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crazyeddie

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Everything posted by crazyeddie

  1. I changed all the jpg texture files for the model and the cockpit to dds format, using paint.net, but its still happening. I tried saving them TO BC3 Linear DXT5. I had solved all my MAM Liveries a long time ago using this same method, so I dont think this is the solution. Thank you for the suggestion though, it was worth a try. My mistake here - getting threads mixed up. The MAM issue above isnt a problem for me, I fixed that ages ago. I'm still having ussues with the drop downs in the ME for the A29B. Sorry.
  2. Does anyone else have this issue with the A29 showing up in the Mission Editor. I select the A29 and place it on the map - I then open the livery window to select the appropriate livery that I want. The window in the ME is empty, no image of the aircraft at all, the weapon loadouts shown in the lines below the image are correct. If I change the aircraft to another, say the A10, the changes happens correctly and the image is the A10 with the A10 loadouts etc etc. If I then select the A29 again I get the A10 in the image window ... with the A29 loadouts below that AND the A29 weapons hung randomly under the A10. Back to square one so to speak !!! The only way I can get the A29 to show up in the image window is to close the mission completely and restart it again, then the A29 image shows up in the image window. It only happens with the A29. If anyone knws what is causing this and how to cure it I would love to know.
  3. Have you ever sat in an A4 pit, its TINY, I'm sure all the pilots were dwarfs !!!! I'm 6ft 1in and I could not get into it, at all. Im joking of course but taller guys must have had a rough time flying that aircraft.
  4. I served in Hermes in the 1970's when she was an LPH but I heard that they did try landing an F4 on her at some point before she was converted to her LPH role. I dont think it was a success, for pretty much the same reasons that you are finding. AND, they had to crane it off, no way could her cats launch that bird. Bungo was making an Ark Royal R09 but there has been nothing from him on that score for over a year, so thats not in the pipeline any more sadly. The best alternative I have is a conversion of the Forrestal deck to a Brit look a like, which works fine of course being a CVN.
  5. Here is a small collection of UK/USN F4 skins I collected from various different places last year, I cant recollect where exactly. They are all in .bmp format so you will have to create the liveries for yourself. None of them were created by me, I just gathered them up for my own game and I have probably done some small bits of work on them so if I have stepped on anyones toes inadvertently I apologise in advance. You will find an 892 Sqn Livery from HMS Ark Royal R09 in there, HMS Hermes never carried F4's. Credit for these belongs with the original authors. https://www.dropbox.com/scl/fi/am8lcg6wri8na87lxfn19/UK-F4.zip?rlkey=m8vmdvh54lijule3v17fowcjj&dl=0
  6. CrazyEddie here - Its been my practice to pass skins on to the mod maker for inclusion, if they wish, no obligation. If they decide not to ... I dont ask. Anything I do is free to everyone, to do with as they wish, give me credit where its due and I'm happy. This way I avoid conflict with the mod makers. SO - Here are the Tanker and single Tug skins I did for the M92 mod, I use them in a completely different way so I dont know if they still work, but feel free to adjust or modify them to make them work as you wish. I will remove this link in a day or two, so grab them whilst you can. Link updated to correct spelling error. https://www.dropbox.com/scl/fi/h65gszc5jph5kzlif8h7y/CrazyEddies-M92-Tanker-and-Tug.zip?rlkey=cur0u9klmzd8pm63qzwgp9ck4&dl=0
  7. Can you explain that more, I'm not sure what you mean ?
  8. I'm still getting the exact same issues as well, prop aircraft dipping into the flight deck on the cat, tail wobble, tail up in the air, engine up to full power and stuck.
  9. I thought this was an issue with the thickness of the edm and uneven ground, if its really thin and there is even the slightest uneven bit of ground underneath it then this happens, if you make it a little bit thicker this problem goes away. It's worth a try I would say.
  10. I also have this issue, with the F4U and Bungo's HMAS Melbourne Mod. If I set it to Launch from Runway - it appears to work as a Cat launch, but that is misleading because Cat 1 is the first launch point on the runway as such, so thats where it will start from. Any subsequent aircraft in that flight will stack up behind No 1 and take off in sequence, from wherever they are on the flight deck. That all works okay. If I set it to Launch from Ramp it will taxi to the Cat normally, it appears to try and get the rear wheel into the trap, powers up, blast screen up, then I also get what is being shown above. Any subsequent aircraft in that flight are stuck wherever they are on the deck in the taxi routes. Up until the last update it would actually take off from the Cat, the blast screen dropped but the aircraft always froze in flight about 30 yds in front of the ship. Any subsequent aircraft in that flight stayed where they were. There are no issues with any Jets on this ship, its a prop aircraft problem. My game is very heavily modified so no point in sending you my logs, but I can verify what is being reported above.
