. Anyone who's engaging in this conversation does so with their eyes wide open. So, realize that I'm basing this issue on the fact that the gun in question is the same as used in the all the teen series fighters, and they do all sound the same from an external point of view (all other things being equal). And, I'm saying that they all sound the same in all of the jets that use it. That's in real life, and it should be the same in the game across the board, no matter what company made the module. But, the F-14 is far from the rest of the modules in that area...
  19. The sound is wrong. Not even close. HeatBlur didn't even bother to get the SME's input about the sound, or the sound of it's rate of fire. The available video evidence is more than sufficient to show that. It's not just the tone quality. It's also the very slow rate of fire. It maybe 4,500 rounds per minute, but it's definitely not 6,000 rounds per minute. Not even close. I don't care if I disturb, "fanboy," sentiments...
  20. I know there are mods for just about everything, but I'm more interested in seeing the thing fixed. And, more than likely doesn't remember enough, or care enough, to push for perfection? He probably said, "good enough to me!" These things require video/audio to really remember. An old guy from decades ago isn't going to remember that accurately simply because no one would! Can you remember the details of sounds you've experienced in life? I'd say not things from the past so well.
  21. As for those of you who think the SME's have staked their reputations on the sound of the gun, that's ridiculous. These guys haven't flown the Tomcat in years. If they don't have their own sound files to remind them of how everything sounds in the aircraft, then it'll escape their memory to the point that they'll just say, "that's close enough to what I remember." I'm sure they aren't going to labor the point too hard. However, ED did a great job, and they set the standard on the matter as far as I'm concerned. BTW, the other F-14 sounds have been an issue since they released it. In fact, I helped point out one of the engine issues that fixed! Things have gotten better, but the gun is just too off... If you don't personally care, then why defend it? I didn't do a good job of explaining myself. I was referring to the real jets and guns, not the DCS simulated sounds... The real teen series fighters guns are all M61A1 and all sound the same in real life. That's why I'm arguing for it to be so in the simulator. I don't care if Heat Blur is a different company. They're still a part of DCS and they should have to maintain a certain consistency for the DCS World sake. I assume there are standards that each company must maintain to be a part of the DCS World...
  22. I'm not half as concerned about the in cockpit sound of the gun as the external sound. I'm putting together a YouTube video on the subject. I'll publish it when it's done. I think that all the companies should be on the same programming/sound file page when simulating the same equipment. All the M61 Vulcans should use the same program and sound files. That would be an issue for ED and the third party developers to decide to hash out. I'm sure there would be some barriers, but Heat Blur can do better than they have even on their own...
  23. I would agree, except, the problem is module specific. Other modules don't have the same problem...
  24. Heat Blur, your track file problems are a consistent mess. Your programming is the problem! You can't have consistent issues and not have a programming issue... Exhibit A This is my repeat performance of the same track file...over and over again. Every other play is the same, but it deviates between crash and success...every time...and your gun sound suck! But, I digress with that...be excellent or get out...You're supposed to be making a simulator, not engaging in artistic license!
  25. I also know how to put 2+2 together. You'd be amazed at how logic works. It's like discovering fire for the first time...ED won't say it, but I will. Heatblur is doing great work, but I'm busting their go nads over a small but true point... Also, fix your track replay problems, Heatblur. You have a consistent problem that is your programing...fix it!
×
×
  • Create New...