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iFoxRomeo

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Everything posted by iFoxRomeo

  1. A workaround till bugfix: After setup of the bomb panel, wingbombs seletion and fuse, you can drop the wing bombs with the droptank jettison button (don't forget to open the cover for this button). Then they will drop and explode.
  2. Gar nicht. Ist noch nicht fertig.
  3. It would be realistic to use two buttons. In the real mossie you shoot the 20mm with the index finger and the .303 with the thumb. Don't forget to open the window and order the ground crew to prime the engines again after a failed start attempt. Fox
  4. No 25lbs boost. It's a copy/paste mistake. The manual is also in early access.
  5. Affirm. They don't work. The engine(s) cough but continue to work when the cutoff is pulled. I put the feathering button on the Warthog Throttle idle/cutoff switches. That way I can access them quickly if necessary and am sure to reduce throttle to zero before activating the mechanism. But the throttles have to be put back to idle after activation so that the buttons are not pushed permanently, as it would unfeather the props again. Interestingly I have NO problems feathering the props in MP and SP... Will re-check it later. Fox
  6. The radiator flaps warp with open command and unwarp with close command. It appears that one side of the flap is fixed, hence the warping with open/close.
  7. Wow, you're so nice. Thanks. But I wouldn't take this as a reference. Engine is idling and it looks like a jumpy instrument. The sound of the engine doesn't change while the needle jumps. This kind of movement doesn't look like vibration induced oscillation. I'm looking for cockpit videos and once I find something i'll post it. Fox
  8. Please post a video, where the oscillation that the DCS Mossie shows, is visible on a real warbird. The videos I checked didn't show this kind of behaviour.
  9. Interesting. So I tried it with mags on. Throttle back, rpm back, feather button pressed and the engine stops. Then mags off. After a while mags on and feathering button pressed till at least 400 rpm and the engine is back on. Works with port and starboard engine. I didn't switch off the fuel for comfort reasons, VR. Fox
  10. @NineLineSorry, but this doesn't look like vibrations. Granted I never flew a Mossie irl, but I know some vibrating instruments in aircraft. In the DCS Mossie the RPM indicators act more like an airspeed-indicator in gusty winds. Moves up, dances around, goes down, dances around, moves up dances around, etc.... an instrument that swings because of vibration, swings nearly equidistant forth and back from a center-point. And cockpit videos of mossies don't show such a behaviour, but they are hard to use as evidence.
  11. I'd like to pull the circuit breaker for this annoying horn, but where is it.... At sealevel standatd wx the throttles give 7 inches just above the horn threshold. No way to decelerate this way. Looking at the video I posted, it seems "working as intended", but I hope not.
  12. Works fine for me. You have to push and hold the button for a few seconds. And switch off the magnetos before you feather the prop, as the engine is still running. The procedure in the flight manual-emergencies describes the feathering once the engine failed, so you need to shut it down for simulated failure. You don't feather a working engine, do you? Fox