  11. Found possible solution - Go into Saved Games folder and delete ModelViewer.2 folder, delete all of it - Start again, let the game recreate the folder, it seems to work if albeit very slowly.
  12. Last update: Checked I was using the correct MV Shortcut from the MT bin. Tried it with numerous edm's, crashes every time. Removed all Mods, ran repair, no change.
  13. https://www.dropbox.com/scl/fi/21o7yrsi12ckb8uj787kw/Rus-Ice.zip?rlkey=ir2gcyf3m7ghn7f1195fjmmjx&dl=0
  14. It does not look anything like the original I'm afraid and I have not named it, I dont have any Russian text files, but it should do. https://www.dropbox.com/scl/fi/zfw09fi85rg5fwg2cj5ee/Rus-Ice.zip?rlkey=5n0w0d12vh1lype32htbln59u&dl=0
  15. Stratos I'll give it a try, I was about to do a 1950's UK RFA Livery for this ship, so, if that works out I'll add that to the plan.
  16. If i could count the numberr of aircraft mods started for DCS and never finished ... well ... I would need several peoples hands, and some feet too probably !! Its not easy but the best start point seems to be using an existing model, such as suggested by Hawkeye60 above. Lots of guys create from new and lots do it the Hawkeye way. Both work and both create some fine models. It all depends on your skills and knowledge.
  17. Shakleton - Now we are talking !!! Everyone will want an AEW3 tail dragger but I love the MR3 with the nose wheel. My brother flew in them for 2 years when the Biera Patrol was on, from Mazambique.
  18. Excellent addition - The Sumner Class were used by Argentina up to and during The Falklands War, all three scrapped soon afterwards. Nice addition for that map.
  19. Do you have an alternative download site ? I'm getting an empty file every time from the site nominated above. Tried several times, always the same.
  20. How the Template looks in the Mission Editor - tacked on to the side of an in game parking area. How that looks in the game - still using the Template for comparisons. Some of the possible option in the Liveries - I have not shown the original LHD - LHA Livery but it is in there beside the others, so nothing is lost. If Massun are happy for me to release this as a small change to their Mod I will do it. There are 18 different Livery options to play with.
  21. The zip is downloading okay but hard to open. I did open it eventually by changing the properties but the file is empty.
  22. Cant open the zip file, it says it an archive, whatever that means.
  23. Creating Farps, Parking bays and anything else you would like to have using the basic texture is the easy bit, I have already created a whole load of them, patches of dirt, tarmac, concrete, small squares, large squares - there is no limit to what you could do. The main issue is as I have explained above, lack of a drop down for Liveries in this Mod as it is now However, by making a simple change to the data.lua you can change this to a 'structure', which you can place like all structures, on flat ground of course, which isnt easy for a base this size but it can be done. Massuns edm is really well made for this purpose. There is another small issue with 'structures' - the Massun default texture for this is the helo deck, and that is what you will see when you place it on the ground in the ME. Not easy to place objects on top of that because what you are looking at is the helo deck, not a parking bay or a concrete patch. So, to overcome that I replaced that texture in the main textures folder with this template, and what you see now is in the first image. Placing helos, Hexo's etc, is easier with this template. When your done placing stuff on it select the Livery you want from the drop down and thats what will appear in game, your Livery of choice, not the template. The Massun LHD-LHA deck isnt lost, I just added that as another Livery in the drop down which you can select and it will work as normal. The template is easy to follow, the outside white lines are the limit of the visible area of the deck when its in the game, so you can keep stuff on the deck where you would want it to be, the colour lines point you towards either a large medium or small parking area Liveries which are in the drop downs, but you could do anything you want with it. On some of the Liveries I have added a couple of very small white lines at either end of the texture file which you can line up with the runway edges. In game this template is actually upside down, I have just turned it around for convenience here. Anyway, this is my first bash at this ... I have some other ideas and uses for this texture file.
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