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Lilkiki

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Everything posted by Lilkiki

  1. Hi Folks, here is a pack of light AAA units (CA Playable): - ZPU-1 on Ural Truck (far less fatal than ZSU-23 on helos) - ZPU-2 on Ural Truck - ZPU-2 on Fixed Emplacement - ZPU-4 on Ural Truck - ZPU-4 on Fixed Emplacement - ZSU-57-2 Ob'yekt 500 - Renamed ZU-57-2's "KDA 35mm" to "S-68A" - Renamed ZPU "KPVT" to "KPV" (non-tank version) - Country added - Removed Ukraine, South Ossetia, Abkhazia and Georgia from all platforms since they never operated them - Added Egypt, Iraq, Iran, China, North Korea, Poland, Romania, Syria, Croatia, Israel and Bulgaria as operators for all platforms - Added Hungary and Finland as ZU-57 operators - Added Pakistan and the Czech Republic as a ZPU operator Thanks to Silver_Dragon for his help and docs ! :thumbup: Version : V5.2 & 5.7 Download JSMGE Pack for DCS 1.2 : https://drive.google.com/file/d/0Bzy06scTcPcnS2l2dFBheEhFdTA/view?usp=sharing Download JSMGE Pack V5.7 for DCS 1.5 : https://drive.google.com/file/d/0Bzy06scTcPcnMDBJZ2ZrWGxhUVE/view?usp=sharing Thanks to akp for update - Custom weapon and ammo for the ZSU-57 - ZSU-57 uses clips of 4 rounds per gun - ZSU-57 uses the L21A1 firing audio since the ROF is much slower and realistic now - ZPU have more accurate magazine sizes - More accurate traversal speeds - More accurate elevation and depression - More accurate max aiming altitudes (KPVT was limited to targets 500m and below) - Removed PKT from all ZPUs (inherited from the KPVT_BTR weapon system) - Removed the stabilizers (configs were copied from shilka) - Use ZU-23-2 sensors and aiming instead of the shilka's (less accurate now) - Cleaned up configs with comments - Fixed a minor mistake with ZPU-2 elevation and depression values - Replaced the KPVT/PKT sights with the generic AAA sight used by ZU-23-2 (easier to scan the sky than a vehicle optic) - Edited all CA gunner view positions to a nicer spot than the muzzle of a barrel - Renamed "AAA ZSU-57-2 Ob'yekt 500" to "SPAAG ZSU-57-2 Ob'yekt 500" for consistency with Shilka
  2. I've created a custom 3D Model for this unit, see link for JSMGE Mod v3 (delete previous version): https://drive.google.com/file/d/0Bzy06scTcPcnYUNpU09iT0NCT0E/view?usp=sharing
  3. Thanks for pointing this Silver ! Here the mod with corrections attached I guess it could be possible by tweaking lua values. Work with all countries ZPU-2v2-mod.zip
  4. Hi Stratos, this should do the trick, activate this MOD with JSMGE It does not replace the default ZSU-23, it is an addition. I've changed the caliber with 7.62 rounds as far as we do not have the real ZPU-2 in DCS. (i know it possible to create custom caliber, but don't know how to) You can play with calibers at line 55 of ZPU-2.lua Hope this helps, Cheers, Franck
  5. Amazing work Starway ! I've never been to Georgia but I think this texture set could perfectly match with the map.
  6. Guys, we must wait for DCS 2.0 and see what will come with it ;) Awesome video ! :lol:
  7. This was an idea, but didn't had time to convert them as slingloadable object, Upuaut knows well how to edit that?
  8. Just give them a waypoint ;) Don't expect specific walking animations, too time consuming. They have two "positions" : A=Alive / B=Dead ;) They also break up when you fire at them.
  9. Hi guys, here is a MOD I did some time ago for friends of my french Virtual Squad. You can get and kill some animals in your favorite sim ;) DOWLOAD HERE (JSGME ready) : https://drive.google.com/file/d/0Bzy06scTcPcneGxPcktaaVFFWVU/view?usp=sharing A sample .miz is attached animals.miz
  10. Nice !!!! I will give a try this WE :) Thanks Bull
  11. Hi Silver, first, helpers are not well placed at the end of the barrrels. The way you linked the barrels to the turret can also be in fault. I can't say more at the moment as I can't inspect more with EDM format. I've not looked at the LUA, please correct the EDM first.
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