  13. They probably told the maintenace to rip this thing out of the aircraft. Here is a "nice" demo.
  14. I'm not selling DCS modules and I'm not paid by ED, so why should I do this job? Till now I haven't heard ED ask the community for help in gathering information about the 262 despite searching for 7 years. Well, actually I'll try to get in contact with the Messerschmitt-Stiftung, but it is still closed to the public. And the German airforce museum is also on my to-do list. And actually I am gathering data about the 262. It's not a lot, but if ED asks for information I'd be willing to share what I have found so far, if they say what they need. I'm perfectly aware that missing data is to be expected. I made a post about it in the 262 thread. So you know the truth...? I will wind my neck out as long as I like. You don't like other people to suggest you to play other games, so perhaps you should then refrain from showing similar behaviour?! So only those who made a DCS module can have a material judgement? Look, in case you have not heard a interview with Nineline, where he tells about a situation with Nick. "NL: What about the 262?" "Nick: I really like the Hellcat!". Since Igor unfortunately died in 2018, Nick got more involved and changed some priorities. It's the same Nick who also said that they "...had to do some german stuff and whatnot..." after adoring the Spitfire and Mustang for minutes and minutes. Ask Dietrich. Even Nineline had to revert his statements about the 262 that "it is coming", when Kate said in Q4/2020 that the 262 is "not in the works". They managed to get data for the F/A-18, F-16 and AH-64 but the 262, which was even privately rebuilt in the early 2000years (5 aircraft iirc) and given serial numbers by the Messerschmitt foundation, is such a tough nut? Really? Everything put together tells me that they, and especially Nick, don't want the 262. I can be wrong of course. I hope I am wrong, but it doesn't seem so(for me). And considering this, how is the PTO even an option for ED, when there is next to zero information available for the Zero and co. Hellcats vs. Corsairs then? People tend to confuse this. The P-51 and especially the D9 are original ED projects and not from the KS. I'm sure that, if the KS campaign hadn't happened, then the DCS WWII section would probably look very differently to what it is now. I think of the Korean birds. They made two contemporary aircraft Sabre vs. MiG --> P-51 vs Fw190D9 and next to zero period correct ai assets for them. The KS campaign somewhat forced ED to commit more to the WWII theatre than they actually planned at that time. Why else would they let someone else do the WWII aircraft(back in 2013)?
  15. Just to make it clear: P-51D-25 and Fw190D-9 are original ED projects. Both are not from the KS project. Researching for 7+ years for a certainly unclassified module is...yeah...interesting. Meanwhile ...F/A-18C, F-16C, AH-64D...
  16. No, he doesn't want to show them in the ME, he wants the "hide on map" checkbox unchecked. I'm afraid there is no possibility to unhide all at once. But if you open the unit list, you can sort the units "Status". There you see "HIDDEN". Doubleclick on the word and you can toggle the "HIDDEN" status of the unit. That way you can "quickly" toggle the status of all units. Fox
  17. This bug also shows up when you simply de-fuel from 100% to 0%. Then you hear and see the fuel indicator drop, after 1-2s you hear a short 2nd defuel sound. But when you refuel again, you hear and see the fuel pumped into the tank till it is full. The 2nd refuel sound for MW50 doesn't stop. k4_endless mw50refuel.trk
  18. "W" on a switch relieves your feet until chocks are available
  19. True. ED was not obliged to take over the KS campaign. But they did take over the campaign. And the 262 was and is part of it. Check your bakers page. If you still have a module available. There you will see the 262. If ED decides to NOT make the 262 then they should simply position themselves. But as it is now, they don't say they're doing it, but they are also not saying that they are not doing it. So what's the status and are they going to keep their promise, or are they not? And "planned" is a hollow phrase. Everything is eventually planned if you run out of popular modules at some point in the future. The company that made the F/A-18C and F-16C should not be able to make the "simple" 262? Really? DCS is a game, a very sophisticated one, but still a game for entertainment. It is not rocket-science level, is it? (Yes Nineline, ED developers are not cookie cutters, and that's why I'm very confident, that the 262 is far from being the hardest task for them. A jet without the quirks of a high power prop, yet a simple aircraft without complicated avionics, so actually the Jet Team of ED could make the 262 and not the WWII team) I like DCS, and most of my PC-playtime goes to DCS. But there are enough areas that show me that it is still a pc-game. The US had their 262s, the Russians hat their 262s as well. I wonder why ED doesn't ask ZAGI for data about the 262. There is probably way more data for the 262 than for a P-47 out there, as the allies captured some 262 after the war to thoroughly examine it. Remember the CFD stuff for the P-47? ED does CTD for the missiles as they won't get the data from the manufacturers for obvious reasons. Not possible for the 262? The F/A-18 was made modular, so that it's components could be adjusted to represent a F-16. The same seems to apply now for the Hind and Apache. Now what prevents ED from taking the modules - engine, wings, airframe - making the adjustments necessary to get a 262? The avionics don't really differ from a K4. Heck even the Mk108 is already available in game. The story of the "prone-to-catch-fire" engines is exaggerated, because it was a totally new technology, and pilots where not used to it. How many radial engines got destroyed till pilots got used to their specific handling? The Yak-15 used a RD-10 engine which was a copy of the Jumo 004. It was used for prop to jet pilot conversion training, so that the pilots got to learn how to handle a jet engine. Again, ZAGI comes into my mind? What prevents ED from making educated guesses in those parts that are not available by data, like they do it for all the modules we have now? E.g. there is not a single flyable K4 or D9 available, but yet ED made them both, even without CFD. How many F-86 or MiG-15 did they have access to when they made them? I think it's the best PC sim we can get for money for a home PC, but please don't blow up ED's "usual standard" to rocket-science. It's a great piece of software, but we should keep our expectations on the ground considering what is possible on a PC regarding time-money-pc_performance. Fox
  20. Is this something you were thinking of?late activation.miz The TF51 can't be joined unless the Hummer is in the vicinity of the Tower. It will drive to the tower once the mission starts, and then drive away again. As long as the hummer is inside the tower zone, you can join the 51, once it leaves you will stay inside the 51, but you can't rejoin. Order the hummer back to the tower and the 51 is available again. Hope that helps to understand the mechanics Fox
  21. But the reason to add power could also be that he doesn't want to come to a stop because he knows that he'll use the brake for the turn while taxiing on grass. If you fly a (coordinated)turn you also anticipate the additional power necessary to stay at your altitude and speed while performing the turn, right? And just before leveling off you reduce the power, to prevent acceleration. He also kept some power while taxiing at some positions. It is hard to tell the reasons for a resulting action without knowing the intention and actions of the pilot and other factors like friction changes of the underground. There could also be a slight slope that would cause the P-51 to come to a stop while taxiing so slowly and turn without additional thrust. Just not visible enough on a GoPro fisheye. I could make a video with opposite ruder use while using the brake to turn and not showing my toebrakes. Without knowing my intentions and actions one could come to the conclusion that right rudder input causes a left turn. This would work with a P-51 of Bf109, etc. but never with a Spitfire. There you have to use the rudder for differential braking. If the rudder was the main means for turning, then you should turn sufficiently without the brake(as you should use it only when necessary), and stop the turn, but we can can hear the constant use of the brake and its "pffff" in the previous video. You can't turn a Spitfire without using the pedals, because the rudder and wheelbrakes are mechanically connected to the pedals, so it is hard to tell from a video what is the primary reason(rudder or brake) of the force that causes the aircraft to turn. So to come to the conclusion(of Kermit's video) that he added power to turn with the rudder is not necessarily the correct conclusion. It is a possibilty, but with enough uncertainties to not use it as a proof of your claim("he added power for the rudder to turn"). This way you automatically apply differential braking unless you completely release the brake lever. Can you taxy and turn without ever touching the brake lever? Fox
  22. That was the situation when the very first DCS warbird P-51D was released. And back then people flew in a blue P-51D vs. red P-51D. Perfect game balance btw... You are right that you can demand and play the way you want it. No question about it. But Zius is also right that DCS is about the aircraft first, environment and opposition comes second. Often enough you complained about the lack of correct representation in the DCS maps. And that is perfectly legt. But the reality of DCS is still far away from timeperiod and location correct representation in these aspects. When did the A-10 fly combat missions in the Caucasus, Strait of Hormus, Normandy, Channel or Mariannas area? Syria is the first of the maps that represents a correct area of operations for the A-10, though I'm not sure the A-10 we have is the period correct version. And this applies for the majority of the modules. Your request for time and place correct aircraft and opposition is good, but obviously that is not ED's priority. p.s A computer game will give you wrong impressions about the realities of war. p.p.s. If ED starts the PTO the outlook for more period correct assets for the ETO will get even worse. We are still waiting for the C-47 for example. And if even the other sim's developers with presumably less detailed FMs are hesitant to create a PTO because the database is thin, how should that work out for DCS?
  23. Could those who experience the presumed LTE post a track with an LTE event?
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